Fallout 4

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anngr

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anngr

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9 comments

  1. poseidon595
    poseidon595
    • member
    • 2 kudos
    Using this over any other for this location. Its a good one, but there are a couple of issues on my end.

    1) The "powering up" phase gets skipped. More specifically, after "stabilizing" the completion message pops up, goto somewhere far away and wait, ect. This doesn't happen to any other blueprint.

    2) The tato's out front are being imported from the blueprint itself, necessitating deleting or moving them beforehand. You could always do it afterwards of course, but still.
  2. JSFrodo
    JSFrodo
    • supporter
    • 3 kudos
    Abso-freaking-lutely AMAZING!!!The only things I needed to scrap were a few trees down at the very south end of the buildzone. Great job at working around the existing structures and items, and the way you integrated the new fences with the old ones is wonderful. WIsh I could endorse it more than once. This is exactly what I was looking for.
  3. kissbaby
    kissbaby
    • member
    • 5 kudos
    this blueprint is very good and well made but maybe you would need to re-export it.
  4. deleted768840
    deleted768840
    • account closed
    • 6 kudos
    Worked great. I like the style of this blueprint and how I didn't have to scrap anything.

    If you dropped the cannabis and custom turrets you could tag this as a perfectly vanilla blueprint that's lore friendly. Those are the two main criteria for blueprints for me. I doubt I'm the only one.
    1. anngr
      anngr
      • supporter
      • 2 kudos
      thanks. If people dont have those 2 mods, it will install as vanilla anyway.
  5. darkdill
    darkdill
    • member
    • 5 kudos
    Will this work with Cannabis Commonwealth, or only with Harvestable Cannabis?
    1. anngr
      anngr
      • supporter
      • 2 kudos
      no idea , but if you don't have HC, the planters wont show up anyway, so you could always plant your own cannabis wherever you like
  6. TheDokktor
    TheDokktor
    • supporter
    • 6 kudos
    Hi anngr, so let me get this right, you have taken away the old pylon, the single most distinguishing feature of the Abernathy farm is now gone? Please tell me this isn't so.
    1. anngr
      anngr
      • supporter
      • 2 kudos
      no, not touched the pylon or any of the original farm, AT ALL. only added. In none of my screenshots is there the main building so no idea where you got that idea from!

      edit: added screenshot of the pylon