Fallout 4
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BKnight49

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BKnight49

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19 comments

  1. NMMwindy2022
    NMMwindy2022
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    Brother, this mod is great, but it conflicts with Scrap Everything
  2. Glarthon
    Glarthon
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    Can you make it so that you can use custom music? also does music play only during settlement mode or is it just the "around settlement" music?
  3. wthree
    wthree
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    How do you get this to work with scrap everything?

    The mods seem to conflict for me.
    1. BKnight49
      BKnight49
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      Have you disabled bUseCombinedObjects in your Fallout.ini?
    2. BurgerKaiser
      BurgerKaiser
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      This mod is exactly what I was looking for because the eerie music in Spectacle Island is totally out of place once you start turning it into a safe haven and fortress.

      BUT... I have the same issue. I can't get Relaxed Settlement Music to work with Scrap Everything despite the description saying that these mods should work together now. I have also added the line to my Fallout4.ini.

      When I disable Scrap Everything the Diamond City music kicks in shortly after loading a savegame. But with the mod enabled I just get the eerie ambient music no matter what I do (for example resetting the music by quickly tuning into a radio station and then turning it off again). Disabling Scrap Everything also has the nasty side effect that my settlement starts flickering horribly. Built infrastructure randomly dis- and reappears as I move around.

      I can only guess that it's either a problem with the new version of Scrap Everything not being compatible with RSM again (it was uploaded two years after this mod after all) or that I placed the line in the ini file in the wrong section (not sure if this makes a difference to the game).

      Edit: After some further research the line had been placed correctly under [General]. So that was not the problem.
    3. BKnight49
      BKnight49
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      Apologies for the late response(s).

      Someone recently came to me and mentioned that they had the same issue. They moved my mod to the absolute bottom of their load order, fast travelled away to another settlement and came back and it begun working. I've also noticed myself that it sometimes doesn't kick in straight away after entering a settlement from the wilderness but does eventually work.

      After moving my mod to the bottom of your load order, my suggestions are: be patient, try fast travelling to another *settlement* - not a random location - and, if none of that works, leaving the settlement on foot until the eerie/exploration music starts and then walking back into the settlement.

      If for some reason none of that works, let me know either through a PM, a comment here or message me on Reddit under /u/B-Knight. I've made another version of the mod but I need some testers first and it could either do nothing or break it altogether, so I'd prefer to be certain it can't be solved first.
    4. BurgerKaiser
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      Sorry for the late reply as well.

      Putting the mod at the end of the load order did the trick after all. It's a bit of a pain in the butt to get this working with vortex.
      Now I have another load order induced bug to deal with but it probably doesn't have anything to do with your mod (formerly scrapped buildings have reappeared). I need to play around with the exact load order position for a bit.

      Edit: Turns out again that the problem is between Scrap Everything and Relaxed Settlement Music (and some Vortex developer deserves a kick in the nuts for the weird decision to not include manual load ordering - still am grateful for the tool though). If I load this mod after SE then everything works as intended but everything that I previously scrapped reappears. If I don't then I don't get the proper settlement music. Guess I'm going to pass up for this playthrough. Too much effort to bother with scrapping at this point.
    5. BurgerKaiser
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      Came back after quite a while for a new playthrough of FO4 and I wanted to try out the mod this time. Turns out it's just completely incompatible with "Scrap Everything". Placing it after "Scrap Everything" makes the music work but then "Scrap Everything" stops working and vice versa.

      I suggest using either "This is Trash" or "Immersive Cleaning" (pretty similar mods) to use alongside this mod. This doesn't give you the full functionality of "Scrap Everything" (you cannot remove all the houses in Sanctuary for example) but aside from the mod compability they also reduce the scrapping hassle by a ton and give you a better foundation to work with "Transfer Settlements" (for your own creations). Both mods (scrapping mod and relaxing music) should be near the end of the load order or weird stuff tends to happen ingame (like flickering roads or no music).

      Edit: Oof, final edit. Turns out that the two existing settlement music mods are just generally incompatible with scrapping mods. I used immersive cleaning this time and putting immersive cleaning behind relaxing settlement music makes the scrapping work. Putting it before makes the music work. I could fiddle around to make it work with some settlements by first scrapping then changing the mod order but some settlements have just been resetted completely when doing this. I simply give up on the music mods now. Too much hassle.
  4. axfvh
    axfvh
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    it may be a conflict but the track changes very quickly in the affected areas. i'm using the institute files
  5. Bob1634
    Bob1634
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    Do you think that you can make a port for the Xbox One?
  6. Khtugg
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    Cool, I never knew I needed this 'til I saw it!

    If I may come with a suggestion then I would ask you to have your mod replace the "Minutemen theme" that plays in Sanctuary after one have advanced through several of the Minutemen quests, like when you are immediately prior to storming The Castle.

    Thanks for reading.
    1. BKnight49
      BKnight49
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      I don't think I've ever had that before, that's interesting. Although, if you are having that issue, this mod may actually stop it due to the priority's of each music track. If it doesn't I'll try and look into it for a later version (v1.4 maybe!).
    2. iNat
      iNat
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      Hey man, sorry for being a third wheel, but I have an alternate solution for your issues. I too, find Minuteman bagpipe theme to be annoying as f*#@ so I just went ahead and replaced Minuteman themes by Town themes.

      You need to get archive extractor: http://www.nexusmods.com/fallout4/mods/78/?

      Unpack Fallout4 - Sounds.ba2, Music section

      Get files:
      MUS_Public_01.xwm
      MUS_Public_02.xwm
      MUS_Public_03.xwm

      These are tracks that play in Diamond City/Goodneighbor

      And rename ones you like into:

      MUS_Faction_Minutemen_01.xwm
      MUS_Faction_Minutemen_02.xwm

      And put them in "Fallout 4/Data/Music" path

      Voila, no more tryhard brave heart minuteman theme that gets grating after few minutes.
    3. Khtugg
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      Oooh, thank you iNat, I'll try that out! I feel a little less weird knowing I'm not the only one annoyed by the Minuteman music

      Edit: and Minuteman tunes gets grating REAL quick!
  7. dragonslayer2k12
    dragonslayer2k12
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    Croup manor please and get rid of the companion remarks after taking the settlement too.
    1. Edgertonian
      Edgertonian
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      http://www.nexusmods.com/fallout4/mods/22755/?

      This will eliminate all the retarded incessant chatter in your settlements.

      I also use this mod in conjunction:

      http://www.nexusmods.com/fallout4/mods/10570/?

      I think they essentially do the same thing
    2. BKnight49
      BKnight49
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      I'm not able to remove the companion remarks, but I can release an update containing Croup Manor!
  8. Evior
    Evior
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    Spectacle Island please.
    1. BKnight49
      BKnight49
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      I'll be releasing an update shortly that includes Spectacle Island