the "Scrapall" comment is make some of the floating conduit but if you don't scrap anything those scrap will overlap a lot of thing Like the office in the station 2 plant at corner of the table will get overlap with 2 file container, out side will have a large scrap ruin bus, phone booth, rail guard, etc overlap a lot of thing and the nuke everything option don't do anything just remove some of workbench and not even remove the scrap able thing around the settlement make that option become pointless if you have time to scrap then after import blueprint go there and manually scrap those thing but it will hard to see cuz it overlap the thing import by the blueprint PS: At the Hangman's Alley don't scrapall but nuke will make it look good with no floating decor cuz the scrapall delete all the wood wall that author base on them to build before export blueprint
Great blueprint! Though I can confirm there is some weird floating power conduit attached to a spotlight facing west. I'm not sure if its supposed to be attached to something, but I scrap it as a result.
I used the "scrapall" console command on the workshop before import, using the 'rapid' preset. No other mods to this location.
Also, one other thing. I've noticed that importing a blueprint to red rocket will for some bizarre reason delete the crops in the sanctuary settlement, if there are any. I have no idea why this happens, but it happens with ANY blueprint of sanctuary imported beforehand. Not sure if this is an issue with this particular RR blueprint, or the transfer settlements system.
It's not importing that deleted crops in Sanctuary, it's scrapall. You should never use scrapall in Red Rocket. Among other things, it makes your powerlines invisible and causes other issues. Not a problem of either TS or this blueprint.
Hi, great blueprints! I've downloaded all. But there are some issues with this one...
1. There's a connector floating in the air at the side of the roof. And no... I haven't scrapped anything there... 2. The power lines are also missing...
EASY FIX (missing power lines): While importing a blueprint: 1. Go into workshop mode and check the SIZE bar. If this bar is full (yellow), then you will need extra space. Exit workshop mode (ESCAPE). 2. Hit ESCAPE and select the MOD CONFIG option. 3. Go to Sim Settlements --> Configuration Tools. Click on'Recalculate Usage'. 4. Exit MCM and wait for the import to finish.
Hi sir!You do an amazing job but I was wondering if this particular settlement is compatible with eli's red rocket house! https://www.nexusmods.com/fallout4/mods/12373
Someone else asked me this before. My reply at that time was "try it out". Derived from his feedback it worked just fine. 1. load the settlement 2. clear the interior 3. load eli´s
I made it!Works great since it is a different cell!Only ''problem''is that you have to open to open the door 2 times but who cares..No clipping or other issues!I am waiting for a better sanctuary!Here is a small donation from me!Thanks!
Thank you very much, I highly appreciate that! With Sancutary though, I have to disappoint you. I made it last and will probably not give it a work soon.
Actually I only saw the first pics and got disappointed but the next ones are very good..so I downloaded and saw it live and I love it now!Thanks again!Hope you work more on settlement building or sim settlement plans :)
Is it your first blueprint? If so, import an own settlement (can be empty) in order to create the folder on your disc / give it a second try then. If not, contact the comments section of Transfer Settlement mod. good luck
Hey great settlement, thought I'd give it a whirl. I used 'scrapall' command before I imported and then ran off adventuring for a few days (like you're meant to) came back to explore what you've created and I absolutely applaud you. However I'm in a spot of bother because I think "scrapall" might have removed a few items that you did not tinker with. =- Img -= This image shows some lack luster points that confused me a little. Is there a way to reset to absolute default and then try import again? I'm not sure why it didn't copy everything over. :(
Try to fast travel somewhere near... Abernathy or Sanctuary. Then walk the rest. If it doesn´t work, try 7 or 10 even 14 days - cell reset seemed to differ for me in the past / depending on locations and events.
heeroyuy79 wrote: i'm having a problem where when it gets to turning everything on it crashes to desktop
any idea what could be going on? and is there a fix? googling is doing little to help me
1. have you had a look at my installation guide? 2. have you had a look at GroteGrottrols guide? 3. if both didn´t deliver a solution...go to the ´Transfer Settlements` comment section and describe your problem
yup done all of it including the .ini tweaks i have actually had another blueprint do the same thing so it looks like its transfer settlements
1. have you had a look at my installation guide? 2. have you had a look at GroteGrottrols guide? 3. if both didn´t deliver a solution...go to the ´Transfer Settlements` comment section and describe your problem
80 comments
Like the office in the station 2 plant at corner of the table will get overlap with 2 file container, out side will have a large scrap ruin bus, phone booth, rail guard, etc overlap a lot of thing and the nuke everything option don't do anything just remove some of workbench and not even remove the scrap able thing around the settlement make that option become pointless
if you have time to scrap then after import blueprint go there and manually scrap those thing but it will hard to see cuz it overlap the thing import by the blueprint
PS: At the Hangman's Alley don't scrapall but nuke will make it look good with no floating decor cuz the scrapall delete all the wood wall that author base on them to build before export blueprint
I used the "scrapall" console command on the workshop before import, using the 'rapid' preset. No other mods to this location.
Also, one other thing. I've noticed that importing a blueprint to red rocket will for some bizarre reason delete the crops in the sanctuary settlement, if there are any. I have no idea why this happens, but it happens with ANY blueprint of sanctuary imported beforehand. Not sure if this is an issue with this particular RR blueprint, or the transfer settlements system.
But there are some issues with this one...
1. There's a connector floating in the air at the side of the roof. And no... I haven't scrapped anything there...
2. The power lines are also missing...
EASY FIX (missing power lines):
While importing a blueprint:
1. Go into workshop mode and check the SIZE bar. If this bar is full (yellow), then you will need extra space. Exit workshop mode (ESCAPE).
2. Hit ESCAPE and select the MOD CONFIG option.
3. Go to Sim Settlements --> Configuration Tools. Click on'Recalculate Usage'.
4. Exit MCM and wait for the import to finish.
https://www.nexusmods.com/fallout4/mods/12373
1. load the settlement
2. clear the interior
3. load eli´s
With Sancutary though, I have to disappoint you. I made it last and will probably not give it a work soon.
Will have to invest another 1,2 hours into presentation ^^
If so, import an own settlement (can be empty) in order to create the folder on your disc / give it a second try then.
If not, contact the comments section of Transfer Settlement mod.
good luck
Then walk the rest.
If it doesn´t work, try 7 or 10 even 14 days - cell reset seemed to differ for me in the past / depending on locations and events.
yup done all of it including the .ini tweaks i have actually had another blueprint do the same thing so it looks like its transfer settlements
watch the TS comments page for updates
watch the TS comments page for updates
any idea what could be going on? and is there a fix? googling is doing little to help me
2. have you had a look at GroteGrottrols guide?
3. if both didn´t deliver a solution...go to the ´Transfer Settlements` comment section and describe your problem