I am not seeing any of these items in the workshop. I have completed Far Harbor siding with the CoA with the nucleus intact. The mod was last updated in 2017 is it incompatible with the latest versions of the game?
Guys did anyone had a same problem like me? when i installed this mod those CoA bottles with bright liquid were gone... when i uninstalled this mod they came back
It worked fine for me on my first playthrough that went through the far harbour quests normally, but when I started a new 'cheatmode' character purely for building in 'untouched' empty settlements for later export these specific items didn't show up despite my using an 'unlock everything' mod.
After a bit of digging in FO4Edit, those items are tagged as requiring that the player either join the CoA, or destroy the Nucleus. I had to 'complete' visions in the fog (https://fallout.fandom.com/wiki/Visions_in_the_Fog), the quest to join the CoA. On my builder character that meant entering setstage 0300AFB1 150 into the console. The equivalent command for 'cleansing the land' (destruction) didn't' seem to work - perhaps there's an earlier trigger I'd have found with more digging, but joining works.
Why it wouldn't work for people who've completed all the quests I don't know. Is there a way into the nucleus without joining? I never tried. Of course, using the above command before you get to that bit of the game could break other quests that lead to it, so use at your own risk etc.
I'm really pleased this mod exists, I made a CoA themed settlement at Kingsport Lighthouse that makes heavy use of it (TS Blueprint in my files). If you're still considering features, I have a couple of suggestions (although I'm not sure how straightforward they are): 'Ambient' lights that are invisible outside the workshop but can be placed with decor items to boost their glow (I'm sure that's what Bethesda did in the Nucleus) An object that looks like a radio but when interacted with plays the Nucleus ambient track (with the singing)
I absolutely love this mod! A couple of things I'd like to see, though, are maybe single bulb versions of the hanging things and/or wall mounted versions. And maybe a few banners? If you have time. Your mod has made my CoA settlements possible, so thank you for all your hard work!
would LOVE to see this as an outpost zimonja settlement blueprint, and nice work. the items look spectacular and that armor mod idea and the Beacon of Atom idea would be really awesome. the friendly children idea can actually be achieved using Friendly Children of Atom, a pre-existing mod, but otherwise id love to see where you can go with this
Hmm it's certainly possible, but you wouldn't get the other CoA decor at the same time (i.e. banners etc) as they're part of the vanilla expansion. In any case I don't like to cheat (much) and I think I'd rather have a quest in place of some sort in order to unlock them.
Man I hope you're still working on this. The Beacon of Atom especially. I'd really love to be able to make at least one settlement to serve as a nuclear artillery firebase and it'd be very weird to do that with regular settlers.
Last comment response from the modder was last October and this is their only FO4 mod. I'm pretty sure those 2.0 updates might never happen, unless someone else picks them up.
Hey guys I'm still here. Sadly life has got on top of me the last year or so and I've had very little time to work on the mod. I am making slow but steady improvements, such as ironing out any glitches and compatibility issues (an ongoing problem with more and more mods being released) but the larger improvements such as the beacon will have to wait. Thanks for all your patience and support and I'm happy to fix any glaring issues as a priority.
73 comments
After a bit of digging in FO4Edit, those items are tagged as requiring that the player either join the CoA, or destroy the Nucleus. I had to 'complete' visions in the fog (https://fallout.fandom.com/wiki/Visions_in_the_Fog), the quest to join the CoA. On my builder character that meant entering
setstage 0300AFB1 150
into the console.The equivalent command for 'cleansing the land' (destruction) didn't' seem to work - perhaps there's an earlier trigger I'd have found with more digging, but joining works.
Why it wouldn't work for people who've completed all the quests I don't know. Is there a way into the nucleus without joining? I never tried. Of course, using the above command before you get to that bit of the game could break other quests that lead to it, so use at your own risk etc.
If you're still considering features, I have a couple of suggestions (although I'm not sure how straightforward they are):
'Ambient' lights that are invisible outside the workshop but can be placed with decor items to boost their glow (I'm sure that's what Bethesda did in the Nucleus)
An object that looks like a radio but when interacted with plays the Nucleus ambient track (with the singing)
I'll second that, that's a wonderful idea.
i am currently trying to find the other conflicting mod. fingers crossed i find it soon
I have been doing a heavily modded CoA Playthrough lately. And your mod is really essential to that.
And I made up a quick video!
https://www.dropbox.com/s/f98dcc9ohgim3cy/CoA%20WalkAround.mp4?dl=0
Thanks!
- Aelix