Oh, hah. I totally forgot I had them located out here on the description. =/
Don't remember which one is which, but here is the list (think there is only 2...because they're quite difficult to beat):
Spoiler:
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-POIMilitaryMC06 -POIMilitaryBB08 -POIMilitaryBB01 -Nahant -POIMilitaryMC02b (though this one has some vine issues, heh, due to a random encounter trigger...goodness knows why) -POIMilitaryBB03 -POIMilitaryRJ01 -POIMilitaryMC07 -POIMilitaryMC01 -POIMilitaryMC03 -WestEverettEstatesExt06 -SouthBostonCheckpointExt -A couple other "Wilderness" cells.
...actually, hopefully they're listed in there...and hopefully not in the "wilderness cells", heh. (I'm not known for dealing well with the minutia of modding, HAH...as in the making of lists of where things are. )
this mod is A f*#@ing hoot @BlahBlahDEEBlahBlah. I very look forward to you adding the open APCs in as well. I very much hope you figure out a way to add the tanks in, level the turrets and allow respawning. despite the skull nexto every one of them they don't seemed affected by "stronger turrets, robots, synths" unforunately and go down pretty easily, but their firepower and height make for some excellent action espeically the ones hang'n out with robots.
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http://www.nexusmods.com/fallout4/mods/22652/?
One was near the coast...north-east, maybe? Don't remember.
Think it's stuck on/in a sandbar...
Don't remember which one is which, but here is the list (think there is only 2...because they're quite difficult to beat):
-POIMilitaryMC06
-POIMilitaryBB08
-POIMilitaryBB01
-Nahant
-POIMilitaryMC02b (though this one has some vine issues, heh, due to a random encounter trigger...goodness knows why)
-POIMilitaryBB03
-POIMilitaryRJ01
-POIMilitaryMC07
-POIMilitaryMC01
-POIMilitaryMC03
-WestEverettEstatesExt06
-SouthBostonCheckpointExt
-A couple other "Wilderness" cells.
...actually, hopefully they're listed in there...and hopefully not in the "wilderness cells", heh.
(I'm not known for dealing well with the minutia of modding, HAH...as in the making of lists of where things are.