Fallout 4
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32 comments

  1. NobleChef
    NobleChef
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    hmm, I've tried the 25,50 and 100. but to avail, none of them work when testing each of them for a few hours. I don't have any mods that would conflict with this. Does anyone have any solutions?
    1. NobleChef
      NobleChef
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      I have noticed in Vortex that it defines it as Cheats and Gods items. Perhaps that's what's not making it work?
      Additionally: I already got the bat before using the mod.
  2. ReticularTunic7
    ReticularTunic7
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    Sadly the knock out effect only works 1 per hit on enemy. I spawned the bat and spawned a deathclaw, It sent him flying the first hit but after that, no longer works after. I am using Vortex, how to fix ?
    1. Imuzik1213
      Imuzik1213
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      it is how it's work even on base game. You'll never get the second one
  3. Epicsunflower201
    Epicsunflower201
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    Therussianbadger brought me here
    1. Alleksi
      Alleksi
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      same
  4. BlazeStryker
    BlazeStryker
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    Some people want this with their guns. Let me, and apologies in advance, modify that request.

    Those of us using Knockout Framework and the Non-lethal armory gets things like stunning force lasers, rubber bullets, and beanbag shottie rounds. Shouldn't they have a chance to send the target for a fricking loop?
  5. ElderJiang
    ElderJiang
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    It seems that the 100% chance doesn't work, but the 25% and the 50% one works perfectly. Can you test a 99% one?
    1. kadicel
      kadicel
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      50% only works on the first hit, from my experience. Really wish the 100% worked, its fun sending people flying.
  6. Fatihxd77
    Fatihxd77
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    %50 works perfectly.
    Thanks a lot to make this mod
  7. BongHeed
    BongHeed
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    Tried the mod but sadly it didn't work, the bat still seems to be random.
    Also not sure if it has something to do with the mod or not but after spawning in the 2076 world series bat using the console command it turns invisible when equipped, if somebody could confirm that I'm sure it would help.

    Great idea anyway, Hope I can manage to get this mod working.
    1. Boxlid
      Boxlid
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      I've used the all weapons container to test what I didn't originally get out, and the effects weren't present. For example, Grognak's axe didn't have the bleeding damage. Try finding the legit bat in the game and see if that's the problem. If you obtain the bat through console, you might also have to add the effect in the console by dropping the bat on the ground, then clicking on it and add the effect.
    2. VaultBoy113
      VaultBoy113
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      pretty sure if you use commands to add the bat it will be invisible, i went to qasmoke and found the bat while looking at all the weapons. it was invisible when i equipped it. i eventually found the bat from exploring jamaica plains. you want to do the quest treasures of jamaica plains
    3. BongHeed
      BongHeed
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      OK thanks for the replies.
      I just got the bat so I can now confirm that the mod works like a charm with the real bat!
    4. Galahaut
      Galahaut
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      Good to know! Thanks.
    5. CHEESIFY
      CHEESIFY
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      you cant spawn the world series bat its glitched yo u have to find it yourself i think its near the witchcraft musiem
  8. KnightRaphael
    KnightRaphael
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    Can you make a 99% chance effect? If it applies to other hits than the first at the 100% maybe it works with 99%
  9. BilboSwaggins123
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    Would this affect other weapons with this legendary effect? EG: If I put it onto a Hunting Rifle, would it still be a 100% Chance or just 8%?
    Thanks!
  10. AgentSparkles
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    have tried loading this mod by itself, in manager, out of manger, dropping bat and picking it back up, etc

    still cant get it to work

    halp?

    TT_TT
    1. AgentSparkles
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      EDIT: it works 100percent on the first hit on anyone, but will not repeat the effect

      EDIT2: i used some commands to manually remove and then reapply the world series legendary effect, still doing that thing where it works 100percent of the time on the first hit but wont repeat the effect on the same target.

      also if i hit a target (send them flying the first time) reload and hit them again it still wont repeat the effect (same with fast traveling and trying again)
    2. Galahaut
      Galahaut
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      Hmm, that's strange. I don't really see anything that would govern that in FO4Edit, might be something that has to wait for now.
    3. AgentSparkles
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      you load it by itself, right?
    4. Galahaut
      Galahaut
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      Yes.
    5. haz212
      haz212
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      I wanna reiterate Sparkles' bug. I used the 50% and it works fine. Im using 100% and it only applies on the first hit. any ideas?