Fallout 4

File information

Last updated

Original upload

Created by

WarMocK

Uploaded by

WarMocK

Virus scan

Safe to use

177 comments

  1. AlessiaDeSombreval
    AlessiaDeSombreval
    • supporter
    • 0 kudos
    Hi, can anyone tell me why I cannot snap roofs to walls? What am I doing wrong? What ever I do, the walls seem to snap to each other rather easely, but none of the roofs will snap to the walls I build. This is realy a drag as I love this building style.
    1. coldrock911
      coldrock911
      • member
      • 0 kudos
      I suppose I had a similar problem. But I found a workaround and took a little flick of the workaround:
      (hope it helps)
  2. bgd00
    bgd00
    • member
    • 49 kudos
    Hi, hope you don't mind but I really like your mod. However I don't like having to need Eisenwolf mod as well. So I've edited that part out and I've also edited the 2 foundation meshes with a new "P-WS-Origin" & they now include a "P-WS-SinkMax". I found these minor updates make things a bit better.

    I use my googledrive, if you wish for it to be removed please let me know and I'll remove it.  Download Here
    1. starseede
      starseede
      • supporter
      • 4 kudos
      THANK YOU!. I detest mods for settlement object that demand a quest with it first!
  3. justcallmedots
    justcallmedots
    • supporter
    • 24 kudos
    this would be nice if converted to ss2
  4. spectraleye
    spectraleye
    • member
    • 0 kudos
    Well, the entire structure section of the workshop menu is gone.  I uninstalled this, and went back to a save before completing the quest, but nope, it  doesn;t seem like it;s going to reappear on this game file. Funnily enough, no other parts of the menu are missing, I have all the installed extras like Northland diggers and homemaker but not the base structures submenu. I can live without it on this file, but it's kinda funny, so maybe there's a way to bring it back now that I uninstalled the mods. Any ideas, please?   

    I only experimented with this mod on a post-game file. The saves I did not launch since installing the mods are fine, structure menu is still there. 

    I appreciate the whole idea very much, especially the focus on a storytelling mod as the framework; great job and cool idea. Since I predominantly play the game for the plot, mods and building, I enjoy experimenting with different building options. I'm just a bit sad I didn't even experiment with it here since my structure menu disappeared right after I completed the master-mod quest, but oh well, it must be something in my load order. I like the idea of the mod series and its setup, it tries to say something and add something fun to the game. 
  5. aldude360
    aldude360
    • supporter
    • 0 kudos
    Where can i find the kitchen counters in the left of the 1st image?
  6. GayGoul
    GayGoul
    • member
    • 0 kudos
    So I finished the quest after scanning the book thing, but it did not add the Symbiotic Settlements to my Structures tab.

    Edit : Apparently it didn't download. Sym. Sett.
  7. nepogoda
    nepogoda
    • supporter
    • 8 kudos
    I join the numerous requests to remove the Eisenwolf's Legacy from the requirements. It's very annoying to go through this quest every new test run.
    The mod itself is great.
  8. ChairBearPear
    ChairBearPear
    • member
    • 0 kudos
    I'm not sure if this is just a me problem, but every time I download this mod and try to open my game, it crashes before I can even get to the start screen. Anyone know a fix for this?
    1. mr2blobby
      mr2blobby
      • member
      • 2 kudos
      you might have too many mods or some sort of conflict
  9. DeathknightDNOfficial
    DeathknightDNOfficial
    • member
    • 8 kudos
    I have a great desire for someone to make SS2 plots out of this.
    1. adammcbane
      adammcbane
      • member
      • 18 kudos
      Homestead SS2 comes close but yes I agree. 
  10. Captain Radish
    Captain Radish
    • premium
    • 13 kudos
    Out of curiosity, what happens if you load both this and Legacy at the same time? I ask because I KNOW I will forget to shut this off before starting a new game and I really don't want to have to restart multiple times.

    EDIT: OK, I created a throwaway character just to test this and it seems to work fine. However, for the love of all that is holy, please remove the quest or at least give SOME kind of starting guidance! I WILL totally forget about this wonderful set and will never use it simply because of the silly quest it's tied to!
    1. adammcbane
      adammcbane
      • member
      • 18 kudos
      I agree with this old post, I wish the quest was really not needed or heck was in a closer to start area, I like to build before doing much and the quest leads to areas with some pretty nasty dangers to avoid and after doing this journey a few times it gets just tedious.