Any idea how to get this to work with the High Heels system, my girl's feet are now above her shoes. (using primarily Vtaw outfits, have not checked with others)
The katana link listed in the requirements links to the Skyrim page for Insanity's katana (from 2012). Is that the correct version we need, or should we be using the FO4 version (from 2015)? I assume the latter, but any clarification would be greatly appreciated.
btw i use the ncr ranger outfit mod and i tried used the "wearable" belt and blades, but the outfit dequip when... i dunno how exactly thats work but what armor mod can be use with it ?
Hi, there. Not sure if this mod is still supported. Followed your instructions to the letter, your mod loaded after insanity, used MO2 to install (could be the problem?). I equip the katana, you belt and then the hip weapon as instructed. Yet when I link your belt on both the katana and the tanto, the insanity weapons still show. Can't make them vanish. Do you have a tip or help? Thank you.
EDIT: Classic Holster Weapons forced the Katana to appear. As soon I turned that off, it worked flawlessly. I'm sure that I can tinker with CHW to make that change as well.
Hello dear friend :'( am so really sad... because this beautiful work is not on Bethesda xbox mod please really please you can put it on that am a big lover of samurai culture I need your incredible mod please really if you make that you my hero :'(
I love you. I just spent like 4 hours trying to learn to edit the scabbard in the original mod so it sits on the hip... Having only just figured out which of the 5 programs I already downloaded would even edit the right attributes, THERE IT IS! All the work and frustration and, in all likelihood, failure on my part, negated.
Thank you. All hail the glorious modding community of the nexus!
(Disclosure: Relatively new to modding) Love the look of these items in game! I gave it a go regardless knowing i am using a male character w/Body Talk but built NPCs w/CBBE. Could this be why i can't get the items visible on my character? And if so would you ever consider adding support for Body Talk? Thanks!
Do you take requests? Do you mind if you also build a Tsuki No Hana version with the Katana and Sheathe Along with the tanto in that particular area. I can't seem to open CK at this point.
Whoa that was fast and awesome. Might be too early but can I ask what slot are you going to put it? So I might be able to avoid slot conflict. TNH has been conflicting with Pip-Pad lately. Even if applying the slot options in the pip-pad holotape. Thanks
It'll be the same slot layout as this mod, 56, 57 and 58. Might take up some pre-56 slots 'cos I've been working on a version that has all three swords from Tsuki No Hana. Pip-Boy is supposed to be slot 61 so as long as pid-pad uses that slot then it should work with zero conflicts. I'll be sure to take a look at the pip-pad mod and see what slot it uses.
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(using primarily Vtaw outfits, have not checked with others)
This is clearly a bug, since it wasn't like this before.
Edit: Use the FO4 version.
btw i use the ncr ranger outfit mod and i tried used the "wearable" belt and blades, but the outfit dequip when...
i dunno how exactly thats work but what armor mod can be use with it ?
EDIT: Classic Holster Weapons forced the Katana to appear. As soon I turned that off, it worked flawlessly. I'm sure that I can tinker with CHW to make that change as well.
Thank you. All hail the glorious modding community of the nexus!
Thanks!