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HIIMPIEZ

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HIIMPIEZ

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32 comments

  1. AceContender
    AceContender
    • premium
    • 0 kudos
    Kinda a shame its bugged. Cool Idea if used with SS2C3.
  2. xKEJWIIx
    xKEJWIIx
    • premium
    • 6 kudos
    will there be support for other popular mods for custom robots?

    I personally use:
    - more robot parts
    - automatron robots weapon overhaul
  3. sabster123
    sabster123
    • supporter
    • 67 kudos
    this mod breaks ADA
    she's walking around but her arm is floating in mid air. 
    Dont know what caused this
  4. DigitalWraith
    DigitalWraith
    • member
    • 8 kudos
    Good idea. When I realized that arming my citizens with spare power armor, defensively tuned spare combat armor and high power laser rifles wasn't increasing their life expectancy, I was pissed at how extremely primitive the settlement system was. Even Age of Empires, from 1997, knew that your pathetic villagers had bite!
    1. LunarF4ng
      LunarF4ng
      • member
      • 2 kudos
      Leveled Settlers And Scavengers fixes what you're speaking of.
  5. HIIMPIEZ
    HIIMPIEZ
    • premium
    • 45 kudos
    Sorry Folks; Mod's dead. It's now a modder's resource, credit me for OG concept (but piss-poor implementation)
    1. FrozenParagon
      FrozenParagon
      • BANNED
      • 3 kudos
      This IS an OG concept. I've suggested snarkhunter use it in two mods in an update.
  6. Rilest
    Rilest
    • member
    • 0 kudos
    Hey so I tested this, I made a new bot and it says the bot has 20 defense after upgrading many of his things but it's only providing 10 defense to the settlement.
    is there's any way to fix this or is this mod dead?

  7. lolic99
    lolic99
    • member
    • 6 kudos
    So, nobody fix that problem with only 10 pts of Defence for every bot?
  8. lolic99
    lolic99
    • member
    • 6 kudos
    It looks like the author was lost in the Wasteland. Very disappointing.
  9. so i installed the mod and a few "bugs" happened. i m not sure.
    first all robots that existed befor installing the mod have their value lowered by 10 and secound all the defense value they give is not counted towards the settlement excepts of those 10 points xtra only the now crafted robots get.
    i was dreaming of scrapping all my towers but i stick to those till this is solved ^^.
    1. I'll see what I can do. I was hoping settlement would be more dynamic, but it appears not.

      As for "robots that existed befor installing the mod have their value lowered by 10", I'm not sure what you mean
  10. Mumnoch
    Mumnoch
    • supporter
    • 8 kudos
    I really liked the concept of this mod and I downloaded it and ran it and it seemed perfect and it "made sense"! I have found one thing and I was wondering if you could look at it and tell me how to fix it or if you could fix it that would be even better!

    This mod "Ada2Human" (http://www.nexusmods.com/fallout4/mods/16967/? ) isn't compatible with your mod. With your mod installed along with this one it makes Ada non-interactive and breaks the ability to turn Ada to a synth. Could you possibly make a patch so these 2 could play together? If not, no biggie still thank you for this mod!
    1. HIIMPIEZ
      HIIMPIEZ
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      • 45 kudos
      Did you try loading that after my mod?