Good idea. When I realized that arming my citizens with spare power armor, defensively tuned spare combat armor and high power laser rifles wasn't increasing their life expectancy, I was pissed at how extremely primitive the settlement system was. Even Age of Empires, from 1997, knew that your pathetic villagers had bite!
Hey so I tested this, I made a new bot and it says the bot has 20 defense after upgrading many of his things but it's only providing 10 defense to the settlement. is there's any way to fix this or is this mod dead?
so i installed the mod and a few "bugs" happened. i m not sure. first all robots that existed befor installing the mod have their value lowered by 10 and secound all the defense value they give is not counted towards the settlement excepts of those 10 points xtra only the now crafted robots get. i was dreaming of scrapping all my towers but i stick to those till this is solved ^^.
I really liked the concept of this mod and I downloaded it and ran it and it seemed perfect and it "made sense"! I have found one thing and I was wondering if you could look at it and tell me how to fix it or if you could fix it that would be even better!
This mod "Ada2Human" (http://www.nexusmods.com/fallout4/mods/16967/? ) isn't compatible with your mod. With your mod installed along with this one it makes Ada non-interactive and breaks the ability to turn Ada to a synth. Could you possibly make a patch so these 2 could play together? If not, no biggie still thank you for this mod!
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I personally use:
- more robot parts
- automatron robots weapon overhaul
she's walking around but her arm is floating in mid air.
Dont know what caused this
is there's any way to fix this or is this mod dead?
first all robots that existed befor installing the mod have their value lowered by 10 and secound all the defense value they give is not counted towards the settlement excepts of those 10 points xtra only the now crafted robots get.
i was dreaming of scrapping all my towers but i stick to those till this is solved ^^.
As for "robots that existed befor installing the mod have their value lowered by 10", I'm not sure what you mean
This mod "Ada2Human" (http://www.nexusmods.com/fallout4/mods/16967/? ) isn't compatible with your mod. With your mod installed along with this one it makes Ada non-interactive and breaks the ability to turn Ada to a synth. Could you possibly make a patch so these 2 could play together? If not, no biggie still thank you for this mod!