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Zurath

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Zurath

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16 comments

  1. CensoredGrunt
    CensoredGrunt
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    I hope someone see this, I need some help, I have the mod on but non of the stuff the mod adds is in the power tabs, can some one help me please

    EDIT
    I got it to work by moving the mod up in the load order as high as it can go and that fixed it
  2. simonici
    simonici
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    wonderfull mod really thanks, 1 question, the windmills rotate quite fast, i have been trying to find how i can slow them back down since i liked them more on vanilla speed but cant seem to find where to do this, not in ck i presume ?, also been looking in the data files for the mesh but i dont find it, could you please tell me where i can change this myself ?, ty in advance.
    1. Zurath
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      You should adjust this in the mesh. Open it in NifSkope and look for transform controller. There should be animation speed. Just change it to whatever suits your taste. I will make a screenshot for your convenience, but later, as I have no ability to do it right now.
    2. simonici
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      thankyou for your reply, will look into it :D
    3. simonici
      simonici
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      OKay so im a nifskope noob, does your mod use the vanilla meshes ?, so in the vanilla meshes i found worksop_windmillgenerator and opened it in nifskope,. there i saw as you said transform controller, if i click on it on the bottom of the screen i see NINODE and below that attributes, in these attributes i see a line called frequency and at description it says "this is usually set to 1.0000" but i cant change any value here, how exactly can i get to this animation speed part and how do i edit it ?, (btw when i play the animation in nifskope its still on vanilla speed, did i open the wrong mesh ?)
    4. Zurath
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      First of all you shouldn't touch vanilla meshes. I'm not using them. You should unpack mod archive and find this value for each generator mesh you want to change the RPM and adjust this value to your preference. You should also see this value change effect right there in NifSkope.
      https://imgur.com/a/bEtqn
      Hope this will help you.
    5. simonici
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      I found it ! managed to extract the files and change the speed, its works prefectly now, ty so much for your time and learning me something new.
  3. Angelsilhouette
    Angelsilhouette
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    I can't always get the parts to snap together, I have to do a lot of fiddly manoeuvring to get them properly positioned. Any chance you could give me some tips on the snap points, or perhaps improve the snap points?


    Also, what mod are you using in the picture that gives you the red cloth roofs and other unique wood structures?

    1. Zurath
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      Unfortunately currently I don't have any time for modding. For better snapping I'd suggest to use Place Anywhere mod. As for the red cloth, check out my other mods and you'll find it.
      Regards.
  4. Angelsilhouette
    Angelsilhouette
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    Love it! Thanks for this!
  5. Saxon912
    Saxon912
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    You're awesome dude! I was just thinking about how Id like to use those gunner windmills!
  6. Enijasha
    Enijasha
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    Great ! I always wanted to Build in this Way! Thank you very very much !

    By side , the red Cloth material on the Windmill occur in Glitter colours , only on Distance they Load Proper. Did i do something wrong ?
    1. Zurath
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      Please try the loose files version and see if that will help.
  7. mavmanzero
    mavmanzero
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    Hey man, Great work on all your mods here. Ive been cheacking them all out. But since you released this one , i want to say that i am working on my own release and was wondering if you didnt mind if i made your snap points compatible with my mod? snapsnap? Annd perhaps any future work you release?
  8. ElChicoAbducido
    ElChicoAbducido
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    FINALLY SOME BODY MADE IT !!!!! THANKS
  9. yzerman19
    yzerman19
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    Bombs Away from this height would automatically kill someone!