Please read the FAQ on the Description page before asking any questions. Any questions that are already answered by the FAQ will just be redirected to the description page.
I can't Teleport from Red Rocket, all the other ones work, and I can go too red rocket, but when I use it there is just flashes once and doesn't let you enter.
I've installed mods that create settlements in new places. I can set up a teleporter there and use it to teleport to the vanilla settlements, but can't teleport to the custom settlement. How easy would it be for you to explain how I can add these custom settlements to the teleporter's network list (in FOEDIT or CK)?
You sir deserves my endorsement. This is an incredible mod! I love it. A very good alternative to JOURNEY for those in survival mode that don't want to spend points in charisma! Instead, you have to start scavengin' and gettin' the caps and rare materials. The RELAY chem is also a really nice addition, balanced by being expensive to craft and single use. I personally always keep one as my emergency button escape in dire situation.
Game just crashes when i enter the teleporter. not sure what the problem is but i'm going to lower the load order in hopes that it works. otherwise this will be the second time i tried a fast travel mod with critical issues. Edit: nope. still not working. uninstalling and forgetting. irritating for sure.
<snip edit> After a lot of messing around with load order, I finally traced the problem to a mod conflict. Oh, the joys of playing with 100s of mods. This mod is now working perfectly although a couple of others had to get culled.
@JDaremo, Indeed... I'm reminded of when you encounter a bug.. find a "solution" via Google..except the person writes something like "Never mind, I fixed it!." I find things like this so incredibly infuriating.. If you have an issue, and work out what the problem is, please be a decent human being and explain what you did.
Well if you really must know it was a mod I made myself and never got around to publishing on the nexus so mentioning which one in the post would not be helpful.
On an unrelated note, this mod otherwise works extremely well apart from one minor niggle related to placement. Sometimes the teleporter can be within the boundaries of the settlement but the script refuses to recognise you've placed one. If you've built one in a settlement and it's not showing up in the list of destinations, then try moving it to another location in the settlement, perhaps more centrally. Longfellow's Cabin in Far Harbor is one of the settlements that is particularly touchy like this.
I installed the mod..the teleporter starts and then stops not allowing me to enter the gate before it stops. I uninstalled the mod and now the teleporter is 'invisable'. Any ideas?
Loving this mod, everything is working properly on all DLC's and base game it makes survival mode worth playing! Im having one tiny issue but its merely an annoyance more than anything. I notice once i have more than 1 terminal in my power circuit the teleporters options seem to jump to a different terminal everytime I leave and come back to the settlements. and when I teleport to dlc area's I have to move my companion to me with console sometimes. Great mod keep up the amazing work!
93 comments
Please read the FAQ on the Description page before asking any questions. Any questions that are already answered by the FAQ will just be redirected to the description page.
Great mod btw, really enjoying it.
Would have been nice if you included What mod it conflicted with so others know.
Indeed...
I'm reminded of when you encounter a bug.. find a "solution" via Google..except the person writes something like "Never mind, I fixed it!."
I find things like this so incredibly infuriating.. If you have an issue, and work out what the problem is, please be a decent human being and explain what you did.
On an unrelated note, this mod otherwise works extremely well apart from one minor niggle related to placement. Sometimes the teleporter can be within the boundaries of the settlement but the script refuses to recognise you've placed one. If you've built one in a settlement and it's not showing up in the list of destinations, then try moving it to another location in the settlement, perhaps more centrally. Longfellow's Cabin in Far Harbor is one of the settlements that is particularly touchy like this.
I uninstalled the mod and now the teleporter is 'invisable'.
Any ideas?
If you're going to uninstall it, you need to scrap them first.
If it does, won't it conflict with the welcome mat?