Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

sfilna

Uploaded by

sfilna56

Virus scan

Safe to use

Tags for this mod

5 comments

  1. MyCart
    MyCart
    • premium
    • 306 kudos
    Probably won't be a popular suggestion but what about a cheat reciever? Sometimes it's fun to have super damage and just got nuts on enemies!
  2. 500slr
    500slr
    • supporter
    • 117 kudos
    good job!
    1. sfilna56
      sfilna56
      • member
      • 1 kudos
      Thanks!
  3. _Iceberg_
    _Iceberg_
    • member
    • 3 kudos
    Instead of taking up the receiver category, one can make a new one called chamber (present in New Calibers), and keep all of the re-chamber object modifications separate from the receiver mods, which saves you time, frustration and workbench HUD space. You don't have to make a hardened, powerful, and advanced receiver for every caliber. Also, if you attach a damage value to the ammunition record, you don't even have to re-calculate the damage in the caliber changing records either.
    1. sfilna56
      sfilna56
      • member
      • 1 kudos
      Thank you for pointing out.
      Because it was the first production mod, I made it thinking about getting used to ck, so please acknowledge that there is roughness.
      Also, we made hand - made rifle - related mods because they did not exist.
      I will try to use it when using mod that I will make next.