Here's a sticky with some notes. -------- If you're new to modding in Fallout 4, there's a couple things you have to do to make mods work. This has been explained and discussed a lot everywhere else, so here are two vids on how to do it:
https://www.youtube.com/watch?v=kq-VZAumD-o
https://www.youtube.com/watch?v=HZpIQ6P38xE
-------- Versions:
Version 1.25: Now up! Mod is now in a custom footlocker in two locations: Sanctuary Hills in your old house in the baby's room, and Vault 111 in the cafeteria on a table. - Version 0.99: Had a couple issues with clipping, ect with my placement. --------
Question: Could you also make a Unique Weapon Overhaul mod? I feel that the unique weapons are not really strong. They are just like legendary but with other names. They should be a wee bit stronger than the same of the legendary version.
If you're coming back into vault 111. follow the hallway leading to the overseers office/terminal. From there head EAST past the electrifying generators, there will then be a lunch room on the LEFT The weapon is on a table in the lunch room INSIDE OF AN AMMO BOX
In reality, the gauss gun should be called railgun since it use electro magnetic induction. And the railgun -> minigun. But bethesda doesn't care. The long barrels should give the minigun a very good accuracy(if mounted). Real miniguns don't use 9mm bullets, but 7.62.
5mm; and i believe story provided was that US army wanted to make more manageable rotary weapon that troops in power armor could control, being why it fires 5mm instead of 7,62
All this is very true! I went with Railgun because I was actually trying to get it to also have laser or gauss damage too. There's a way, I almost had laser damage attribute, but it broke something else lol idk.
I'll figure it out and it'll be improved, just gotta keep poking at it. This would be super easy when the GECK comes out. For now it involves a good bit of effort. Thanks though!
a gauss gun rapidly charges powerful electro magnets running up the barrel of the weapon pulling the metal slug to speed. railgun builds up high amounts of electricity then discharges it. the metal slug rides the discharge being pushed forward to speed. as it stands railgun are better to gauss.....unless we are talking warhammer 40k necron gauss
Actually, the gauss rifle is a coilgun, not a railgun. While both are EMLs (electromagnetic launcher) and use the same general principles to propel an object, a coilgun builds up along rounded coils whereas a railgun uses long straight rails. You don't usually hear about coilguns because while I'm sure they have their strengths (though I don't know what they are), railguns are simply an overall better and more practical design. AFAIK, Fallout doesn't have a true railgun.
On that topic, Fallout Tactics had a gauss minigun. Given the similarity between railguns and coilguns, I think that gun is pretty similar to what the mod author is aiming for here. If he's reading this, I don't know if you're skilled with model creation but as a long term goal you might consider an updated visual of that weapon. Tactics is just under 15 years old, so its graphics are, to put it tactfully, a bit primitive. It's not even 3D, i.e. I don't think it's even rendered with polygons. But you can get a gist of what the developers envisioned of an EML minigun. I've always been disappointed in newer Fallouts that they left out some of the cool heavy weapons from previous games and completely neutered the minigun. Sure, we have MIRVs now, but it'd be nice to bust out a Browning M2 against super mutants now and again...
Hey, so I downloaded the mod, and was looking forward to it (Used NMM, didn't work so I did it manually) and I already had mods that work, but the boxes (In the house, and in the vault) don't spawn, and when I use the command "help railgun 4" nothing pops up mod based. Any help?
Hmm, if it's not even showing in help then it must not be loading it at all. Might want to double check your plugins.txt file in /My Documents/Appdata/Local/Fallout4 and see if the line "Alpha Railgun V5.esp" is there. Check the videos I linked to above and double check if your .ini files have the lines they need too. Lemme know how it goes
I have my mods download to the Program Files (x86) /Steam/Steam apps/common/fallout4/data, not to the Me/Documents/my games/fallout4, and just to be safe, I re-watched the video, and I already have that done, should I move the "Alpha Railgun V5.esp into the Me/Documents/my games/fallout4?
Nah mods just go in /Data folder usually. The only thing with the /My Documents/Appdata/Local/Fallout4 folder is a file called plugins.txt that has to list all the plugins for them to get loaded. On this .txt file should be a couple things like whatever mods you want to load, plus "Alpha Railgun V5.esp" without quotes. your FalloutPerfs.ini file in /My Games/Fallout 4 and I think also Fallout_Default.ini file in /Program Files x86/Steam/SteamApps/common/Fallout 4 should contain the line "bEnableFileSelection=1" at the end. That should get it. Without the bEnableFileSelection=1 line the game somehow resets your plugins.txt file each time and wipes off the mod esp line lol. Check on those things and lets see then.
I do have them both place https://gyazo.com/db2a5f842a68b1a12c5187b06db93bf9 and https://gyazo.com/bf6a965237756e10babd2976b63574fb in the video and guideline I watched, it says that's all I needed to change. I used the NMM to download it, because I'm a lazy turd. I have removed it, redownloaded it etc... and it won't work, and it's not just this mod either. Maybe I have too many mods hehe?
I installed the .esp file in the data folder but when I load up my current game it is not in either locations I don't think I am doing anything wrong. Can anyone help?
Ah, sounds like you might be missing the line in your plugins.txt file and have the line missing in the .ini file to enable mods? There's a video here about what to do: https://www.youtube.com/watch?v=kq-VZAumD-o and also you have to find your plugins.txt file in /My Documents/Appdata/Local/Fallout4 and add the line "Alpha Railgun V5.esp" without quotes to it. There's another vid here with more info: https://www.youtube.com/watch?v=HZpIQ6P38xE
The vanilla has a base dam of 8 (plus whatever perks you have), this has a base of 35 in the new version I'm working on now (plus whatever perks, so could have a dam of 40~45).
i know this little too much to ask? can you make a good sniper rifle? high dmg piecing, impact , stun? like a real anti tank rifle with silencer and enhance acuracy i love sniping but i hate that shiet dont die in 1 shot in the head with max mod sniper... also a good nice short gun with blast the body back when you shot them at close range or atleast blow them back. a nuke that blow everthing away ... cause somehow fatman gun doesnt work well when they hide behind the wall... i mean the nuke right outside the door right next to them and they still dont die that kinda u know stupid. sry just a request since im stupid and cant make unide weapon as i dont wish to give it to them and nuke me up. Thank alot if u actually make one
Actually I do plan on doing some kinda rifle. I really wanted to make the .50 caliber better, but they have the rifles set up so weird, .50 is an attachment mod instead of it's own rifle. Totally stupid lol. I'm still struggling with editing the attachments. It might have to be a separate unique rifle like how this Minigun had to be done.
26 comments
--------
If you're new to modding in Fallout 4, there's a couple things you have to do to make mods work. This has been explained and discussed a lot everywhere else, so here are two vids on how to do it:
https://www.youtube.com/watch?v=kq-VZAumD-o
https://www.youtube.com/watch?v=HZpIQ6P38xE
--------
Versions:
Version 1.25: Now up! Mod is now in a custom footlocker in two locations: Sanctuary Hills in your old house in the baby's room, and Vault 111 in the cafeteria on a table.
-
Version 0.99: Had a couple issues with clipping, ect with my placement.
--------
.
Question:
Could you also make a Unique Weapon Overhaul mod?
I feel that the unique weapons are not really strong. They are just like legendary but with other names. They should be a wee bit stronger than the same of the legendary version.
What do you think?
Making a unique weapon really feeling unique.
I had a hell of a hard time finding this weapon
If you're coming back into vault 111. follow the hallway leading to the overseers office/terminal.
From there head EAST past the electrifying generators, there will then be a lunch room on the LEFT
The weapon is on a table in the lunch room INSIDE OF AN AMMO BOX
In reality, the gauss gun should be called railgun since it use electro magnetic induction. And the railgun -> minigun. But bethesda doesn't care.
The long barrels should give the minigun a very good accuracy(if mounted). Real miniguns don't use 9mm bullets, but 7.62.
Nice mod!
I'll figure it out and it'll be improved, just gotta keep poking at it. This would be super easy when the GECK comes out. For now it involves a good bit of effort.
On that topic, Fallout Tactics had a gauss minigun. Given the similarity between railguns and coilguns, I think that gun is pretty similar to what the mod author is aiming for here. If he's reading this, I don't know if you're skilled with model creation but as a long term goal you might consider an updated visual of that weapon. Tactics is just under 15 years old, so its graphics are, to put it tactfully, a bit primitive. It's not even 3D, i.e. I don't think it's even rendered with polygons. But you can get a gist of what the developers envisioned of an EML minigun. I've always been disappointed in newer Fallouts that they left out some of the cool heavy weapons from previous games and completely neutered the minigun. Sure, we have MIRVs now, but it'd be nice to bust out a Browning M2 against super mutants now and again...
can you make a good sniper rifle? high dmg piecing, impact , stun? like a real anti tank rifle with silencer and enhance acuracy i love sniping but i hate that shiet dont die in 1 shot in the head with max mod sniper...
also a good nice short gun with blast the body back when you shot them at close range or atleast blow them back.
a nuke that blow everthing away ... cause somehow fatman gun doesnt work well when they hide behind the wall... i mean the nuke right outside the door right next to them and they still dont die that kinda u know stupid.
sry just a request since im stupid and cant make unide weapon as i dont wish to give it to them and nuke me up.
Thank alot if u actually make one
Anyway It's on the to-do list