Eight versions of Dogmeat are now available for download at version 1.3 and I'm proud to say that for over a year now I've kept this mod going and improving with this being by far the largest update. I've fixed all but one of the issues with Dogmeat and re-balanced old files while renaming and adding news ones to fill gaps between difficulties along with new perks and more! No need for me to explain the difference between them because the names should now speak for themselves (Unlike before dear God...) so no need for me to rattle on about them. Just remember that you must have only one of these installed at a time when using my improved Dogmeat otherwise there will be issues. This mod will be compatible with any mod that edits Dogmeat's textures and models but stay free of mods that edit Dogmeat's stats and AI.
--- A BIG THANK YOU to everyone who downloads, uses and endorses this mod!!!! ---
Had to patch a small issue with the wrong weight calculations with Normal; sorry for the hassle!
Great mod but its missing the most important thing and thats keeping him out of the way when your trying to walk through a door, this is one of the biggest reasons players leave him behind, at least for me it's that way, it gets old real quick and this also is a problem with a lot of followers.
I have wanted this mod for years now and I've considered buying a pc just to get this specific mod multiple times, idk if you still even mod anymore but if you do and your feeling kind, porting it to Xbox would be very much appreciated
always liked having dogmeat by my side but the shortcomings of his combat ai just can't be ignored 🙏🙏🙏
It's strange, but Dogmeat's health and armor keep fluctuating. First it was 275 HP and 65 armor, then it went to 250 and 40. Forcing the armor with modav damageresist 25 put it to 95 from 40. I took it off, and it went back to 65 before going to 40 again minutes later.
I'm fairly certain this is the only companions mod I have, so I don't get why his health and armor stats keep changing. I do use Power Armor Handling Improvements, which affects companions wearing power armor as well, but I don't see why that would affect Dogmeat.
Hello! Mod works well except, Dogmeat constantly drops&wanders off, and I have to manually respawn him near me using console. Today did it five times in as many minutes and thus had to disable the mod.
Hi, I am new to FO4 but have been playing modded skyrim for years. So I am going through looking at what mods to use for my first play through. I have already seen a mod Immersive DogMeat. Then I find this one. Are the two compatible? thank you .. Never mind, I re-read the pinned posts, no they arent, but I think I will swap over t this one since there are alot more comments saying its great.
Maybe you encounter this too and find it too annoying. Dogmeat has the ricochet perk and if this proc then the player has the icon. You can remove the perk with fo4edit->Dogmeat A True Companion XXX.esp->Non-Player Character (Actor)->Dogmeat under perk (sortet). I remove it and never encounter again this proc icon from this perk (Dogmeat is still strong without this perk ^^)
397 comments
--- A BIG THANK YOU to everyone who downloads, uses and endorses this mod!!!! ---
Had to patch a small issue with the wrong weight calculations with Normal; sorry for the hassle!
https://www.nexusmods.com/fallout4/mods/76454?tab=description
Just search the page for "Dogmeat" to find it. I hope it's useful.
always liked having dogmeat by my side but the shortcomings of his combat ai just can't be ignored 🙏🙏🙏
I'm fairly certain this is the only companions mod I have, so I don't get why his health and armor stats keep changing. I do use Power Armor Handling Improvements, which affects companions wearing power armor as well, but I don't see why that would affect Dogmeat.
Any idea how to fix?
I am new to FO4 but have been playing modded skyrim for years. So I am going through looking at what mods to use for my first play through. I have already seen a mod Immersive DogMeat. Then I find this one. Are the two compatible? thank you .. Never mind, I re-read the pinned posts, no they arent, but I think I will swap over t this one since there are alot more comments saying its great.
Maybe you encounter this too and find it too annoying. Dogmeat has the ricochet perk and if this proc then the player has the icon. You can remove the perk with fo4edit->Dogmeat A True Companion XXX.esp->Non-Player Character (Actor)->Dogmeat under perk (sortet). I remove it and never encounter again this proc icon from this perk (Dogmeat is still strong without this perk ^^)