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JtBryant

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JtBryant96

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191 comments

  1. JtBryant96
    JtBryant96
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    Update 1.0.2:
    More Fixes to the scripts, all barracks upgrade paths should be unlockable now.

    Update 1.0.1:
    Fixed bug in FactionQuest script - Barracks should be able to upgrade now.

    Update 1.0.0:
    Complete re-write of the mod, not compatible with beta version.
  2. JtBryant96
    JtBryant96
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    To All Users:
    Please post all comments and bug reports here:
    simsettlements.com/site/index.php?categories/jtbryants-substation.51

    And there is now an Xbox version here:
    bethesda.net/en/mods/fallout4/mod-detail/4019854

    Thank you
    Jt
  3. EagleGundam
    EagleGundam
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    I realy need this for SS2
  4. depwasasa
    depwasasa
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    Someone please PLEASE PLEASE revive this mod :'(
  5. FoxtrotDelta3
    FoxtrotDelta3
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    When I attempt to add it via ModOrganizer2, it just tells me that there is no data top level. It won't allow the modloader to install mod. Seems like it may need updated
  6. Abnil
    Abnil
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    RIP to such a great mod.Today I was looking at my martial plots and couldn't figure out where my different martial plots went.... then realized I uninstalled this mod and this mod is what contained them. Such a good mod I wish was updated.
  7. SnipeSmash
    SnipeSmash
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    Is this compatible with militerized minutemen or similar mods that affect the factions?
  8. pendannadnep
    pendannadnep
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    The problem with the texture on the solar panel is a result of the Textures.ba2 file being created with the General format. If you unpack the textures and then recreate the file using Archive2 in the DDS format then the solar panels look proper in game.
    1. LibertyBull
      LibertyBull
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      Hot tip, thanks.
  9. tocknock78
    tocknock78
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    This is definitely one of my favourite plot mods, as the Heavy Industrial and Martial plots are excellent! My only sadness comes that it doesn't incorporate the 'tech tree' stuff that Kinggath added after you created your mod. I've never opened the GECK, so I have no idea how complicated adding that stuff would be. If you ever find the time and desire, adding this would add a little more sparkle to an already great mod. Thanks for creating this!!
  10. GerhardReinke1
    GerhardReinke1
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    Cool mod! Any chance of an update and/or .esl version?
  11. bonkbonk9
    bonkbonk9
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    Are the only bugs with this mod some texture issues and the broken script with defense calculation for the martial plots? So the mod still should be usable.
  12. VodkaGods
    VodkaGods
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    hi i have a problem with the barracks. when i try to upgrade to lvl 3 it has no plan to upgrade? is there any fix?
    1. Brian Damage
      Brian Damage
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      That seems to be based on faction quests. If you're allied with the Minutemen, you can build up to level 2, but you can't build level 3 before you've retaken the Castle. I assume it's similar for things like the Brotherhood: Level 2 as an ally, but level 3 requires you to have gotten to a specific stage in the questline - maybe when the airship shows up?