As some may know; I am currently working on updating and improving all of the weapons from the Redux series and releasing them as part of the new Rebirth series.
I am releasing these in mini packs periodically as and when I have completed them. I have already covered the heavy weapons in Miniguns/Machineguns Rebirth, and I am currently working on Rifles Rebirth which will cover the IF-54 and the WH-77, and will add many brand new weapons on top.
As I release these packs I will include patches that allow them to work alongside the Redux Pack, but I will not be directly updating the Redux Pack with new releases. Eventually, when I have finished all the Rebirth weapons I intend to combine them into a single file like the Redux Pack. This is a long way off though, and when I do it will possibly be the largest and most expansive single author weapon pack on the nexus.
The Redux pack has 9 weapons, the Rebirth combined pack will have 20+
This is a huge amount of work, and I am doing it by myself in my spare time. As such I wont be directly supporting any of my older mods with updates, there are just not enough hours in the day, or days in the week. The whole Idea of the Rebirth series is to replace the Redux series, and completing it is my sole focus.
If you want to track the progress of my current work please check out the images section on my nexus profile, I post WIP images there. I also post updates to my twitter. Also, nothing. Nothing more to add at all. Nope, not a word.
A Valdacil's Item Sorting VIS patch for Skibadaa Weapon Pack REDUX 1.2c is included in the latest version of Radrose Usability Enhancements, adding icons & sorting for this mod's custom items.
Get it here: http://www.nexusmods.com/fallout4/mods/18098/?
I have added a small patch that makes Mk22 turrets easier to build at settlements. They no longer require the extra ingredients, they just cost about the same as a missile turret.
File is in the "optional" section. Put the patch anywhere after the main file in your load order and you should be good to go.
First, your great weapon mode is very surprising, and also world-friendly.
I use this mod from time to time, and when I'm not using it, I adopt your individual weapon mod.
Therefore, it can be said that the story from now on is more of a question than a request.
Having used your individual weapon mods, there was a modification item that could paint the weapon independently. However, its function was not lost in this compilation.
I wondered that this weapon painting function was missing because it was a highly satisfying function that did not provide well for other weapon mods.
If possible, I wanted to see why they made a compilation without adding this item.
i like your weapon mods - they are among my favourite lists, but may i ask for a reason why do you remove Flack 1 and AGL-40 off REDUX?
and on side note, i'm using zMerge to merged all of your weapon mods into one, but every attempted either failed to merged them, or my computer hanged for a very long time and required to reset every session. i would like to ask if this attempt are possible? if so, any idea where should i look to merge them all?
Loving the .223 Revolver (That Gun) and Vindicator. The IF-54 seems to be beating out my previous favorite rifle as well. Great mod, and hope to see the future Rebirth version of the pack sometime down the road if ever happens. If it doesn't, oh well, this mod still works very well.
566 comments
As some may know; I am currently working on updating and improving all of the weapons from the Redux series and releasing them as part of the new Rebirth series.
I am releasing these in mini packs periodically as and when I have completed them. I have already covered the heavy weapons in Miniguns/Machineguns Rebirth, and I am currently working on Rifles Rebirth which will cover the IF-54 and the WH-77, and will add many brand new weapons on top.
As I release these packs I will include patches that allow them to work alongside the Redux Pack, but I will not be directly updating the Redux Pack with new releases. Eventually, when I have finished all the Rebirth weapons I intend to combine them into a single file like the Redux Pack. This is a long way off though, and when I do it will possibly be the largest and most expansive single author weapon pack on the nexus.
The Redux pack has 9 weapons, the Rebirth combined pack will have 20+
This is a huge amount of work, and I am doing it by myself in my spare time. As such I wont be directly supporting any of my older mods with updates, there are just not enough hours in the day, or days in the week. The whole Idea of the Rebirth series is to replace the Redux series, and completing it is my sole focus.
If you want to track the progress of my current work please check out the images section on my nexus profile, I post WIP images there. I also post updates to my twitter. Also, nothing. Nothing more to add at all. Nope, not a word.
Thankyou for your support and patience,
Cheers!
Get it here: http://www.nexusmods.com/fallout4/mods/18098/?
File is in the "optional" section. Put the patch anywhere after the main file in your load order and you should be good to go.
Patch can be found here.
I use this mod from time to time, and when I'm not using it, I adopt your individual weapon mod.
Therefore, it can be said that the story from now on is more of a question than a request.
Having used your individual weapon mods, there was a modification item that could paint the weapon independently.
However, its function was not lost in this compilation.
I wondered that this weapon painting function was missing because it was a highly satisfying function that did not provide well for other weapon mods.
If possible, I wanted to see why they made a compilation without adding this item.
and on side note, i'm using zMerge to merged all of your weapon mods into one, but every attempted either failed to merged them, or my computer hanged for a very long time and required to reset every session. i would like to ask if this attempt are possible? if so, any idea where should i look to merge them all?