Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

lance

Uploaded by

proponent

Virus scan

Safe to use

Tags for this mod

27 comments

  1. deleted42202115
    deleted42202115
    • account closed
    • 67 kudos
    Many mods adjusting these things and obviously conflict, use one mod and make the changes you want to one image space file, highlight all 292
    image space files, right click what you changed and choose copy to
    select records. Don't forget to endorse these mods. That is where the
    knowledge comes from to do this.
     
    EYE ADAPTION OFF
    Set eye adaption speed to 1 stops brightness adjusting
    Set auto exposure min and max 2.5 for neutral exposure

    DEPTH OF FIELD BLURRING OFF
    Set strength 0 to remove blurring

    BLOOM OFF
    Set bloom threshold 10
    Set bloom scale 0
    this should disable bloom
    1. PenelopeJenga
      PenelopeJenga
      • premium
      • 11 kudos
      Thanks for this post. By "Auto exposure min and max" do you mean the "Target Luminescence" 6th and 7th variables in the shp?

      EDIT: I experimented and it certainly is! The reason I asked is just to understand which values explicitly controlled Eye adaptation in the shp without affecting anything else, and it is, as you mentioned values 1, 6 and 7. Thanks again <3
    2. deleted42202115
      deleted42202115
      • account closed
      • 67 kudos
      I don't know what that is. In the real world auto exposure is a technical feature that corrects eye adaption in cameras I think. I do not know why but here auto exposure is the same as eye adaption. Crazy but OK, so, set eye adaption speed to 1 (why not zero, maybe it's a multiplier) stops brightness from increasing and decreasing based on eye adaption type lighting situations. If we stop it from changing exposure how much exposure do we have?I made auto exposure min  and max the same and 2.5 seems normal. Increase or decrease both but keep them the same will set your exposure.

      Personally opinion: I think many things ruin these games and are best removed for anything to look good. Blur effects, ambient day light at night, image space adapters,emittance lighting for fog, HDR, bloom, all messy ugly and fake. Then the game need basic tuning easiest done with Reshade - gama, contrast, color saturation. Then a touch of Reshade sharpening. After I remove the junk, tune, and sharpen I have max FPS and clearest possible visuals. I don't care for ENB at all. If you do FO4Editing and merging I can always share what I learned doing lots of lighting changes.
    3. deleted42202115
      deleted42202115
      • account closed
      • 67 kudos
      Cool cool. I have not looked at this in a while and completely missed the question. I am using FO4Edit and see it in HNAM - HDR and do not see any numbered variables. Maybe you are using Creation Kit.
    4. Markie98
      Markie98
      • premium
      • 41 kudos
      Thank you!
  2. vargen14
    vargen14
    • member
    • 14 kudos
    Porygon gave those kids seizures for nothing!
  3. SAdams8782
    SAdams8782
    • premium
    • 26 kudos
    Thank you!  Eye adaption sucks.
  4. Acleacius
    Acleacius
    • supporter
    • 66 kudos
    Thanks for your work on this mod! 

    Endorsing, and offering Kudos for, ESL version please.
  5. diskdevl
    diskdevl
    • premium
    • 24 kudos
    Can't wait to see if this removes the blindness you get from Angry Artillery....

    [edit] Did absolutely nothing for artillery flashes. Ah well.
    1. Jackna01
      Jackna01
      • premium
      • 0 kudos
      Try using the flashout mod, It stopped the blindeness nonsense for me with the artillery, cars, trucks and mini nukes.

      Here's the url.   https://www.nexusmods.com/fallout4/mods/38090
    2. diskdevl
      diskdevl
      • premium
      • 24 kudos
      I'm actually putting together a new playthru mod list right now so this is very timely, thank you !
  6. inthedark7
    inthedark7
    • supporter
    • 0 kudos
    I'm still getting adaptation if I'm outdoors roaming and go into a shaded or covered area. My whole game goes a bit darker and it's super annoying.
    1. Pal2alax
      Pal2alax
      • supporter
      • 11 kudos
      Check NAC settings if u have it.
  7. mojothumper
    mojothumper
    • supporter
    • 0 kudos
    thanks so much for this, i have bad eyes and with the enb and lighting mods i was using the effect was getting kinda ridiculous to the point of giving me headaches 
  8. Lobstermagic
    Lobstermagic
    • premium
    • 113 kudos
    This mod is an absolute godsend! I'm using ELFX and the game adaptation was going insane indoors; any time I looked at a source of light, everything got super dark and then when I looked away it would get bright. It was maddening and ruining the look of ELFX and my ENB! Now there's no more constant bouncing between light and darkness and it's a consistent image across all my interiors. Thank you so much for this! <3
  9. H4RDC0R3V1B3Z
    H4RDC0R3V1B3Z
    • member
    • 8 kudos
    Would this potentially work for SSE? Just asking, as I'm trying to disable the same effect there, but having zero luck in doing so. If not, is there an ini setting I can use that imitates the effect of the mod?

    EDIT: I know there are mods for it on the SSE page, but none of them appear to work (at least for me and a few others).
  10. thingemiebob
    thingemiebob
    • supporter
    • 7 kudos
    Appears to be working to an extent, for me it's not completely removed but certainly has made a difference, nights are darker (well everywhere without a light source really) light sources are quite a bit brighter, in some cases so much so that i started using custom lighting overhaul just to down the in game brightness and bloom, will be keeping it in my load order for now as so far i think it's just fine.