Many mods adjusting these things and obviously conflict, use one mod and make the changes you want to one image space file, highlight all 292 image space files, right click what you changed and choose copy to select records. Don't forget to endorse these mods. That is where the knowledge comes from to do this.
EYE ADAPTION OFF Set eye adaption speed to 1 stops brightness adjusting Set auto exposure min and max 2.5 for neutral exposure
DEPTH OF FIELD BLURRING OFF Set strength 0 to remove blurring
BLOOM OFF Set bloom threshold 10 Set bloom scale 0 this should disable bloom
Thanks for this post. By "Auto exposure min and max" do you mean the "Target Luminescence" 6th and 7th variables in the shp?
EDIT: I experimented and it certainly is! The reason I asked is just to understand which values explicitly controlled Eye adaptation in the shp without affecting anything else, and it is, as you mentioned values 1, 6 and 7. Thanks again <3
I don't know what that is. In the real world auto exposure is a technical feature that corrects eye adaption in cameras I think. I do not know why but here auto exposure is the same as eye adaption. Crazy but OK, so, set eye adaption speed to 1 (why not zero, maybe it's a multiplier) stops brightness from increasing and decreasing based on eye adaption type lighting situations. If we stop it from changing exposure how much exposure do we have?I made auto exposure min and max the same and 2.5 seems normal. Increase or decrease both but keep them the same will set your exposure.
Personally opinion: I think many things ruin these games and are best removed for anything to look good. Blur effects, ambient day light at night, image space adapters,emittance lighting for fog, HDR, bloom, all messy ugly and fake. Then the game need basic tuning easiest done with Reshade - gama, contrast, color saturation. Then a touch of Reshade sharpening. After I remove the junk, tune, and sharpen I have max FPS and clearest possible visuals. I don't care for ENB at all. If you do FO4Editing and merging I can always share what I learned doing lots of lighting changes.
Cool cool. I have not looked at this in a while and completely missed the question. I am using FO4Edit and see it in HNAM - HDR and do not see any numbered variables. Maybe you are using Creation Kit.
thanks so much for this, i have bad eyes and with the enb and lighting mods i was using the effect was getting kinda ridiculous to the point of giving me headaches
This mod is an absolute godsend! I'm using ELFX and the game adaptation was going insane indoors; any time I looked at a source of light, everything got super dark and then when I looked away it would get bright. It was maddening and ruining the look of ELFX and my ENB! Now there's no more constant bouncing between light and darkness and it's a consistent image across all my interiors. Thank you so much for this! <3
Would this potentially work for SSE? Just asking, as I'm trying to disable the same effect there, but having zero luck in doing so. If not, is there an ini setting I can use that imitates the effect of the mod?
EDIT: I know there are mods for it on the SSE page, but none of them appear to work (at least for me and a few others).
Appears to be working to an extent, for me it's not completely removed but certainly has made a difference, nights are darker (well everywhere without a light source really) light sources are quite a bit brighter, in some cases so much so that i started using custom lighting overhaul just to down the in game brightness and bloom, will be keeping it in my load order for now as so far i think it's just fine.
27 comments
image space files, right click what you changed and choose copy to
select records. Don't forget to endorse these mods. That is where the
knowledge comes from to do this.
EYE ADAPTION OFF
Set eye adaption speed to 1 stops brightness adjusting
Set auto exposure min and max 2.5 for neutral exposure
DEPTH OF FIELD BLURRING OFF
Set strength 0 to remove blurring
BLOOM OFF
Set bloom threshold 10
Set bloom scale 0
this should disable bloom
EDIT: I experimented and it certainly is! The reason I asked is just to understand which values explicitly controlled Eye adaptation in the shp without affecting anything else, and it is, as you mentioned values 1, 6 and 7. Thanks again <3
Personally opinion: I think many things ruin these games and are best removed for anything to look good. Blur effects, ambient day light at night, image space adapters,emittance lighting for fog, HDR, bloom, all messy ugly and fake. Then the game need basic tuning easiest done with Reshade - gama, contrast, color saturation. Then a touch of Reshade sharpening. After I remove the junk, tune, and sharpen I have max FPS and clearest possible visuals. I don't care for ENB at all. If you do FO4Editing and merging I can always share what I learned doing lots of lighting changes.
Endorsing, and offering Kudos for, ESL version please.
[edit] Did absolutely nothing for artillery flashes. Ah well.
Here's the url. https://www.nexusmods.com/fallout4/mods/38090
EDIT: I know there are mods for it on the SSE page, but none of them appear to work (at least for me and a few others).