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NikoMoldova

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NikoMoldova

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47 comments

  1. ArdaxT
    ArdaxT
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    It looks like the Unofficial Fallout 4 Patch includes all of these fixes now. That said, if you don't own all the DLC or still need an AWKCR patch, this might still be pretty useful.
    1. Meilak
      Meilak
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      I have the Unofficial Patch but the Vault Tec Rep's trenchcoat still shows up as clean for me. I hope my UF4P is working. Not sure how to make sure.
  2. VesperXeni
    VesperXeni
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    Thanks for this mod. It's the little things like this that make it so much fun to play modded games! :D
  3. Freso
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    It looks like the "VMF - Combined" is missing some of the edits from the primary main file (e.g., "AAClothesVaultTecSalesmanCoatPW [ARMA:001223C8]" is missing a Race entry compared to main version).
    1. NikoMoldova
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      I might have forgotten to update the Combined version at some point. I just updated the FOMOD and used it to update the other main files, so they should be the same now.
    2. NeuroticPixels
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      Just downloaded the FOMOD and selected AWKCR compatibility... there's only 1 material swap in that. DLC01Robot_BaseBlack.
      I feel like all the new files are missing things, but maybe I'm crazy. :(
    3. NikoMoldova
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      Nope, that's just how it's supposed to be. The reason there were all those conflicts last version was because at some point AWKCR started fixing a lot of the same things this mod fixes, but in a completely different way. So for the AWKCR compatibility patch I cut out the fixes already covered by AWKCR, which was almost all of them. Besides the one Sentry leg fix in the .esp, all the remaining fixes are in separate material files (and one mesh).
    4. NeuroticPixels
      NeuroticPixels
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      Interesting! Maybe if I had looked closer, I would have realized that was the case. Sorry about that. Thank you for the explanation!
  4. NeuroticPixels
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    I'm showing loads of conflicts with Armorsmith Extended. 4 items under "Armor Addon" and all 16 items under "Armor". I'm assuming the 3 conflicts with AWKCR under "Material Swap" is fine and probably necessary. This is all with using the FOMOD with the AE patch. Doesn't seem like the AE patch is working. I've tried reinstalling twice with NMM.
    1. NikoMoldova
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      I'll look into that as soon as I can. Could you elaborate on the AE patch not working? As in, it doesn't get rid of the conflicts, or Armor Extender itself is having problems?
    2. NeuroticPixels
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      Sorry. I meant it doesn't get rid of the conflicts.
    3. NikoMoldova
      NikoMoldova
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      Looks like AWKCR and AE updated recently and I never downloaded the new versions. I'll probably have this patched in the next couple of days.
    4. NeuroticPixels
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      That would be fantastic and much appreciated. Thank you. :)
  5. Amcf12312
    Amcf12312
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    Great mod but definitely should not be an esp.
  6. archerarcher
    archerarcher
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    What's about UF4P compatibility?
    1. NikoMoldova
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      I haven't exhaustively tested them together, as I'm not sure how I would go about doing that, but a cursory look through FO4Edit didn't turn up any conflicts. If any conflicts do exist, then it just means this mod and UF4P both fix one of these problems, so as far as I know everything would still work as intended. I mean, technically one of the fixes would override the other, but since they'd have the same result nothing would actually happen.
    2. archerarcher
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      Okay, thanks
  7. BAPWAS
    BAPWAS
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    I've AE & AWKCR installed. Do i need both the FOMOD version and combined version? If so then what is the recommended load order?
    1. rhazzy
      rhazzy
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      that's what i'am wondering too...
      What's the diff between Various Material Fixes - FOMOD and VMF Combined??
    2. NikoMoldova
      NikoMoldova
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      You'll just need the FOMOD version. The FOMOD is the one with all the patches; I put them in an installation menu so you can choose what you have, so I could keep the main files list a bit more clean. As for load order, it goes AWKCR/AE, then the main esp from this mod, then any patch esps from this mod. Most people should only have the main esp to worry about, though. I set it up so the only times you'll end up with individual patch esps is if you only have some of the DLCs.
  8. Bl00dSpatt3R
    Bl00dSpatt3R
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    The FOMOD doesn't seem to be providing the option to install as AllDLC + AWKCR + AE, which is what I need, and is only willing to allow either AWKCR or AE.

    Will it work if I Extract with 7zip, create a new 7z file with just the DataFiles and the AllDLC + AWKCR + AE plug in and install it like that or is the VMF Combined the one I need ?

    1. NikoMoldova
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      The AE option includes the AWKCR patch, as Armorsmith Extended requires AWKCR. So just install AllDLC + AE, it'll have the AWKCR stuff in there too.
  9. lexkun
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    Heya,

    is there anything left in the mod that isn't included into the UFO4Patch by now?
    1. NikoMoldova
      NikoMoldova
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      Looking through the changelog, it seems like everything but the Vault jumpsuits, Vault-Tec Security, and the lab coat isn't included there yet. So anything not Vault-Tec related.
    2. lexkun
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      From what I've seen it's just the Gunner outfit fix that's left so I will just merge that into my load order.
      Btw, I actually downloaded the normal combined file instead of the fomod as I didn't care for AWKCR and Armorsmith Extended but that files is missing the gunner nif.

      You may also consider updating the Blythe Patch with another change as now the female doctor in Covenant looks more out of place in the clean little town than Blythe ever did.
  10. spacemonk37
    spacemonk37
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    Is this mod compatible with Horizon?
    1. NikoMoldova
      NikoMoldova
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      Checking Horizon's files and FO4Edit, I don't see any conflicts. Worst case scenario, Horizon has a similar fix or new textures for there items (both of which are unlikely) so even if they technically conflict somewhere it should be totally fine to use them both.