My experience with this mod on the pre-next gen patch is that it doesn't function as intended, and in fact seems to all but guarantee that there is a legendary enemy in nearly every encounter.
For example I encountered a legendary radroach before leaving vault 111 and then upon arriving in Sanctuary encountered a legendary bloatfly in the houses with codsworth. After that I got into a fight not far west of Sanctuary with some raiders and had two legendary enemies spawn back to back. I don't know what's going on but this mod clearly at the very least does not function currently.
So weird issue with this mod. Couldn't figure out why I was still getting legendary enemies until I realize that every time I enable it, if I back out to the main menu then go back in to the mod list it's disabled again.
Don't know if it's something that changed between when it was released and the game now but it's the only mod I use that has this happening.
I tested the mod again in multiple dungeons while survival mode. I had 0 new legendary spawns. Make sure nothing is in the load order before this mod that could change the survival settings also don't forget that this mod only prevents new legendary enemies from spawning and doesn't remove already existing ones. If you or anyone else still experiences bugs please let me know
Honestly it isn't just the legendary magic item drops that bothers me, it's the annoying "mutate" mechanic that makes them radiate with reddish smoke, allows them to fully heal, etc. Feels like a bad concept derived from clunky game design namely from MMOs and their annoying "Elite, Veteran, Champion, Boss, etc." type enemies. Because nothing makes more sense than a normal human who can survive 50 head shots from a .50 gun, and you get a magical item that's something you don't want with an enchantment that isn't entirely useful.
Legendary effect could be a unique modification the player could learn to make if he/she found schematics. The "mutated" would still make no sense even if they were called mutants.
I'm currently modding Fallout 4 and I'm going off my list. This will be coming up soon and I would like to know. If this removes legendary enemies from the game does that mean I don't have to use this mod to also remove the legendary weapons?
It should be obvious because no legendary enemies = No legendary weapons but I just need to know to be sure.
I've been looking for a mod like this for a while. I don't like anything 'magical' in a Fallout game - it just doesn't suit the gritty, futuristic sci-fi genre. It has its place in Skyrim, but not in a game like this.
Thank you for this! I'll endorse once the timer runs out.
27 comments
For example I encountered a legendary radroach before leaving vault 111 and then upon arriving in Sanctuary encountered a legendary bloatfly in the houses with codsworth. After that I got into a fight not far west of Sanctuary with some raiders and had two legendary enemies spawn back to back. I don't know what's going on but this mod clearly at the very least does not function currently.
Don't know if it's something that changed between when it was released and the game now but it's the only mod I use that has this happening.
Getting random Legendaries in places where I know there are no "permanent" legendaries.
Because nothing makes more sense than a normal human who can survive 50 head shots from a .50 gun, and you get a magical item that's something you don't want with an enchantment that isn't entirely useful.
It should be obvious because no legendary enemies = No legendary weapons but I just need to know to be sure.
Mod: https://www.nexusmods.com/fallout4/mods/3157
Thank you for this! I'll endorse once the timer runs out.
Does this 'mod' work in 'Nuka World' or 'Far Harbor'?