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robersonb1

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1234 comments

  1. robersonb1
    robersonb1
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    NOTE!!: Please update again if you already did earlier today, I left a script in by accident that messed up the LL (I know right, when has it ever not been messed up?).

    They should be quite rare now, like "3 P90s out of 60 or so raider vets"-type rare. Have fun.
    ______________________________________________________

    Probably the last update in the absence of anything game-breaking. Follow the update procedure as always. XB1 version up today. Check beth net.

    -Hax
    1. Enyap
      Enyap
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      The gun is still stupidly common or Im just incredibly lucky. I got 3 of them just by doing save Preston & Co quest in Concord. One was on that dead guy by Sanctuary bridge and 2 were dropped by raiders attacking museum. Download history shows I installed your mod on April 13th so presumably I have your rarity patch.

      Other then that it is an awesome gun, thank you for sharing it.

      Edit: I played some more and so far like every 5th raider has this gun. I think Ill remove the P90NPC.esp and hope it doesn't break my save too much.
    2. robersonb1
      robersonb1
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      If you didn't update correctly, the leveled list will not have been reset.
    3. robersonb1
      robersonb1
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      And don't reply to the sticky, please
    4. emusdesire
      emusdesire
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      Watch out Enyap! Constructive criticism is removed here, even if it is respectful!
    5. emusdesire
      emusdesire
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      Additionally, just to help you since you are new to this, you can turn off sticky post replies like the other authors do.
    6. robersonb1
      robersonb1
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      I don't delete comments, don't know where you got that from, even if they are offensive, but you'll get an earful from me. I don't delete anything, that's shady (and you must also not have gone through the ~1000 comments that definitely aren't all positive). But thank you for the heads up, locked.
  2. robersonb1
    robersonb1
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    "If it's sense, it ain't common."

    -some old guy
  3. robersonb1
    robersonb1
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    If I had time to rewrite the LL integration script, I would love to update this mod, I've changed a few of the animations so it plays better. Maybe I'll get to it after I get some stuff released.
  4. akmatov
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    So far I've spent waaaaaay too long playing with the many good gun mods available. My advice, just get the P90! It is the best all purpose weapon short of a long range sniper rifle.
  5. ImmortalAbsol
    ImmortalAbsol
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    Who else is here because of Stargate?
  6. sdsd8452
    sdsd8452
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    I have many different gun mods which are injected to the game through script.

    When I first installed this mod, there were plenty of P90s spawned in enemies' inventories.

    However, as I installed more and more weapon mods, it seems like P90 does not spawn to enemies anymore.

    Most of the other mods spawn appropriately. Strange.
    1. Amud
      Amud
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      exactly the same problem here
    2. MrTiddles93
      MrTiddles93
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      From what i can tell conflicts are still possible when you have a lot mods that add level list scripts, probably better off using the standard level list version and using a merged or bash patch.
  7. cats210
    cats210
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    Hey what was that really cool hazmat looking armor in PandoraAlivep904s screenshots?
  8. Z3Hid
    Z3Hid
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    How do I make P90 work in full auto rather than semi?

    Unless it's related to modification part with which I got it from a dead scu... Uh... I mean... From unfriendly human that made Preston to mark it on my map? ;)

    I got it with hardened receiver. Is this why I have semi automatic?

    Edit:
    Ok. I apparently suffered on derpish divergente and didn't see this option when I was on workbench. There's separate mod slot for firing mode. :D
  9. Gunslammer
    Gunslammer
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    This mod is still damn buggy..
  10. TriggerHappyBandit53
    TriggerHappyBandit53
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    This mod crashes my game when I go into the weapons workbench
  11. 54yeggan
    54yeggan
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    Uploaded and abandoned? 38 bug reports and no responses :( Seems like there are a lot of issues with this mod... Maybe it's stable, maybe it's not.... I don't know for sure since the mod author hasn't responded since 2017.....
    1. KillerHell
      KillerHell
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      I deleted it myself because the LL integration was bothering me.
      It wasn't even it being common that bothered most, but the fact it spawned on Raiders more often than not and they had laser sights with it. Lasers are broken in Fallout 4, sadly, which is why most other mod authors don't add it.

      Other than all that, the gun is beautiful, with great animations, but with a bad LL Integration and some balance issues (both player and NPC).

      I say, you should just give it a try, I had it on my old save and it had no issues whatsoever adding and removing it.
    2. ShortHop
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      half of the reports were just never responded to, looking through them like 30 are either people who have no idea how a pc works and things they could do manually not even remotely bug related (weak graphics cards / gun volume) and the few legitimate ones were addressed bar like 1 (not fixed, but addressed in the main page)
      Didnt like the LL so deleted it and used it as a replacer, took 30 s but it gets 20 bug reports (?)
      Gun is great works fine except it doesnt work with some legendary keywords (like most modded guns) and crouch bug
  12. TheBroGamer14082
    TheBroGamer14082
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    What's the mask in those screenshots?
    1. pixelmurderer1
      pixelmurderer1
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      https://www.nexusmods.com/fallout4/mods/20088
      "The Rebel" one. No longer exists as a standalone/by itself on the Nexus website. It's part of a pack now. You can find it on other websites by itself though. Idk if it'll be up-to-date tho.
  13. CptBiaggio
    CptBiaggio
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    Where can i find the institute skin?
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