I combined this with Old Style Crits https://www.nexusmods.com/fallout4/mods/6771 to try to get a chance at NPCs being 'knocked out' by guns, instead of being killed outright. I've been trying to find a way to create that effect to add some more uncertainty to my gun battles. It works quite well, but it conflicts with my mod weapons which are replacing vanilla guns.
This mod certainly gets me closer to there, where I've managed it in skyrim, a timed knockout chance coupled with a lack of health bars making npc death ambiguous, creates a perfect uncertainty in combat, goes even better with gunfighting.
Great mod! I’ve been messing with it a bit and can’t figure out if there’s a way to make it so it actually knocks the npcs out as of now it knocks them “down” I’m referring to that the attacks knocks them out and also is there a way to make it so it doesn’t have to happen on critical I removed the condition but then it affected my character
This looks cool, but it is short on details... Is it a perk? A script? What happens when they are "knocked out"?
Would just like to know before I dive into the unknowable... Or only known to those that have experienced it already. A video would go far in this context.
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Is it a perk? A script? What happens when they are "knocked out"?
Would just like to know before I dive into the unknowable... Or only known to those that have experienced it already.
A video would go far in this context.