Fallout 4
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track1044

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45 comments

  1. INTernalJ
    INTernalJ
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    Yeah no. Shooting a lock open is not a realistic thing.
    Shooting a lock with a pistol (even a .44) just gives you a flat bullet and a dented, probably unopenable lock.
    Shooting a lock with a rifle gives you a lock with a hole in it (or, in some cases, half a lock) (and it'll definitely be unopenable)
    Basically, a 12-gauge shotgun is pretty much the only thing you can realistically open a lock with (and by "open" I mean blow to pieces). Although, there are laser and plasma weapons in this game, though it'd take expert precision either way. Basically, unless you make lock breaking exclusive to shotguns and mininukes (and possibly flamers, miniguns, broadsiders, and Gatling lasers), I'm gonna go ahead and write this off as unrealistic.

    Source: http://www.theboxotruth.com/the-box-o-truth-5-the-locks-o-truth/
    1. track1044
      track1044
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      What makes you think I do not know this?

      I specifically say that it doesn't do anything for realism.

      Its a game....
    2. XricsX
      XricsX
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      Hey man no need to be rude. The author made a fine mod to bypass the stupid minigame in his/her free time for free. If it's not your cup of tea move on. And these locks are well over 200 years old, so it makes sense to me.
    3. Falcos65
      Falcos65
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      Its is realistic thist whit a real life fatman on a lock it going to get unlocked tada realism
    4. INTernalJ
      INTernalJ
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      Sorry, I didn't see the part in the description about realism when I was writing this.
    5. AltererGrimsock
      AltererGrimsock
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      So, should we be worried about the usable, 200-year-old food and medical supplies, magical zombies that heal by radiation, or mutant meat-monster overlords with psychic powers as early as Fallout 1? I'd say that in a world as wacky as Fallout, shooting locks open is pretty tame.
    6. hisstoryman
      hisstoryman
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      AltererGrimsock,

      Amen my friend amen.
    7. BBorn1122
      BBorn1122
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      mod seems cool to me. it's better to support modders rather then shut them down.
    8. drorbital
      drorbital
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      Agreed
    9. PHANTOMHATE
      PHANTOMHATE
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      Bobby pin opens a 6" thick combination lock safe. That's more realistic?
      Can't open a cloth suitcase with a machete. That's more realistic?

      I hope you have changed your hateful ways by now.
    10. anonymousgammer740
      anonymousgammer740
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      true .
    11. deleted72296763
      deleted72296763
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      Yeah no. Shooting a lock open is not a realistic thing.

      I absolutely love comments like this!

      First off, it's a game. Secondly, it's a game that has synths, supermutants, ghouls, giant mutated monsters, frequent radiation storms (that you can simply heal through using fictional meds known as Rad-X or RadAway), and the list goes on...

      ... And you wanna talk about realism? 

      Sorry, I didn't see the part in the description about realism when I was writing this.

      I mean even so, people really should stop with the, "Oh woe is me, this game isn't realistic!" mentality. Games are to help us escape from reality. Want realism? Go outside, live life. That's as real as you can get lol.
    12. J4ckH4mm3r
      J4ckH4mm3r
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      Is a bit late to say it.

      But youre an asshole.
    13. officialzodiax123
      officialzodiax123
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      Theres cows with 2 heads and teleportation but small sized guns shooting locks bothers you because its not realistic?
    14. manueltransmission
      manueltransmission
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      The SCP wiki's over there, dude. This is a video game modding website.
    15. focusingfoundation
      focusingfoundation
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      this is a pretty worthless thread. I'd advise deleting it
  2. NicotineCaffeine
    NicotineCaffeine
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    This mod would be a dream if wasn't for the fact that it stops working every five minutes.
    1. focusingfoundation
      focusingfoundation
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      needs a saveload to sort it out i think in most cases. I think locky bastard has the same issue. come to think of it I think burn the body does too... i'm starting to see a pattern :D

      at least breakable doors and splinterz work pretty consistently, but i suspect they also have script lag, it's just not as noticable due to the mods nature
    2. LunarF4ng
      LunarF4ng
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      Right?
  3. Xathier337
    Xathier337
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    Do you have the ID to summon the holotape? I don't think I got one, probably thanks to alternate start, and I can't seem to craft one anywhere. Thank you!
    1. KennyBall
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      Second this.... I got no holotape. Vanilla start.
    2. davethepak
      davethepak
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      xx002689  Where x is the load id.

      Just go into console, and type "help locks 0" and you should be able to find it.
    3. focusingfoundation
      focusingfoundation
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      'help breakable 0' narrows it down very well for me
      and yes, i've yet to have a game with the holotape added
  4. deleted72296763
    deleted72296763
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    Ever wanted to roleplay as a brute who would rather not fiddle around with rinky-dinky bobbypins? Did you ever find a situation where you needed to unlock something only to realize that you never learned lockpicking to begin with? Or are you tired of the lockpicking mini-game in general and would rather just shoot the damn thing open?

    If you answered "yes" to any of those questions then this mod is for you! Super useful and still works fine for an old mod. Thank you for this.

    UPDATE: Over time the mod just stops working. Use the holotape from this mod to reset it under "Debug".

    UPDATE 2: Oh and first thing you should do if you install this mod is to load up the holotape, go to [Settings], and click on "Destroyable Lock Enabled" (to disable it!). You can thank me later lol.
  5. grayvitaliy76
    grayvitaliy76
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    very elegant solution, works great and probably its more logically immersive than using bobby pin on safe locks! thumb up!
  6. WantedSpeedster
    WantedSpeedster
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    okay so im using a lightsaber if i swing at a lock with it and this mod is installed will the lock break?
  7. sammythesquirrel
    sammythesquirrel
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    "This mod is designed to be as simple and light weight, yet customizable, as possible and as such doesn't do much in terms of realism and/or immersion"
    Except its probably the most realist and immersive lock mod on the site After 200 years breaking things open is gonna be damn near the ONLY way to get em open
    with all the gunk and rust but even if one assumes that someone has been going around the post apocalypse oiling and cleaning every lock and hinge for the last 200 years that isn't gonna stop metal fatigue so either way its still more realistic and immersive than anything else
  8. Noque
    Noque
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    its wont work on locked jail door
  9. gh0stwizard
    gh0stwizard
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    I did not get it. I shot in the box with Cryolator right after the game start with 10mm pistol. After 2-3 shots the lock became inaccessible. Is it intended or something goes wrong? Unless I start looking into the sources of the mod..

    Ok. I found everything in the holotape. This information must be written on the description page. How can I fix this locker (with Cryolator) now?
    1. mfvicli
      mfvicli
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      Remove 'destroyable locks' perk. To fix the inaccessable lock click on it in the console and type 'unlock'.
  10. mfvicli
    mfvicli
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    This is a nice mod, but no matter how low I move it in my load order I still frequently need to save/reload in order to get it to work, thus rendering the quickness it offers to annoying locks null.