Fallout 4
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ibldedibble

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ibldedibble

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About this mod

Some of the changes I'm currently using to enhance my Fallout 4 experience.

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If you are like me you probably found yourself wondering why some Settlement Objects don't require certain Perks to build (or why they require some). You might also wonder why healing items are so very powerful. And why radiation storms are so very weak. This is why I went out of my way to make some changes that I feel make sense.

I'm going to list all changes below, as split up by the respective optional file. The main file is an all-in-one. I could make an all-in-one optional file with no DLC requirements if someone wants it.


Perk Requirements For Settlement Objects Changed
(this part requires Wasteland Workshop and Automatron)
Armor Workbench requires Armorer 1.
Weapon Workbench requires both Blacksmith 1 and Gun Nut 1. (This might be changed to or instead of and.)
Chemistry Station requires Chemist 1 or Medic 1.
Power Armor Station requires Armorer 1, Blacksmith 1, Science! 1 and Local Leader 1.

Tier 1 Shops require Local Leader 1.
Tier 2 Shops require Local Leader 1 and Cap Collector 1.
Tier 3 Shops are the same as vanilla.
Tier 1 Hospitals require Local Leader 1 and Medic 1.
Tier 2 Hospitals require Local Leader 1 and Medic 2.
Tier 3 Hospitals require Local Leader 2 and Medic 3.

Generator, Medium requires Science! 1.
Generator, Large requires Science! 2.
Generator, Fusion requires Science! 4 and Nuclear Physicist 1.
Water Pump, Industrial requires Science! 1.
Water Purifier requires Science! 1.
Water Purifier, Large requires Science! 3.

Decontamination Arch requires Science! 3.
Cooking Stove requires Blacksmith 1. (Other Cooking Stations are left without requirements.)


Weaker Healing Items and Medic Perk
(no DLC requirements)

Glowing Blood Pack heals 15% HP as base.
Stimpak heals 15% HP as base.
Refreshing Beverage heals 250 HP and 500 rad damage. (Half from vanilla. Might be halved again.)

Medic 1 - Stimpak heals 20% HP.
Medic 2 - Stimpak heals 30% HP.
Medic 3 - Stimpak heals 50% HP.
Medic 4 - Stimpak heals 75% HP. (No change to RadAway on any of these... yet.)


Stronger Radiation Storms
(no DLC requirements)

Normal radiation storm - deals 30 damage, with a duration of 6.5s (3.5s taper).
Glowing Sea radiation - deals 50 damage.


Item Changes
(no DLC requirements)

Pre-War Money is no longer scrapable. This because they are worth more as Pre-War Money than as Cloth and because Nuka-World adds the option to trade in Pre-War Money for NukaCade Tokens (and because I'm using the wonderful mod Working Vending Machines by borjoyzee).


Experience Table Change
(no DLC requirements; not included in the main file)

This is my personal preference towards experience in the game. I tend to explore most things and build a lot before even getting to Diamond City, so I'm usually a bit too overleveled (in my own opinion). So these changes obviously makes it slower.
Changes two GMST: iXPBase and iXPBaseBump.
iXPBase raised from 200 to 250.
iXPBaseBump raised from 75 to 125.

This changes the experience table (experience needed per level) to go from:
Level 1 - 0
Level 2 - 200
Level 3 - 275
Level 4 - 350
Level 5 - 425
... etc

to:
Level 1 - 0
Level 2 - 250
Level 3 - 375
Level 4 - 500
Level 5 - 625
... etc

I added this as an optional file since all other mods I could find that change experience gained from doing things, instead of just changing how much you need to level up.

Version history:
1.03b - Added an optional file (that's not included in the main file at all) that changes the experience table from the base game.

1.03 - Updated Stronger Radiation Storms (both the "all-in-one" and the optional file). Apparently I missed two of the weathers for the glowing sea last time, so for 2/3 weathers it still only did 6 rad/s instead of 50 rad/s as it should. Might make the radstorms even stronger in the glowing sea (as in normal radiation in GS to 50 rad/s and radstorm in GS to something like 80 rad/s).

1.02 - Removed the Patrolman Sunglasses change. Both the optional file and in the "all-in-one" file.

1.01 - Fixed Targeting HUD on Patrolman Sunglasses not triggering for guns. Should work with everything, as long as a weapon (or fists) are up.

1.00 - The original release.