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  1. DrSPH
    DrSPH
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    Good News, Everyone!
    Snap 'n' Build is now back on the Nexus.
    I used the previous version 1.9 for this build. What is built should be compatible with the new version.
    Let me know if there are any unexpected issues with using the new Snap 'n' Build with my blueprints.

    Thanks.
  2. ShadowGearX
    ShadowGearX
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    I love this, it is amazing. Due to no fault of yours, for w.e reason pretty much every single foundation and little fence walls were floating or inside other items so it took me a bit to get it all back together. I made some changes I think because it was a hassle trying to figure out what all went where since you staggered floor height (love it). I liked the stacking you did for the bedrooms. I have only 1 gripe, you left out the most important thing. A spot for those stupid brahmin that seem to infest this settlement like a legion of locusts. lol Thanks again for sharing.

    P.S I wouldn't mind if you made one for Sunshine Tidings
    1. DrSPH
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      Thanks ShadowGearX. Glad you like it and got it fixed. Sounds like something due to the import.
      Good to hear you've made it your own.

      Ah yes, that's probably because I don't have any resident brahmin at that settlement in my save. I started building there with only the sisters there and only 6-8 people showed up before I finished, and no brahmin; so I didn't (need to) think about placing a trough for them.

      I've not built at Sunshine yet and I'm very slowly working my way through them all. When I do, it'll be up here.
  3. tezza2007
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    been pretty disappointed with most the settlement blue prints so far but this one is by far the best i love it. It has so much character make use of space no big empty useless rooms is not just a square block made out of the same material all over like most settlements on here time and thought has gone into it i do hope you upload more settlements really like your style
    1. DrSPH
      DrSPH
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      Thanks tezza'. Nice to hear. Yeah, I left large, square rooms a long time ago; internal walls ftw. I also like to build the separate buildings as if they had been built over time and come together at odd / natural angles. And avoid repeated textures at all costs.
      I have 4 blueprints up at the moment and 2 more settlements that I need to search for a "good" savefile for (to get all the decoration that has disappeared recently with mod additions). Once I've found those, they'll be uploaded.
  4. diskdevl
    diskdevl
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    For easy reference, you can get most (but not all) of the DDProductions83 mods from http://www.nexusmods.com/fallout4/mods/16707/?, if you don't want the full "experience" of the Cookiepocolypse mod; the craftable support pillars are in there for example.
    1. DrSPH
      DrSPH
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      Ah thanks. I thought that he must have had a standalone version. I'll include that in my description.

      Do we know if the assets from the individual mods I've used will appear in the imported settlement if you have the All in One?
      I'll check the IDs when I get a chance, but if someone knows now, it'll be much quicker.
    2. TheAntiPope
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      i have the all in one mod and the assets from the individual mods dont appear
    3. DrSPH
      DrSPH
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      Thanks Atli_Man. That's a shame. I may switch to the all-in-one before I build another settlement then. I'll also see if I can get permission to include the originals as optional downloads for those that don't have them, no promises that I will.
    4. TheAntiPope
      TheAntiPope
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      Alright but ether way this is a awesome settlement and i want to try the castel one but it will be missing important stuff so i will wait
    5. DrSPH
      DrSPH
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      Thanks. We will have to see, I've sent DDProd' a message on YT to request permission to upload his .esp files.
    6. TheAntiPope
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      alright cool man
  5. Kreyd
    Kreyd
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    This is very well done, probably the best settlement atm

    But the huge rampart all arround is totaly immersiv breaking for me, i wish you reword that a bit with something more junky.
    Because it look like too much a fortress imo.
    1. DrSPH
      DrSPH
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      Thanks Kreyd.

      I know what you mean about the rampart. But they were the basis of what I built this settlement on; I found them in the menu and wanted to do something with them.

      As the majority of the buildings are built inside those foundation pieces, you could remove them fairly easily and surround the settlement with whatever you want. There's only a couple of places that would require foundations built down to the ground.

      That's one of the great things about the Transfer settlements mod; take a settlement that's been built and keep the bits you like, replace the bits you don't and finish with the "perfect" settlement. It's your's, do with it what you want.

      And post pictures here if you do.
  6. Hairballtea
    Hairballtea
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    Downloaded so that I can endorse as I love what you have done, I went for the SOE route myself and turned it into a pre war military logistic station or at least my take on one leaving the track free as if a ghost train may some day come through again and giving it a platform on both side's, I disabled the tower and replaced it with a home maker fixed version of it and built a stonking great wall around the site, warehouse's converted into lodging's for my settlers and used place anywhere to compact the crop's a little unrealistically but to give me the necessary resources in a smaller space so I cheated but you have not and your settlement is both more realistic and also far more alive than mine, very nice work.


    You know I was reading your use of the set scale command, I always use it to make my characters either slightly smaller or slightly larger depending on gender but you mentioned the lion and I thought of something there, lion's as guardian Sphinx with laser turret's for eye's (if I can use place anywhere to put a bubble turret on the eye's of one and see how it look's - sphinx shooting laser beams from it's eye's, have to experiment on scale, set scale 10 perhaps or even 100), if you had not mentioned using it on static object's I probably would not have had that thought so thank you.

    There are many settlement's being shared now but your's is one that has personality, character and it feel's alive in the video which make's this one of the great's in my estimation.
    1. DrSPH
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      Thanks Labtech. Very nice to hear.
      Your's sounds nice too.
      As for fitting the crops in, there's cheating and then there's cheating. Sometimes it's necessary to get around some of the game limitations.
      I left the farm pretty much as it was and built around it, but then I didn't move many people into Oberland (10 or 11 settlers) so I didn't need to cram in more food to feed 20-30 settlers.

      I like building the various buildings at angles to each other and then creating multiple paths around the settlement. I've taken this to a whole new level in my Castle build...

      The only thing with "setscale" is the object keeps it's original hitbox/navmesh. So shrinking large things means you can't get close to where it appears to be, and I assume enlarging them means you can walk inside them. It's not ideal in either case, but works for the look of it.

      Yeah, it's the hot new thing to be sharing settlements. I thought I'd jump on board early to ensure I get some views.
      However, once I've shared the next couple, I have 2 more that need redecorating and then there won't be another one until I've built it (and that takes quite a while).