the creator left nexus all together as nexus won't allow people to opt out of modpacks, as a result he's moved over to bethesda.net and all his stuff is there under the name CrayonKit.
I downloaded this for a new play-thru and it's terrific. Fusebox is hidden by its author, which may explain my wiring problems, but I have Crimsonrider's resources and that was a good substitute without much work. I love the crowded layout, and there is still room for me to add things to the dock area. Endorsed.
Yes, absolutely. We need more of this in Fallout 4. This is what Fallout is about, not green acres or perfectly preserved buildings. Rebuilding a town or settlement using the area around it. Love this mod because it does remind me of Junk Town as well.
Would love to see you do this as a new town entirely, not on a settlement. I believe if new towns were introduced to Fallout 4 it would become the saving grace this game desperately requires. Perhaps as simple as player housing inside or a place for other modders to expand upon. Nonetheless, this is brilliantly laid out and a permanent addition to my game.
I agree with that you did a great job with this mod but ihave a bit o a problem. One orange wagon next to bar is missing it's wrongly imported. Isthere a way to fix this missing wagon?
Functional Display has A LOT of bugs currently...is it fine if I skipped on Functional Display?? Just got back to FO4 modding, just need a refresher. Thanks mate!
...also the Generator - Fusebox?? Reading the comments on said mod, it still has some issues (like CTD)..is it fine DL'ing it w/ its current state?? Sorry for asking a lot of question.
This is an outstanding piece of work. As others had said before, immersive, believable and well thought out.
The only caveat I have about downloading it has nothing to do with your (bammitchels) work, but rather the original limitations of the space - namely the boarded up buildings. Egret Tours is second only to as Jamaica Plains for plopping inexplicably unusable space into the middle of a settlement. Why why WHY, Bethesda? Do you honestly want us to believe that our settlers would rather squat in a death trap with no roof and a collapsing second story than go into one of the structurally sound buildings next door? Really?
There is a mod here that opens up these buildings (http://www.nexusmods.com/fallout4/mods/17011/?) and also repairs the main space. I'd love to have my cake and eat it too, but I'm guessing that these two mods would not play well together. Ach well.
Does anyone have any suggestions about the best way to open those spaces up myself and make them usable with this blueprint?
33 comments
One orange wagon next to bar is missing it's wrongly imported. Isthere a way to fix this missing wagon?
The only caveat I have about downloading it has nothing to do with your (bammitchels) work, but rather the original limitations of the space - namely the boarded up buildings. Egret Tours is second only to as Jamaica Plains for plopping inexplicably unusable space into the middle of a settlement. Why why WHY, Bethesda? Do you honestly want us to believe that our settlers would rather squat in a death trap with no roof and a collapsing second story than go into one of the structurally sound buildings next door? Really?
There is a mod here that opens up these buildings (http://www.nexusmods.com/fallout4/mods/17011/?) and also repairs the main space. I'd love to have my cake and eat it too, but I'm guessing that these two mods would not play well together. Ach well.
Does anyone have any suggestions about the best way to open those spaces up myself and make them usable with this blueprint?