Installed both Crimsomrider's 7.7 version and this patch and on my latest run of FO4 quite a few items are missing. Most of it is there, but things like the 'medication' chair (lookalike of the chair Cait uses to get rid of her addiction) and a secretary's/receptionist's desk set (not the Vault 88 one) to which a settler can be assigned isn't there. I hope I don't remember wrong and that the items I'm looking for do indeed belong to Crimsomrider's Unique Furniture mod.
Everything's missing for me, SKE is pretty outdated method after all, i only still have it because i'm worried i would break my workshop menu if removed.
I've used the patch before and all was A-okay. I have a few mods for SKE that I still use and they all work fine. Just this patch seems to get borked. I re-installed the Unique Furniture the regular way and all items are there now, alas, of course, in the vanilla 'Special' menu.
And SKE isn't an outdated method. It's the proper way to extend keywords for the game. If anything is outdated it's the version of SKE which is for v1.6.3 of FO4.
Best to only install Crimsomrider's updates after the patch has been updated. I mean, it's not a matter of life and death when you use the old version a few days longer. After all, it works, doesn't it? I realize your posts are almost three years old. Hey, three years from now, mine will also be three years old.
Crimsomrider's is in a series of update , it's hard to follow when there is an update per day. it's been 5 days in a row that I redo the patch, I start to be sickening I confess. I would do Saturday or maybe this night
Ran into a strange issue with your patch. The Bramin Feeder disappears from the Resources/Miscellaneous menu. If I remove it, it comes back. If I add the patch back in, then it disappears. Other than that, it works fine and it takes some of the load off my workshop menu.
yes really strange, I really do not see why this affects the Resources/Miscellaneous menu .
Have you tried to see with FO4Edit if something is wrong, http://www.nexusmods.com/fallout4/mods/2737/? Fallout4.esm/Constructible Object/workshop_co_BrahmineFeedTrough .
I ran into the same weird bug/glitch a couple of weeks ago in Far Harbor but after panicking a bit it came back on its own after a few hours in-game.
But i never thought that could be related to this patch since it happens way after i had it updated, in fact i never had Crimsomrider's items in the Resources/Misc menu as i installed her Mod with amaeli's patches since day one.
Couldn't find anything wrong in FO4Edit, thought it might have been related to Real Troughs by the great fadingsignal (the only thing related i could think of), but that wasn't the case neither. I haven't got a clue why it was gone & how it came back, but it just did with this patch installed and untouched.
Just thought i'd try to provide some experience sharing, kind of.
By the way it's "workshop_co_BrahminFeedTrough" without the "e" at "Brahmin", easy mistake since in french it's "Brahmine" with an "e".
I am using Real Troughs as well. Couldn't find anything amiss with FO4EDIT--but interestingly enough, the default and Fading Signal's trough re-appeared after I started a new playthrough.
Yop another of those weird Beth.'s bug we're used to maybe or else.
It's a shame you had to start a new playthrough to have them re-appeared, mine did after a few hours. i'd wish i saw your post before to tell you to wait a bit before starting a new save (if that was one of the main reason you did it).
I had a problem of the genre playing yesterday after some research I find this: ( http://fallout.wikia.com/wiki/Taffington_boathouse ) In the southernmost part of the settlement, some workshop items, such as the food and drink vendor stores and brahmin feed trough, may not appear, or appear disabled, in the workshop menu. It's still possible to create them by selecting the item before entering this section, but they may not function correctly. This also happen in other settlement. If this happens you check in other colony
Can confirm, this weird bug happens in the south end of the Taffington Boathouse. Pretty weird.If you go into workshop mode elsewhere in the settlement, select the feeder, and then walk down to the south end, you can then place it.
45 comments
Busy Settler : http://www.nexusmods...t4/mods/22405/?
Housekeeping - Scavenging Deluxe : http://www.nexusmods...t4/mods/22356/?
Renovated Furniture : http://www.nexusmods...t4/mods/22354/?
Settlement Garage Sale : http://www.nexusmods...t4/mods/22513/?
Lore Friendly Flag Pack : http://www.nexusmods...ut4/mods/22520?
Graffiti 2 Electric Boogaloo : http://www.nexusmods...t4/mods/22592/?
Crimsomrider's Unique Furniture : http://www.nexusmods.com/fallout4/mods/22641/?
My Item sorting :
iko-tags EN : http://www.nexusmods...t4/mods/17148/?
iko-tags FR : http://www.nexusmods...t4/mods/13123/?
And SKE isn't an outdated method. It's the proper way to extend keywords for the game. If anything is outdated it's the version of SKE which is for v1.6.3 of FO4.
it's been 5 days in a row that I redo the patch, I start to be sickening I confess.
I would do Saturday or maybe this night
Have you tried to see with FO4Edit if something is wrong, http://www.nexusmods.com/fallout4/mods/2737/? Fallout4.esm/Constructible Object/workshop_co_BrahmineFeedTrough .
But i never thought that could be related to this patch since it happens way after i had it updated, in fact i never had Crimsomrider's items in the Resources/Misc menu as i installed her Mod with amaeli's patches since day one.
Couldn't find anything wrong in FO4Edit, thought it might have been related to Real Troughs by the great fadingsignal (the only thing related i could think of), but that wasn't the case neither.
I haven't got a clue why it was gone & how it came back, but it just did with this patch installed and untouched.
Just thought i'd try to provide some experience sharing, kind of.
By the way it's "workshop_co_BrahminFeedTrough" without the "e" at "Brahmin", easy mistake since in french it's "Brahmine" with an "e".
Go figure...
It's a shame you had to start a new playthrough to have them re-appeared, mine did after a few hours.
i'd wish i saw your post before to tell you to wait a bit before starting a new save
(if that was one of the main reason you did it).
Sorry i was a bit late on that one.