Commonwealth Alcatraz (Spectacle Island - Vanilla) by mayaterror
Fallout 4 » Transfer Settlement Blueprints
Added: 11/03/2017 - 10:24PM
Updated: 03/07/2017 - 12:37AM

58 Endorsements

1.1 Latest version

727 Unique D/Ls

1,332 Total D/Ls

12,902 Total Views

Uploaded by mayaterror


Last updated at 0:37, 3 Jul 2017 Uploaded at 22:24, 11 Mar 2017

Version 1.1 is here!

Updated version fully compatible with Transfer Settlements 1.41 - no more manually re-connecting the power!

In the Pre-War era, Spectacle Island was the site of a maximum-security prison where only the most hardened criminals were sent to live out their days doing hard labor on an isolated island. In the present day, the prison has been reclaimed and converted into one of the most secure settlements in the Commonwealth.


  • Created completely with vanilla/DLC assets - no mods required!
  • Enclosed crop-growing area for protected food production
  • Protected water purifiers for worry-free water farming
  • Single entry/exit point with powered door
  • Prison-style dormitory area with beds for 20 settlers
  • Mess hall & recreation area
  • Workshop area with all crafting stations
  • Clinic complete with beds and waiting area
  • Commissary area with all shop types
  • Boiler room fight club for both humans and monsters
  • Balcony areas protected by turrets
  • Dual guard towers with sniping platforms connected by catwalk
  • Insane carnage with frequent settlement defense combat when creatures are held in traps



Prior to installation, be sure to have all required DLC installed. In addition, you should already have F4SE, HUDFramework, and Transfer Settlements - Shareable Settlement Blueprints installed.

NMM Install Instructions:
Download with manager and install.

Manual Install Instructions:
Download and unzip to C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data


  • The settlement alert siren may be active after import.  Just run up to the top of the structure and turn it off.

  • The boiler room/fight club has traps for Gunners, Super Mutants, Mirelurks, and Deathclaws in addition to Red/Blue team pads for settlers.  All traps are controlled by switches on the wall in the boiler room.  Settlement attacks will greatly increase if you keep creatures trapped.  That's when this settlement shines - it's a blast to defend.

  • The wiring in this build is super-insane, particularly in the boiler room. You are advised to proceed very carefully in order to avoid breaking it should you choose to further modify the settlement.

  • The powered doors are controlled by a switch on the outside and a pressure plate on the inside.  The outside switch must be off for the doors to close.

  • When the import is complete, in order to restore navmeshing/settler pathing, proper crop functions, and make the settlement work as it should, you must save your game and then load the save. Then travel away from the settlement and either wait, sleep, or pass time in the game doing other things. When you save the first time after import, it is possible that it may take several minutes and your game will seem like it's frozen. If this happens, it's not frozen, just let it do its thing. This is a one-time thing. CDante, the mod author of Transfer Settlements , also strongly recommends that you not attempt to build or modify parts of the settlement until you've completed the save/load/wait procedure.


This settlement installs to blueprint slot 2 by default. If you want it in a different slot then navigate to C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints\2 and manually move the .json file into an empty folder named with a number 1-10 in C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints . If you already have another blueprint in slot 2 then you are advised to delete or move one of the two files.


All of my settlement blueprints are updated for Transfer Settlements 1.41, which means power connections will work automatically!

Boston Airport Forward Command Center

Longfellow's Lighthouse

Vault 88 by Mayaterror

Dalton Station (Dalton's Farm)

Visitors Unwelcome Center

Echo Lake Redoubt & Grille

Red Rocket Clubhouse


Please refer to my Vault 88 settlement page for troubleshooting advice