I liked the idea, but that isn't how radiation works. It's juddering around so much at a atomic level, that it emits radio waves. As it naturally decays it breaks apart, and throws off particles. If you have enough of the element in a refined or pure form, it's unavoidable that one of those particles collides with the nucleus of another atom. Just imagine all the meteorites that collide with Earth, we have gravity helping it, still space is pretty big, what are the odds, actually it might be more like a comet that collides with Earth. You know it came from so far out that it would take us 40 years to start getting close to where it came from. But if you took the amount of space between here and there, and squeezed the hell out of it, then compressed it, pressurized that, and jumped up an down on it. Same effect, critical mass, unavoidable, more probable, ect. Because it's naturally breaking apart on an atomic level, sending particles flying in random directions at the speed of light probably. I guess you took off the Geiger counter, *ahem* THAT WAS ATTACHED TO YOUR ARM! LOL Ha Hah!Ha Hah Hah Hah...
Yeah, well aware of this (it bugged me too). The same complaint can be made for the potted meat in game. How do I have this device that tells me the stats of everything I pick up, but it misses some things? My logic was this: All the prewar food got exposed to radiation, but some more than others. I can either make duplicate cans of Cram with different amounts of radiation and replace 10% of the cans hand placed in the world or I can make a tiny edit on one can and approximate the scenario.
Though as a side effect, this improves gameplay. If I made high rad variants of foods, players would identify and toss them. But with this mod's effect you get this low stakes Russian Roulette game every time you choose to eat prewar food.
Also frustrating is the game's mechanic that cooking food magically removes all radiation. What?
The thing is, irradiating packaged food would probably do more good than harm.
I've been thinking since late November 2015 about making a mod that reverses the situation - pre-war foods would be clean, and stuff living in the wasteland would be variously radioactive. That would seem to make much (much) more physical sense, and it would make salvaged snack cakes more valuable and exciting than a mutant potato. Pre-war foods ought to be treasures.
I think it boils down to whether you are working with game logic or real world logic. The radiation of Fallout generally doesn't behave like real world radiation, but it works well as a measure of quality for foods. Better quality foods have a higher health to rad ratio and have to be crafted. Lower quality foods should be so bad that you only eat them out of desperation.
From a game balance perspective packaged food is cheap, common loot that offers low healing properties. If you were to increase their value and make them a good food choice it would require changing a lot more data. Also, how would you change the stats of intact pre war foods? I don't think it is a bad idea, but I think it would be a lot of work to get it balanced right.
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Though as a side effect, this improves gameplay. If I made high rad variants of foods, players would identify and toss them. But with this mod's effect you get this low stakes Russian Roulette game every time you choose to eat prewar food.
Also frustrating is the game's mechanic that cooking food magically removes all radiation. What?
I've been thinking since late November 2015 about making a mod that reverses the situation - pre-war foods would be clean, and stuff living in the wasteland would be variously radioactive. That would seem to make much (much) more physical sense, and it would make salvaged snack cakes more valuable and exciting than a mutant potato. Pre-war foods ought to be treasures.
From a game balance perspective packaged food is cheap, common loot that offers low healing properties. If you were to increase their value and make them a good food choice it would require changing a lot more data. Also, how would you change the stats of intact pre war foods? I don't think it is a bad idea, but I think it would be a lot of work to get it balanced right.