This page was last updated on 25 April 2025, 2:51PM
Changelogs
Version 3.5
-Adjusted a small amount of navmesh that kind of bugged me in the fo edit logs. Even though it wasn't a cause for concern it annoyed me.
-Got rid of the fo-mod. Because, well, we don't know how often fallout will be updating. It's more of a hassle.
-I left the older version under old version in case anyone wants to play this on pre-gen.
Version 3.4.3.1
- Added an optional mod for expanding the Starlight-Diner Build Area.. Resized a couple of build area boxes to make scraping and build editing possible when used with other mods like Scrap & Place.
Version 3.4.3
-Critical Update for: [Skeleton Remover]. Fixed skeletons as not appearing to have been removed. For some reason the program didn't save the file on last edit, and reverted the skeletons back to basic status. I have corrected this, and tested in my play-through.
Version 3.4.2
-Added new tab under fomod to implement the feature to build on the diner roof.
-Changes values under Collision via Edit Base values for Parent Static objects:
*DinerCorner01- added value WorkkshopStackableItem
*DinerWallStraight01-added value WorkshopStackableItem
*DriveinBrokenWing01-added value WorshopStackableItem
Version 3.4.1
-Hot fixed fomod to ensure options for people that need to keep it off in a serious playthrough save. This will also be great for people that have other preculling options at their disposal. So the 'none' feature now is there.
-Added fomod Acknowledgements tab. Thank you for your support!
Version 3.4
Everything has now changed. All files are now part of a FOMOD to let users pick and choose what they want, and do not want in their game. The Wing is mandatory, door is options, skeleton removal is optional, and even now has an optional map marker.
-SAFF_SLDL now has PRECOMBINED PREVISE Support! Enjoy the mod without he hassled of disabling combines as it was meant to be with less lag!!
Version 3.3
-Updated all files for Feb 2022, and validated files. Also updated my "gamer/mod" author handle. -Added addon skeleton fix. 1.0.
Version 3.2
Changed the name of the whole file series to Simply A Few Fixes (For Starlight Drive-In), and there will no longer be a quick NMM link. There will be several individual addons that compliment eachother:
1.
Starlight Drive In- Simply A Wing Fix
-Changed the last of the esp file to reflect esp not esp.esp. It was annoying me, lol.
2.
Starlight Drive In-Simply A Door Fix.
-Deleted that annoying board that was in the Drive In.
-Deleted ground floor door.
-Deleted the Trigger/bomb combo that was in there.
-Added Diner Door where Wooden Board was.
-Added Diner Door where Old diner door was. (did this for color matching)
-Added Novice lock-pick skill to both new doors.
-Used FO4edit to clean, and expect no future updates for this main particular main file.
Version 3.1
Cleaned it with FO4Edit, and that's all. : )
Version 3.0
-Resized outer supports on both wings to match, and that way the exterior supports will now hit the ground when removing leaves/clutter.
-Fixed moss not aligning to remade broken wing. Now should look good for those who use heavy moss mods. I know moss looks awesome with a few. :)
-Fixed Workshop Compatibility. Workshop items can now be placed on wing! This was done simply by editing the obstacles variables to match other wing elements via script "as already a standard." If there are any other broken wings over the rest of the Commonwealth this make them workshop friendly if there is a settlement there. I know of none at the moment. I don't think there is another. In other words this edits the main broken wing components. I put this here, so that if someone was using the assets of a broken wing (in their mods), that, they would know this ahead of time. Nothing more.
-Added a few duplicate moss to match up the theme. For more atmosphere. Again via random moss modifications.
-Added extra concrete support on the "fixed" wing with new curb effect. It's really just duplicate resize of concrete and lifted. Nothing fancy. Also, hardly noticable.
Version 2.0
-Fixed a floater issue. It no longer exists.
-Turned around the junk cars to make more sense.
Version 1.0
-Lifted the wing into place. It's a little uneven, but this was on purpose to keep it looking worn.
-Deleted the outer hub on the other wing that didn't need a lift. It was pointless, and needed no tweaking to work for compatibility. It even looks cooler now!
-Remeshed all of the Nav's around, on top, and under the wing. It is perfectly functional, as I had build a ladder and had Piper give it a test drive.
-Moved the cars under the wing onto the "drive about" to make it a little spacious. For those who like to keep some models on their settlement, I found this to be nice looking. You know, instead of annoying clutter pile up.
-The changes are pretty much on the screenshot on the main file page. Enjoy!