Fallout 4

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mayhew2070

Uploaded by

mayhew2070

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About this mod

"Argh! These darned obstacles are in my way. I just want to get around this building, and build around stuff without this static! Ugh... Why can't I move them?", asked you... Blue.

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Changelogs
S.A.F.F aka Simply a Few Fixes
Starlight Drive In

Updated 12/19/2023
Tested 3/19/24

*New optional file for larger build and scrap.
*Confirmed Compatibility with Sim Settlements 2.



Main File - FoMod


Starlight Drive-In Simply A Wing Fix

-With this tweak (fully navmeshed) you can now build around Starlight Drive-In without that annoying broken wing. I only edited the wing to stand up, fix the supports, and deleted only one asset. A hub on the unbroken wing. It didn't have any use, so what's the harm? This is my first ever Fo4 mod, as I usually work on Skyrim modification.


Starlight Drive-In Simply A Door Fix
-With this tweak (fully tested) you can now have the two matching doors without having to make them yourself. This was upon request by a person wanting the tweak early in this mods' life. It deletes the trigger/bomb mechanism, and replaces both ground floor doors with Novice skill diner doors. They both open outward and to the south of the Drive. In a way I think they compliment Sanctuary, as Sanctuary has blue/yellow buildings. Hence, the yellow doors, lol.

Starlight Drive-In Skeleton Remover
-With this tweak you will see four skeletons disappear from your Drive-In. Sure there are a lot of removers/alternatives out there, but I am a man of my word, and this was implemented upon request for maximum compatibility. 

Starlight Drive-In Easy Teleport
-Now get in the game faster with a "revealed" map marker to get straight to the Drive -In!!

Starlight
Drive-In Collision Adjuster
-You are now able to build on the diner.

Previs Options 
(Not for use with other precombines that alter the area)
-
For a long time this mod depended with disabling precombines so you wouldn't need to see that arrogant flicker of surrounding graphical error. I did me some self schooling, and behold this has been resolved!  Now YOU DO NOT NEED TO disable precombines. Keep them on to ensure ultimate smoothness!! Also, do not use with any other previs or precombines that alter the starlight drive-in area. 




Optional File:
Simply a Few Fixes - Starlight Expander (Not for use with things that alter workshops build areas)
-Gives you the ability to scrap and build just a little over the build area. The build area  color wall has not been touched for player reference to vanilla assets. I created this because I wanted something simple in my game. To edit some transfer settlements mods that were overlapping the build area. This file is an optional file, and you do not need the main file to utilize it. This is a great addition to other mods like Scrap, and Place.. 




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Notes:
*Navmeshed, and tested with many npc in the game. You will not find a standard incompatibility in my mods, well, unless of course I die, or go to the poor house.
*No DLC needed, but DLC friendly. Mods will be updated to let you know if they do need DLC (as they come along).
*You have my permission to port this to XboX or PS. :) All's welcome! All's welcome!


 This started as one singular fix, and upon many requests I am moving this project forward to add more main file fixes. This will help tweak player settlements to a new customized standard. Sure there scrap mods, and such.... This is for people that don't want to go through, and use extra tools to scrap. Saving time. I use the latest LOOT to quick check mods for compatibility notes. I use Fo4edit to clean all of my mods.







Check out other
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When other mods unintentionally break your Vault 81 experience this mod here is here to help. Get your Curie on!!

~ thanks, and enjoy your game! ~