Good work finding this setting. I was looking for it and it's not in the CK.
However, I think it's more accurate to say this mod changes a game setting. It really does not edit or add any scripts. In fact anyone can do this without loading an esp from the console by typing:
setgs fDetectionViewCone 140.0
You could then alter the number to test different results.
If you want it to run automatically when you start the game you could just create an autoexec.txt in your fallout4 folder and put this command in it. Then add the line below to your [General] section of your fallout4Custom.ini file to run the commands in your autoexec.txt on startup. You can put lots of setgs commands in that file. This will save you from having another .esp in your load order.
There are lots of good game settings (setgs) commands you could dump into that file. Like speeding up the draw speed of terminals: setgs iTerminalDisplayRate 6000
Most legit setgs commands will work from the autoexec.txt. Some won't since the autoexec.txt runs BEFORE you load your save. So any setting baked into the save or set by the game engine after the save is loaded will be overwritten by the save or engine. "set timescale to 10" for instance won't work from an autoexec.txt.
mhmm that's what I've been doing for a while, I just prefer the .ESP method. the setting is actually in the CK, that's how I made the .esp but most people didn't know how to do that and I have friends who don't want to use the console setting, so I through together a quick esp
The limit is 255 esp/esm files. There are a lot of mods that boil down to simple Game Setting edits so for people that get near the limit they have to start thinking about which esp slots are worth it and which ones are not. Having an alternative to an esp when you are near the limit is valuable. I also like the ease of adjusting the settings by editing a txt file rather than loading and unloading different esp files.
This is not to take away from the value of this mod. I still downloaded and endorsed. And for many who don't get near the limit an esp is great.
ESP/ESM limit. https://goo.gl/s70epk Also once you see the pattern in the way ids are assigned you will see why there is a limit on the plugins.
This mod is only 1 number. Put that in ANY esp and you don't need this ESP. If you flag this ESP as ESL you don't use an ESP slot. In 20 seconds you can use this mod with a 255 ESP load order. You can merge hundreds of mods into 1 esp. You can have over 2000 esl files in a load order. If you plan to run a startup command just for this you should learn more and mod better. I was sloppy and didn't know it. I lost a year of modding. I deleted the next year of modding because it was too buggy to fix. Now I am over 2 years without issues.
POPULAR METHOD Trust a mod manager, mod authors, and patches to create a 300 mod game with no issues. (now that is funny)
If you don't look at your mods you don't see the issues. If you don't see the issues you live with them and waste hours trying to solve them when they appear. FO4Edit and a few clicks can show you everything, clean everything, fix almost everything, and let you have 2000 mods with no issues. I refuse to add issues to my game. If I don't mostly know what I am doing to my game I don't do it and go to the next mod. The 255 limit issue is an ignorance issue only. I had it and I am happy to help if you ask.
Like the concept of this mod but it can be a bit too unrealistic. The default 190 fov is just bad. I feel the 180 is the sweet spot. npcs aren't totally oblivious to gun shots happening nearby. All the other fov options, you'll encounter this a lot. For example someone getting shot right next to them, and they won't react to it.
Would it be possible to do something like giving NPCs a gradually decreasing cone of vision ? So for example between 190 and 160 degrees they would only detect you if you're close while having an increased range between 120-0.
Thank you for this. I will use the setting in my autoexec (thanks for reminding me angryglock, already use that for sandbox settings) but have manually downloaded so that I can endorse itmemav for finding the setting and publishing the mod.
This should have way more endorsements than it has, such a useful idea!
In theory, could you apply this same scripting but have it target the player FOV? So people could change their FOV on the fly with a UI setting, rather than a console command or .ini edit?
When the Script Extender comes out and things are ironed out, we'll surely get a big metamod a la MCM that will allow us to change those settings via an ingame menu.
51 comments
However, I think it's more accurate to say this mod changes a game setting. It really does not edit or add any scripts. In fact anyone can do this without loading an esp from the console by typing:
setgs fDetectionViewCone 140.0
You could then alter the number to test different results.
If you want it to run automatically when you start the game you could just create an autoexec.txt in your fallout4 folder and put this command in it. Then add the line below to your [General] section of your fallout4Custom.ini file to run the commands in your autoexec.txt on startup. You can put lots of setgs commands in that file. This will save you from having another .esp in your load order.
Fallout4Custom.ini
[General]
sStartingConsoleCommand=bat autoexec
There are lots of good game settings (setgs) commands you could dump into that file. Like speeding up the draw speed of terminals:
setgs iTerminalDisplayRate 6000
Most legit setgs commands will work from the autoexec.txt. Some won't since the autoexec.txt runs BEFORE you load your save. So any setting baked into the save or set by the game engine after the save is loaded will be overwritten by the save or engine. "set timescale to 10" for instance won't work from an autoexec.txt.
This is not to take away from the value of this mod. I still downloaded and endorsed. And for many who don't get near the limit an esp is great.
ESP/ESM limit.
https://goo.gl/s70epk
Also once you see the pattern in the way ids are assigned you will see why there is a limit on the plugins.
You saved me an ESP
This mod is only 1 number. Put that in ANY esp and you don't need this ESP. If you flag this ESP as ESL you don't use an ESP slot. In 20 seconds you can use this mod with a 255 ESP load order. You can merge hundreds of mods into 1 esp. You can have over 2000 esl files in a load order. If you plan to run a startup command just for this you should learn more and mod better. I was sloppy and didn't know it. I lost a year of modding. I deleted the next year of modding because it was too buggy to fix. Now I am over 2 years without issues.
POPULAR METHOD
Trust a mod manager, mod authors, and patches to create a 300 mod game with no issues. (now that is funny)
If you don't look at your mods you don't see the issues. If you don't see the issues you live with them and waste hours trying to solve them when they appear. FO4Edit and a few clicks can show you everything, clean everything, fix almost everything, and let you have 2000 mods with no issues. I refuse to add issues to my game. If I don't mostly know what I am doing to my game I don't do it and go to the next mod. The 255 limit issue is an ignorance issue only. I had it and I am happy to help if you ask.
Okay then
Day time -- 180
Night time -- 120/140
Also I noticed that your scale is a bit off by logic.
So for example between 190 and 160 degrees they would only detect you if you're close while having an increased range between 120-0.
I will use the setting in my autoexec (thanks for reminding me angryglock, already use that for sandbox settings)
but have manually downloaded so that I can endorse itmemav for finding the setting and publishing the mod.
This should have way more endorsements than it has, such a useful idea!