Fallout 4
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itmemav

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itmemav

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51 comments

  1. angryglock
    angryglock
    • premium
    • 133 kudos
    Good work finding this setting. I was looking for it and it's not in the CK.

    However, I think it's more accurate to say this mod changes a game setting. It really does not edit or add any scripts. In fact anyone can do this without loading an esp from the console by typing:

    setgs fDetectionViewCone 140.0

    You could then alter the number to test different results.

    If you want it to run automatically when you start the game you could just create an autoexec.txt in your fallout4 folder and put this command in it. Then add the line below to your [General] section of your fallout4Custom.ini file to run the commands in your autoexec.txt on startup. You can put lots of setgs commands in that file. This will save you from having another .esp in your load order.

    Fallout4Custom.ini
    [General]
    sStartingConsoleCommand=bat autoexec

    There are lots of good game settings (setgs) commands you could dump into that file. Like speeding up the draw speed of terminals:
    setgs iTerminalDisplayRate 6000

    Most legit setgs commands will work from the autoexec.txt. Some won't since the autoexec.txt runs BEFORE you load your save. So any setting baked into the save or set by the game engine after the save is loaded will be overwritten by the save or engine. "set timescale to 10" for instance won't work from an autoexec.txt.




    1. FireStar999
      FireStar999
      • BANNED
      • 31 kudos
      Thanks for this , you saved me an .esp slot !
    2. itmemav
      itmemav
      • premium
      • 16 kudos
      mhmm that's what I've been doing for a while, I just prefer the .ESP method. the setting is actually in the CK, that's how I made the .esp but most people didn't know how to do that and I have friends who don't want to use the console setting, so I through together a quick esp
    3. itmemav
      itmemav
      • premium
      • 16 kudos
      weird, I've never hit a .esp limit...
    4. angryglock
      angryglock
      • premium
      • 133 kudos
      The limit is 255 esp/esm files. There are a lot of mods that boil down to simple Game Setting edits so for people that get near the limit they have to start thinking about which esp slots are worth it and which ones are not. Having an alternative to an esp when you are near the limit is valuable. I also like the ease of adjusting the settings by editing a txt file rather than loading and unloading different esp files.

      This is not to take away from the value of this mod. I still downloaded and endorsed. And for many who don't get near the limit an esp is great.

      ESP/ESM limit.
      https://goo.gl/s70epk
      Also once you see the pattern in the way ids are assigned you will see why there is a limit on the plugins.
    5. Dbag27
      Dbag27
      • member
      • 1 kudos
      Thank you so much! I love this mod! And I am also willing to save one slot!
    6. Dbag27
      Dbag27
      • member
      • 1 kudos
      Nice mod! Really good idea!
    7. WhiteCat555
      WhiteCat555
      • supporter
      • 5 kudos
      Thank you so much, Angryglock.

      You saved me an ESP
    8. PHANTOMHATE
      PHANTOMHATE
      • supporter
      • 66 kudos
      SLOPPY. If you can't fit this ESP you should read

      This mod is only 1 number. Put that in ANY esp and you don't need this ESP. If you flag this ESP as ESL you don't use an ESP slot. In 20 seconds you can use this mod with a 255 ESP load order. You can merge hundreds of mods into 1 esp. You can have over 2000 esl files in a load order. If you plan to run a startup command just for this you should learn more and mod better. I was sloppy and didn't know it. I lost a year of modding. I deleted the next year of modding because it was too buggy to fix. Now I am over 2 years without issues.

      POPULAR METHOD
      Trust a mod manager, mod authors, and patches to create a 300 mod game with no issues. (now that is funny)

      If you don't look at your mods you don't see the issues. If you don't see the issues you live with them and waste hours trying to solve them when they appear. FO4Edit and a few clicks can show you everything, clean everything, fix almost everything, and let you have 2000 mods with no issues. I refuse to add issues to my game. If I don't mostly know what I am doing to my game I don't do it and go to the next mod. The 255 limit issue is an ignorance issue only. I had it and I am happy to help if you ask.
  2. daftshadow
    daftshadow
    • member
    • 4 kudos
    Like the concept of this mod but it can be a bit too unrealistic. The default 190 fov is just bad. I feel the 180 is the sweet spot. npcs aren't totally oblivious to gun shots happening nearby. All the other fov options, you'll encounter this a lot. For example someone getting shot right next to them, and they won't react to it.
  3. Greymen
    Greymen
    • supporter
    • 0 kudos
    Tags: Fair & Balanced, Unbalanced, Cheating, Lore-friendly, Not Lore-friendly

    Okay then
  4. User_5939417
    User_5939417
    • account closed
    • 0 kudos
    thank you
  5. siisyke
    siisyke
    • supporter
    • 2 kudos
    Is it possible to make it toggle between options based on time of day?

    Day time -- 180
    Night time -- 120/140

    Also I noticed that your scale is a bit off by logic.
    1. dorkusmalorkus
      dorkusmalorkus
      • account closed
      • 7 kudos
      This would be cool
    2. Gabethecow
      Gabethecow
      • member
      • 2 kudos
      I think it'd be cool too, but I doubt the author even touches this game anymore. Oh wellll.
  6. Malkadir
    Malkadir
    • member
    • 2 kudos
    Would it be possible to do something like giving NPCs a gradually decreasing cone of vision ?
    So for example between 190 and 160 degrees they would only detect you if you're close while having an increased range between 120-0.
  7. moonracer
    moonracer
    • premium
    • 182 kudos
    Just realized I've been using this mod and hadn't endorsed yet. Great idea, and thank you for making multiple options.
  8. gentester
    gentester
    • premium
    • 177 kudos
    Thank you for this.
    I will use the setting in my autoexec (thanks for reminding me angryglock, already use that for sandbox settings)
    but have manually downloaded so that I can endorse itmemav for finding the setting and publishing the mod.

    This should have way more endorsements than it has, such a useful idea!
  9. stihspid
    stihspid
    • BANNED
    • 2 kudos
    90 is empty, as in, it has nothing inside the .esp
  10. minc3meat
    minc3meat
    • premium
    • 26 kudos
    In theory, could you apply this same scripting but have it target the player FOV? So people could change their FOV on the fly with a UI setting, rather than a console command or .ini edit?
    1. xXBalthorXx
      xXBalthorXx
      • member
      • 16 kudos
      When the Script Extender comes out and things are ironed out, we'll surely get a big metamod a la MCM that will allow us to change those settings via an ingame menu.
    2. XunAmarox
      XunAmarox
      • premium
      • 281 kudos
      Hasn't F4SE been out for quite awhile now..?
    3. minc3meat
      minc3meat
      • premium
      • 26 kudos
      Yeah. Earliest F4SE release in the archive dates back to November 8th, 2016. And that's not even the first versions..