Seria genial que hubiera una opciĆ³n de configuraciĆ³n para que el sol y la luna del Widget vallan de izquierda a derecha en lugar de derecha a izquierda.
Meh. True gamers wouldn't use the Sneak Detection Indicator either - because they wouldn't know they were being spotted.....
True gamers learn how to use the tools at their disposal. iHUD, toggle Compass hotkey (because there is literally nothing else on your screen). When you want to see the in-game time - hotkey then return back to your regularly scheduled programming. It's the functional equivalent of putting a stick in the dirt and measuring the distance of the shadow......
Yeah, the ultimate option is to use the Casio Watch mod, but lets be honest here what are the odds that: a) It would survive a nuclear holocaust b) You could find a battery to operate it even if it did.....
No idea why there are bugs reported, I've been using this mod since I first downloaded it years ago, and never once have encountered any problems. The only thing that mildly bothers me is that it needs to be configured every time you start a new game, right after exiting Vault 111, but it's not that big a deal.
I ran into a small 'conflict' between FallUI Hud and Holotime 2. I understand this isn't really a conflict, but more of a fix for this issue.
I chose a sweet minimalistic layout, and the crosshair was fuschia. I was thinking about getting rid of it anyways, so turned off crosshair in game settings. Holotime would appear where I wanted it, but eventually would just go away. I finally figured out that the Holotime visibility is tied to the crosshair being turned on.
Using FallUI Hud, I was able to simply scale the crosshairs down to 1%. This effectively makes them visible but so small it doesn't even draw on screen. Holotime however, is just fine with this.
I thought I'd share this in case anyone else ran into this issue. :)
I just ran into this exact problem a few days ago - very strange!! I tried removing/re-installing but nothing worked. Vortex believes the mod is loading but it does NOT appear in the F4SE log. Very strange. EDIT - It was my fault, it seems that this happens when you start playing around with Quests - If you manually remove a main quest it automatically finishes the HoloTime_Quest and it can't be restarted.
Love the mod. I'm probably better at managing my character's sleep schedule than my own in real life thanks to this.
My only gripe would be the ability to change the default location settings. ( I probably start a new character too often) Didn't see an easy way to edit the mod. (Usually prefer X = -5, y= +10, scale 0.5, Top only, on Game time 24 hour.)
Totally agree. I installed it today and was trying to settle between HT1 & this, and while I'm sticking with this I really do wish it was easier to configure position and scale.
@Matrix, thanks for great mod. Having both real time and game time on screen is pretty cool. I love the design of the hud too.
112 comments
True gamers wouldn't use the Sneak Detection Indicator either - because they wouldn't know they were being spotted.....
True gamers learn how to use the tools at their disposal.
iHUD, toggle Compass hotkey (because there is literally nothing else on your screen).
When you want to see the in-game time - hotkey then return back to your regularly scheduled programming.
It's the functional equivalent of putting a stick in the dirt and measuring the distance of the shadow......
Yeah, the ultimate option is to use the Casio Watch mod, but lets be honest here what are the odds that:
a) It would survive a nuclear holocaust
b) You could find a battery to operate it even if it did.....
I chose a sweet minimalistic layout, and the crosshair was fuschia. I was thinking about getting rid of it anyways, so turned off crosshair in game settings. Holotime would appear where I wanted it, but eventually would just go away. I finally figured out that the Holotime visibility is tied to the crosshair being turned on.
Using FallUI Hud, I was able to simply scale the crosshairs down to 1%. This effectively makes them visible but so small it doesn't even draw on screen. Holotime however, is just fine with this.
I thought I'd share this in case anyone else ran into this issue. :)
- wtf is this ?
EDIT - It was my fault, it seems that this happens when you start playing around with Quests - If you manually remove a main quest it automatically finishes the HoloTime_Quest and it can't be restarted.
My only gripe would be the ability to change the default location settings. ( I probably start a new character too often) Didn't see an easy way to edit the mod. (Usually prefer X = -5, y= +10, scale 0.5, Top only, on Game time 24 hour.)
@Matrix, thanks for great mod. Having both real time and game time on screen is pretty cool. I love the design of the hud too.