You gonna hate me for this but after having a little chat with robboten he said : "It wouldn't be that hard to make a patch to use SKE instead of SMM. If anyone wants to make one they are free to do it! Just contact me if you do or if you have any questions how." (for people like me who don't use SMM yet, might in my next playthrough though)
So do you think you'll feel up to the task or can't be bothered (which is totally understandable) ? (I might try it myself if you don't want to, but as i'm just starting with FO4Edit it might take me a long time before i successfully make one...)
Thanks in advance for any answer you can provide !
I hope i haven't managed to put you off the idea by referring to "Vulgaires Machins", i know it's not everybody's cup of tea but i thought the coincidence was funny enough. (J'espère ne pas m'être débrouillé de t'avoir dégouté à l'idée de faire un patch pour quelqu'un qui fait référence aux "Vulgaires Machins", je sais que ce n'est pas du goût de tout le monde mais j'ai pensé que la coïncidence était relativement amusante.)
If you didn't manage to get it right/didn't have the time yet/didn't think it was worth it that's totally fine, no worries. (Si tu n'est pas arrivée à le patcher/n'as pas encore eu le temps/ne penses pas que ça vaille la peine c'est complétement OK, pas d'inquiétude.)
Hello, I tried to make the patch but I do not know what or how removed the additions made for SMM, I think it would be necessary to remake a totally different . esp . For patch usually I just change the keyword of the objects in constructible objects, but the objects are not even more in constructible object .
I think you'll have to give in and install nmm :p http://www.nexusmods.com/fallout4/mods/24204/?, It's a bit long to launch but in a short time a lot of mod will use it .
Hi Iko, Thanks so much for trying, nevermind you couldn't, at least you tried, that's real nice of you, and you gave me a tip on how to do it myself if i needed to (or wanted to try to for other Mods), so for all that here's a Kudos.
I already gave in for NMM, but for SMM i'll have to wait for my next save/playthrough.
I've got 251 active plugins (the limit being 255) -- & since i learnt how to make my own "Auto Doors" Patch, Thanks to joemitchell320 (might be on the 2nd comments page), i made a "FO4Edit Compatibility Patch" ("Other/Create Merged Patch" in FO4Edit), still got to sort out some conficts though -- and i need some room left to make a few "Conflict Winner"/"Merged Levelled List" Patches.
I agree but to be honest i don't need it that bad right now (SMM) but i'm tracking it and will definitely give it a try later on.
Since the 2.0 Housekeeping - Scavenging Deluxe does not require ske patch (Robboten : Update 2.0 - Added some more stations and made a menu. Found under resources. Requires Settlement Menu Manager to be installed! )
I am finding that a patch IS required. Because without one, the mod simply will not show up in my settlement menu at all. Since this version is out of date, it is missing a lot of the items from 2.0. The only way it will display on my menu is with this SKE patch. The settlement menu manager clearly is not a fail proof work around for menu conflicts, the SKE menu is much more reliable.
11 comments
Busy Settler : http://www.nexusmods...t4/mods/22405/?
Housekeeping - Scavenging Deluxe : http://www.nexusmods...t4/mods/22356/?
Renovated Furniture : http://www.nexusmods...t4/mods/22354/?
Settlement Garage Sale : http://www.nexusmods...t4/mods/22513/?
Lore Friendly Flag Pack : http://www.nexusmods...ut4/mods/22520?
Graffiti 2 Electric Boogaloo : http://www.nexusmods...t4/mods/22592/?
Crimsomrider's Unique Furniture : http://www.nexusmods.com/fallout4/mods/22641/?
My Item sorting :
iko-tags EN : http://www.nexusmods...t4/mods/17148/?
iko-tags FR : http://www.nexusmods...t4/mods/13123/?
"It wouldn't be that hard to make a patch to use SKE instead of SMM. If anyone wants to make one they are free to do it! Just contact me if you do or if you have any questions how." (for people like me who don't use SMM yet, might in my next playthrough though)
So do you think you'll feel up to the task or can't be bothered (which is totally understandable) ?
(I might try it myself if you don't want to, but as i'm just starting with FO4Edit it might take me a long time before i successfully make one...)
Thanks in advance for any answer you can provide !
thanks for report the typo/mistake , corrected .
Take all the time you want/need, i'm in no rush.
Whatever you succeed or not Thanks so much for trying !
Anyway i'm pretty sure you're smarter than i am and that you will (succeed)...
Good luck and you're welcome for the typo !
( An amazing coincidence i'm listening to the "Vulgaires Machins"--"Presque Sold Out" live album, i love them, music and lyrics, j'capote ! )
(J'espère ne pas m'être débrouillé de t'avoir dégouté à l'idée de faire un patch pour quelqu'un qui fait référence aux "Vulgaires Machins", je sais que ce n'est pas du goût de tout le monde mais j'ai pensé que la coïncidence était relativement amusante.)
If you didn't manage to get it right/didn't have the time yet/didn't think it was worth it that's totally fine, no worries.
(Si tu n'est pas arrivée à le patcher/n'as pas encore eu le temps/ne penses pas que ça vaille la peine c'est complétement OK, pas d'inquiétude.)
And as usual Thanks so much for your always fast update for Crimsomrider's Unique Furniture's SKE Patch !
For patch usually I just change the keyword of the objects in constructible objects, but the objects are not even more in constructible object .
I think you'll have to give in and install nmm :p http://www.nexusmods.com/fallout4/mods/24204/?,
It's a bit long to launch but in a short time a lot of mod will use it .
Thanks so much for trying, nevermind you couldn't, at least you tried, that's real nice of you, and you gave me a tip on how to do it myself if i needed to (or wanted to try to for other Mods), so for all that here's a Kudos.
I already gave in for NMM, but for SMM i'll have to wait for my next save/playthrough.
I've got 251 active plugins (the limit being 255) -- & since i learnt how to make my own "Auto Doors" Patch, Thanks to joemitchell320 (might be on the 2nd comments page), i made a "FO4Edit Compatibility Patch" ("Other/Create Merged Patch" in FO4Edit), still got to sort out some conficts though -- and i need some room left to make a few "Conflict Winner"/"Merged Levelled List" Patches.
I agree but to be honest i don't need it that bad right now (SMM) but i'm tracking it and will definitely give it a try later on.
Again Thanks for everything !!!
will there possibly be a patch for housekeeping 2.0?
Since the 2.0 Housekeeping - Scavenging Deluxe does not require ske patch
(Robboten :
Update 2.0 - Added some more stations and made a menu.
Found under resources. Requires Settlement Menu Manager to be installed! )