Mirelurk Model Fix by Kanaru00
Fallout 4 » Bug Fixes
Added: 22/02/2017 - 08:40PM
Updated: 22/02/2017 - 08:43PM

602 Endorsements

1.0 Latest version

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Uploaded by Kanaru00


Last updated at 20:43, 22 Feb 2017 Uploaded at 20:40, 22 Feb 2017


Bethesda made a small mistake when making the crab mirelurks. The UV maps of one of the parts used in the model is not set properly and it results in some kind of thick shell that blocks the gills of the mirelurk from showing. At first I believed this was intentional but after seeing many of the concept arts and the like I realized it was not intentional and they simply messed up. This fixes that problem.

The same problem happens in the Bloodrage Mirelurks found in Far Harbor, but much worse as some of the extra parts in the model use the base Mirelurk shell texture, resulting in strange brown patches on an otherwise mostly dark mirelurk. The Bloodrage fix changes the textures to the Bloodrage Mirelurk, making it fit nicely with the model and also fixes the shell covering the gills (which also used the old textures and made it stand out quite a bit).

The nukalurks from Nuka World also suffer from this problem but they use the base game model, so they should be fixed with the regular mirelurk model.

- Download the files you need, then simply open them and dump the contents into the Fallout 4 folder.

Credits to:
 - The guys who made Nifskope
 - steelfeathers for his amazing Beast Master - Creature Companion Overhaul. I wouldn't have spotted this without an army of mirelurks at my back :D
- Bethesda for Fallout 4 and Far Harbor, and for their sloppiness. This fix wouldn't exist if it wasn't for that :)

I can't believe it! The fix made it to the Hot Files! Thanks everybody for your endorsements!