Hello, I really like your mod ``modify grenades and mines``. Wold it be possible to add the sticky feature to this mod's https://www.nexusmods.com/fallout4/mods/22444 explosives too? If Possible wold you do that maybe? That wold be so great! I hope to hear from you and thanks in advance.
You'd be better off asking the author of that mod, it's not mine you see and I'd have to get permission and everything and I'm not sure it'd be worth it.
Yes, and u need modify each grenade individually what is annoying if u mess with 10-20 grenades, But when u can craft them with requirement of 3 grenades(what is more logical u just press button craft craft craft craft craft. I want make about 100 of them... and each of them individually?
Mod needs changed to crafting instead of modifying.
Hmm, I can´t modify grenades at the weapons workbench, they to not show up there. Mines work normally. I have placed your esp at the end of my load order - any ideas?
My sorting mod caused the problem, apparently it changed grenades, so that your mod did not recognize them as modifiable. But when I load your mod after the sorting mod it works - grenades are not sorted now, but this does not matter so much.
Thanks again for the great mod, now grenades are much more useful!
Excuse me I don't mean to be rude,but it says "modifyable grenades and mines" at the top of the description instead of "modifiable". As I said I don't mean to be rude I would just like to try to correct it so your mod can look as good as possible to viewers.
I trust you when you say you tried EVERYTHING, buuuuuuut
had you considered the sticky grenade dropping into the npc's inventory on sucessful hit? like you do when you pickpocket grenades into their inventories?
If that was the case, like pickpocketing, still....why don't they explode?
They have the same projectile data as railway spikes and harpoons, it's the only way to get them to stick to surfaces. But there's something about sticking to NPC's that don't let the explosion data happen. They just diffuse.
All Good Ideas ( Though I Dont Personally Like The Idea of Pulse Grenades Not Doing Damage Anymore, Maybe Make it Do a Stun Effect on Robots in an AOE that Damages and Temp Shuts Down), I Was Wondering Though if it Would Be Possible To Make C4 Like from NV with a Throwable (Grenade, Mine, Whatever) and Carry a Denotator to Choose When to explode, Possibly Making it do More Damage to Compensate for User Input?
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I really like your mod ``modify grenades and mines``. Wold it be possible to add the sticky feature to this mod's https://www.nexusmods.com/fallout4/mods/22444 explosives too?
If Possible wold you do that maybe? That wold be so great!
I hope to hear from you and thanks in advance.
Mod needs changed to crafting instead of modifying.
Mines work normally.
I have placed your esp at the end of my load order - any ideas?
Great idea, btw
But when I load your mod after the sorting mod it works - grenades are not sorted now, but this does not matter so much.
Thanks again for the great mod, now grenades are much more useful!
*Except Molotovs, you can upgrade them NOT to explode on impact.
As I said I don't mean to be rude I would just like to try to correct it so your mod can look as good as possible to viewers.
had you considered the sticky grenade dropping into the npc's inventory on sucessful hit? like you do when you pickpocket grenades into their inventories?
They have the same projectile data as railway spikes and harpoons, it's the only way to get them to stick to surfaces. But there's something about sticking to NPC's that don't let the explosion data happen. They just diffuse.