I have changed the permission settings for this mod. Anyone may use any part of this mod, make changes to this mod, fix this mod, anything...so long as you give me credit as the original author.
I no longer have time to work on mods, much less one as large as this mod turned out to be. Hopefully someone will take over and continue the mod. Thank you to everyone who used my mod and enjoyed it!
So I have reorganized how my mod is downloaded to be more use friendly and less intimidating to new users.
1. Download the Main file you want. These are the textures, meshes, and body slide data of the mod. You only need one of these and both work with either Update file. 2. Download the Update file you want. These are the .ESPs that make the mod work. You only need one of these and both work with Either Main file. 3. Download the Optional files you want. These are patches and additions to other mods to make them blend and work with my mod.
Reposting part of a comment from angryglock about ballistic weave.
"Turns out it does not break Ballistic Weave it just changes the recipes so you can't craft them unless you destroy the institute. Bold choice. I removed those edits in xedit and returned them to functioning normally. If anyone wants to do the same they are under Constructible Objects. Just delete the highlighted ones dealing with Railroad."
Could it be possible to make this compatible with the Brotherhood power armor overhaul? Like make skins for the t-45 t-51 and x-01 PA? would honestly be awesome!
I love this mod, but I think this red is too bright and feels like plastic or rubber. It feels unreal to me. A paler, less saturated red would be better.
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I no longer have time to work on mods, much less one as large as this mod turned out to be. Hopefully someone will take over and continue the mod. Thank you to everyone who used my mod and enjoyed it!
1. Download the Main file you want. These are the textures, meshes, and body slide data of the mod. You only need one of these and both work with either Update file.
2. Download the Update file you want. These are the .ESPs that make the mod work. You only need one of these and both work with Either Main file.
3. Download the Optional files you want. These are patches and additions to other mods to make them blend and work with my mod.
Coldchylde's Powerarmor Shop
(edit) oh i missed sticky message lol
"Turns out it does not break Ballistic Weave it just changes the recipes so you can't craft them unless you destroy the institute. Bold choice. I removed those edits in xedit and returned them to functioning normally. If anyone wants to do the same they are under Constructible Objects. Just delete the highlighted ones dealing with Railroad."
A paler, less saturated red would be better.