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registrator2000

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registrator2000

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  1. registrator2000
    registrator2000
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    Changelog:

    v2.0:
    - Added ability to rename any reference in the world, including people, containers, furniture, doors and more.
    - Names can be restored to original names at any point in time.

    v1.1:
    - New: Enabled ability to format names with tags (e.g. bold, italics, underlining) that was removed with official game patch v1.3.
    - New: Press TAB to cancel renaming. (1.1b)
    - Fixed: Issue with being unable to activate the Repair option on Power Armor pieces (1.1b)

    v1.0:
    - Initial release.
  2. registrator2000
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    A new game version has recently dropped for Fallout 4. Once F4SE is updated I will be kicking off an automatic build to target the new game version.

    The latest builds for all my F4SE plugins can be accessed here:
    https://ci.appveyor.com/project/reg2k/fo4-mod-manifest/branch/master/artifacts

    Please note that the version number is not automatically incremented for these builds. Check the header message on the page to identify the game version that the files are built for.

    As I have several F4SE mods it may take some time before I manage to upload the files to the Nexus (this is the bit that I can't automate!) Until then, new versions may already have been built via the automated build service, so do check there if I haven't gotten around to uploading them to the Nexus yet.
  3. Kinver
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    I just wanted to ask if anybody else has an issue with renaming npcs. The ncp is renamed but after a few seconds the name resets back to its default.

    The mods been really good. I use AFT to have some generic Raiders as companions and this mod let me rename them to feel less "Generic" and I loved it.


    I have the same thing happening, and that's even with using the override removal listed in the mod description.
     
    I'm sure it's the result of a conflict somewhere with one of the other mods I'm running that have re-naming features, but I can't be bothered to troubleshoot it.
  4. GodPhase777
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    Help... I have F4SE version 1.10.138.0 and your mod gives me a popup saying it expects version 1.10.130.0, I cant seem to fix it or find version 1.10.138.0 of F4SE... Please help...
    1. RickyTheOx
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      Maybe U have wrong F4se or Rename Anything ver. ?
      Check the link in the sticky to.

      F4se
      https://f4se.silverlock.org/
  5. Enix031798
    Enix031798
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    Can these functions be used in a script?

    And if so can anyone give examples?
  6. AimlessVagabond
    AimlessVagabond
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    I just wanted to ask if anybody else has an issue with renaming npcs. The ncp is renamed but after a few seconds the name resets back to its default.

    The mods been really good. I use AFT to have some generic Raiders as companions and this mod let me rename them to feel less "Generic" and I loved it.
  7. Hanek
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    Thank you so much for this! <3
  8. julietss
    julietss
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    Edit: fixed.
  9. jomarcaracuel1994
    jomarcaracuel1994
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    I put it inside my fkse folder.. but then I tried it out but it didn't work.... it just says "script not found" is it just me? or my procedures are wrong.
  10. ginosalieri
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    Endorse this mod god work
  11. jalswim
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    Is there a way to rename doors? I've tried the standard method and while it works, the hover over the door still says the default name.
  12. Zenworks
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    Is there any way to add spaces in between the words you enter? doing that now will result in it just not working
    1. RickyTheOx
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      Put a underline instead.
      Space can be tricky.
    2. slygeezer
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      Yes, put the entire name inside quotation marks.
    3. RickyTheOx
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      Dident think of that slygeezer
      Sometimes its just a typo.
      I sometimes forget that to, and swear on the game and when I figure it out I feel kinda stupid :P
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