simple. liberty prime laser is use liberty prime's projectile data. assaultron laser i so simply. that is super fire late haha use tools:fo4edit,Creation Kit (sry im Japanese. i can only very little Inglish. sry)
ED: Aright, gave it a test. It added 2 variants of a fully automatic Assaultron Head, the Assaultron Laser, and the Super Assaultron Laser. The former's kick was too strong to be usable, but the latter was pretty controllable.
It loses the charge-up mechanic, and loads 50 fusion cells with one reload (charge) click. Also no longer irradiates. Eats ammo like popcorn, which will be an important balancing function since Fusion Cells are notoriously hard to maintain in large numbers.
Overall, seemed powerful, but not too OP. ============== I'm getting a "The address isn’t valid" error when trying to watch the video for more information.
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None of the heads have any models, and I become unable to exit the crafting menu when creating any of the new heads at the chem bench. :/
bat I think one answer.
if you can use fo4edit or CK,you use and fix it.
and make some future.(so sry)
liberty prime laser is use liberty prime's projectile data.
assaultron laser i so simply.
that is super fire late haha
use tools:fo4edit,Creation Kit
(sry im Japanese. i can only very little Inglish. sry)
If you a download v3,U need re download!
Y?
If get gunnut4,U Can't make Salvaged Liberty Prime Head!
Can you please make a weaker version (ATK 30) with better
control.
Thank
maybe so much better.
It loses the charge-up mechanic, and loads 50 fusion cells with one reload (charge) click. Also no longer irradiates. Eats ammo like popcorn, which will be an important balancing function since Fusion Cells are notoriously hard to maintain in large numbers.
Overall, seemed powerful, but not too OP.
==============
I'm getting a "The address isn’t valid" error when trying to watch the video for more information.