Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

BacteriophageBS

Uploaded by

BacteriophageBS

Virus scan

Safe to use

29 comments

  1. potam750
    potam750
    • supporter
    • 1 kudos
    this is by no definition a take on the level of the mod I think you did a great job
    but stabbing with a sword is unwise
    you can recover easily stabbing makes you much more prone for the enemy to disarm you and it will break your sword very quickly
    even against an unarmed un armored person, you will have a much easier time slashing than stabbing
    and for an armored enemy, you will dent the armor in the best-case scenario and in the worst case you will break part of your sword
    sorry to necro
    download the mod 
    1. BacteriophageBS
      BacteriophageBS
      • premium
      • 19 kudos
      Yes, stabbing is unwise...that's why pretty much every sword in history has a sharp point and virtually every form of sword combat includes stabbing while many don't include slashing, and many swords, including both types depicted in Fallout 4, are made primarily for thrusting.  And stabbing is definitely terrible against armor, why else would every medieval text on swordfighting (and every modern test on youtube) show that slashing is incredibly ineffective against armor while thrusting works against anything short of plate (and still works against the joints of plate)?
      I have no idea where you got your information, but it's extremely wrong.  Thrusting also lets you recover faster unless your sword is stuck in your opponent.  It in no way makes it easier for someone to disarm you (again, unless it's stuck in your opponent), and no more likely to break any given blade than a cut unless that cut is extremely shallow and weak or the thrust was incredibly awkward and overpowered.  It's much, much easier to pull your blade back or move it aside during or after a thrust than with a cut of any power.  Even if you don't believe me, there are dozens of medieval fighting manuals and dozens more HEMA experts who agree with me.  Even kendo practitioners, people whose sport disallows thrusting entirely, will tell you how effective thrusting is, to the point that a shinai that can only raise a welt with a cut can straight-up kill a person with a thrust (hence why thrusting is banned).
      The edge wounds.  The point kills.
  2. SeductivePotato
    SeductivePotato
    • premium
    • 0 kudos
    Any chance you could make even faster versions, I miss how fast you could cut someone up in new vegas lmao, or could this be edited easily?
    1. BacteriophageBS
      BacteriophageBS
      • premium
      • 19 kudos
      The attack speed is limited by the animation speed.  Supposedly the "Speed" stat dictates how long it takes between swings, (I can't see any difference, so as far as I can tell that's just a lie), but beyond that, the only way to really change attack speed would be to make new animations.
      EDIT: This mod supposedly speeds up the animations somehow (but only for the player): https://www.nexusmods.com/fallout4/mods/66625
  3. cubbyman1
    cubbyman1
    • member
    • 19 kudos
    i find it so weird that bethesda got sword swinging so poorly in this game after they made skyrim lol. like it's really bad and almost not worth using weapons in this game. 

    it would have been nice to also have the option to use a shield in your left hand lol. like i could see the player scraping something and forming themselves a shield for personal protection while holding a sward or even a gun for that matter, but they just didn't ad the option in the game for whatever reason. 

    but then again bethesda are most known for adding health to enemies for higher level enemies and turning the player into a tank through perks instead of doing something maybe a bit more realistic lol. 

    starfield will probably be the exact same way. 
    1. BacteriophageBS
      BacteriophageBS
      • premium
      • 19 kudos
      Bethesda probably figured there was no reason to make melee too detailed when most players will only use guns anyway.  They (over)simplified a lot of things to appeal to a wider audience. 
      For example, FO4 uses the Skyrim engine, so it has damage types for fire, cold, and shock in the engine, but instead of using those, Bethesda created a new one, "energy," and used only that for lasers, flamers, the cryolator, etc.  This greatly simplifies things because armor only needs to protect against three kinds of damage (physical, energy, and radiation) instead of six, making balancing easier and simplifying the display in the Pip-Boy.
      However, some enemies have fire resistance in addition to energy and physical resistance, indicating that at some point they were planning to use fire damage, and the existence of cryo weapons means they probably meant to use cold, too.
      Incidentally, if you get a mod that adds those damage types to weapons, they will bypass all armor and unbalance the game because armor only stops physical and energy (and rads, sometimes), not fire, cold, and shock, and few enemies have fire resistance and none seem to have cold or shock resistance.  A lot of modders don't seem to understand this.
    2. cubbyman1
      cubbyman1
      • member
      • 19 kudos
      so i came across your mod because i was trying to find something as simple as faster swords and the possibility of having a shield for your other hand, but it just doesn't feel like it's possible for this game like it worked in skyrim, even though they are created in the same engine, it's just a striped feature that would have been nice where you can do one or the other, i know there are other mods out there like deployable shields where it's basically grenades that turn into walls of cover when thrown, but i just wanted the option to have a shield, like the player could rip a door off of a car and use that car door as a shield or maybe even rip a door off of a refrigerator and use that as a shield while wielding with either a gun or an object like a sword.

      the left hand appears to be completely useless in this game, i know when holding a gun, that left hand function is only for aiming closer look, but it could be somewhat both functions with a shield in hand. 

      but it's cool, i don't like turning the player into a tank or the NPC's turning into tanks either, there are more creative ways of turning up the difficulty that i have seen that makes the game interesting and not super unbalanced by making every NPC including the player not tanks later in the game, i wish i could find a perk system in FO4 that did this to the NPC's and to the player, but instead i have to get mods that add more combatants because i'm too tanky and so are the NPC's. there are mods that do this for the player but not the NPC's, so they are always bullet sponges. 

      now in skyrim it was like this as well, but if you wanted to play as a mage, you were highly reliant on your flesh spells to be able to fight enemies, it was probably slightly more balanced than the actual armor in the game, which is why i was somewhat happy with the mod wasteland shields, as it kind of uses lore in how they work, so you have to get the right component's to build them, and over a period of time you need to scrap them for a new one as they go bad after a while or they take too much damage, i like that they protect against bullets and radiation, the shields have their own health bar and show how low they are without the health bar through the color of the shield, it's a pretty good mod that works. 

      but anyway, i'm getting off topic lol, sorry for my large rant.
    3. BacteriophageBS
      BacteriophageBS
      • premium
      • 19 kudos
      I use Unbogus Health Ranges N' More and Unbogus Health Scaling to de-tankify the player and enemies.
      https://www.nexusmods.com/fallout4/mods/24626
      https://www.nexusmods.com/fallout4/mods/24313
      You can also adjust the damage you and enemies do with Survival Options, which I use for fine-tuning.
      https://www.nexusmods.com/fallout4/mods/14650
    4. cubbyman1
      cubbyman1
      • member
      • 19 kudos
      oh, thanks, if you didn't give me these names of these mods i wouldn't have ever known about these mods.
      i'm so used to using wording like spongy that when nexus search doesn't find what i'm looking for i believe that the mod doesn't exist. 

      in skyrim modding there were names for everything, so words like, Unbogus wouldn't have been used to look for a mod. 
    5. BacteriophageBS
      BacteriophageBS
      • premium
      • 19 kudos
      The key search term there is "health."
  4. helixravn
    helixravn
    • supporter
    • 0 kudos
    Hey thanks for the mod and using it!

    I know it’s been a few years since you released this but would you be able to make another speed option? I feel like the time in between sword swings is still a bit too slow for my liking. For example I’d like to follow up on attacks in a fast/mid pace chain attack
    1. BacteriophageBS
      BacteriophageBS
      • premium
      • 19 kudos
      That would require new animations.  The animations control the attack speed (almost) completely.
      Supposedly the "fast" "medium" "Slow" etc. modifiers control downtime between attacks, but if so it's a very small difference between them and insignificant compared to the animation speed differences.
  5. OrionDragonstar
    OrionDragonstar
    • member
    • 0 kudos
    Can You make this work for Two Handers please!
  6. ivanbqnov
    ivanbqnov
    • member
    • 13 kudos
    I'm surprised that you think that anything can be faster than 2-handed lightweight sport tool designed for speed strikes!..
  7. DoctorGhoul
    DoctorGhoul
    • member
    • 0 kudos
    Could someone please port this to Xbox I don't have any modding knowledge and I don't own a pc
  8. FlashFatman
    FlashFatman
    • member
    • 29 kudos
    Thanks for this, it is working fine. It also works with the light saber mods.
    1. dpsampson
      dpsampson
      • member
      • 12 kudos
      Don't know about the light sabers but DITTO to everything else.

      Nice, light and simple little mod, thanks!

      Now, finally, melee weapons and tactics are actually VERY playable and useable.

      Endorsed!

      Thank you so much!
  9. Hiemfire
    Hiemfire
    • supporter
    • 5 kudos
    Watched the comparison video, stabbing only?
    1. BacteriophageBS
      BacteriophageBS
      • premium
      • 19 kudos
      No, it just uses the same animations as the knives, so it's stab, slash, stab, slash.
  10. Snilf
    Snilf
    • supporter
    • 1 kudos
    Thanks