Are you still working with this mod? If so I some suggestions & comments. The bodies cannot be scarped. The plates on the shelf cannot be scrapped. In fact, there are a lot of things that cannot be scrapped. Add a way to repair everything including filter the water. An underlining quest that would repair everything would be great. The notes where great. I think it's a great mod.
Hi guys. Thanks for the reports I have been off the radar for a couple of days due to some health issues that I am still recovering from plus work. I'll get back to these issues in a couple of days and I'll let you know the status. For the workbench I am still working on a workaround but I am in no luck so far. Regarding Bernard it is still a no go as the scripting required to make it work properly does not want to act as it should and for whatever reason PS4 detects it as a new thing blocking it out. For the time being, I think that I will disable both. I have worked around the "Activate" thing, replacing textures and items... it is taking some time as I have to change each one of the items.
I can't activate the work bench it says I must kill all enemies and I can get in family valuables storage but all the containers are locked, I did pick up the keys safe key. Apart from that the mod works great. PS I play on xbox
a. Regarding the Workbench I am still working around that issue. I havent been able to figure it out just yet, Hang in there. It'll be fixed soon.
b. When you enter the room, look at the door, at the left is a keys safe. One of the keys that you pick at the bookshelf is a Keys Safe key Inside it you have all the keys that you need... Think it of a way to safeguard a copy of the keys in case someone managed to brake in the place... I tried to control the Keys safe with the Card reader next to itbut without scripts it does not work and as the mod is being made for all the platforms I had to discard the idea.
Sorry for the wall of text, but I love the mod so I care about it....
I had the same issue, and noticed that other workbenches in the shelter (all except the main one that wouldn't open, cause of "enemies nearby") were tied to sanctuary workbench. Tested this by putting 10,000 steel in sanctuary with console, and saw that the workbenches in the shelter had them too... Then I tried "SetPapyrusVar OwnedByPlayer 1" with godmode on and the workshop opened, so I could build and scrap stuff, but workshop inventory wouldn't open so I couldn't see all the fusion cores I stored in shelter workbench while in build mod; and other workbenches stop seeing sanctuary stuff too, so no more 10,000 steel I put earlier in sanctuary (I have no mods changing sanctuary or vault111)...
I think this mod also makes textures for vault 111 security gate and elevator invisible, though the gate and elevator work in game as normal.
By the way, chemistry station in shelter is out of reach cause of the big table in front of it. Maybe move the station a little to the right...
As for the custom deliverer that glitches with 10mm pistol mods; Idk what you changed about it, but maybe just put a regular deliverer instead, and use a renaming system that's already in the game if you want it to be special...
I hope this helps
This is a great mod, and a must have in combination with more difficulty mods out there; its immersive and logical that two war veterans like Nora and Nate would have such a shelter for "rainy days"... This mod should get more attention
Downloading so that I can endorse, this may provide some inspiration for your bunker as well. http://www.dailymail.co.uk/news/article-2414497/Most-luxurious-bunker--The-1970s-Cold-War-Era-Home-built-26-feet-underground.html
Thanks for the reference. I was thinking on a second mod that adds a Shelter but inside of a dome of some sort underground. Like a Hidden City or something like that. For our player I went to something a bit less scientific and more hand-made. I will merge some of the rooms to reduce the loading screen and doors and just to simplify the mod a bit. For instances, I am thinking on the Entrance, then the Storage, wether and utilities room in one big room and the nuclear shelter as another separated entity.
I wanted to create events or triggers but I am struggling on those and the scripts are an issue with the PS4 version. But I'll do my best
Thank you for downloading and supporting my mod. Typos and minor issues will be regularly fixed with each version of the mod uploaded. The mod is available both in here and Bethesda webpage. It is also available for PS4 and X1. I wanted to add more functionalities but as the PS4 forbids the use of new assets, the use of scripts is kind of out of the equation. I might create two versions for the my mods in the future if the PS4 restrictions start to restrict the mods creation. I am updating the mod a lot lately as I close the areas design plus the story design.
I hope that you enjoy playing it as much as I did creating it.
14 comments
If so I some suggestions & comments.
The bodies cannot be scarped.
The plates on the shelf cannot be scrapped.
In fact, there are a lot of things that cannot be scrapped.
Add a way to repair everything including filter the water. An underlining quest that would repair everything would be great.
The notes where great.
I think it's a great mod.
a. Regarding the Workbench I am still working around that issue. I havent been able to figure it out just yet, Hang in there. It'll be fixed soon.
b. When you enter the room, look at the door, at the left is a keys safe. One of the keys that you pick at the bookshelf is a Keys Safe key
Thanks for the support!
I had the same issue, and noticed that other workbenches in the shelter (all except the main one that wouldn't open, cause of "enemies nearby") were tied to sanctuary workbench. Tested this by putting 10,000 steel in sanctuary with console, and saw that the workbenches in the shelter had them too...
Then I tried "SetPapyrusVar OwnedByPlayer 1" with godmode on and the workshop opened, so I could build and scrap stuff, but workshop inventory wouldn't open so I couldn't see all the fusion cores I stored in shelter workbench while in build mod; and other workbenches stop seeing sanctuary stuff too, so no more 10,000 steel I put earlier in sanctuary (I have no mods changing sanctuary or vault111)...
I think this mod also makes textures for vault 111 security gate and elevator invisible, though the gate and elevator work in game as normal.
By the way, chemistry station in shelter is out of reach cause of the big table in front of it. Maybe move the station a little to the right...
As for the custom deliverer that glitches with 10mm pistol mods; Idk what you changed about it, but maybe just put a regular deliverer instead, and use a renaming system that's already in the game if you want it to be special...
I hope this helps
This is a great mod, and a must have in combination with more difficulty mods out there; its immersive and logical that two war veterans like Nora and Nate would have such a shelter for "rainy days"...
This mod should get more attention
http://www.dailymail.co.uk/news/article-2414497/Most-luxurious-bunker--The-1970s-Cold-War-Era-Home-built-26-feet-underground.html
I wanted to create events or triggers but I am struggling on those and the scripts are an issue with the PS4 version. But I'll do my best
BTW Good material! thanks!
I hope that you enjoy playing it as much as I did creating it.