This page was last updated on 28 April 2018, 11:18AM
Changelogs
Version 0.20.1
CHANGE: Abduct and Restrain perk actions removed
CHANGE: Holotape menu replaced with MCM interface
CHANGE: Perk is now toggable
CHANGE: Mod no longer requires any DLC
CHANGE: Mod no longer requires edits to any NPCS
CHANGE: Tied to the above, NPCs are now cloned leaving the original completely untouched
CHANGE: Abduction collar replaced with non-dlc asset, the "dna sequencer"
CHANGE: Abduction is now triggered when the sequencer is put into a NPCs inventory meaning any mod or way like reverse pick-pocketing enabling this will work to abduct with
CHANGE: Outfits reduced to one
NEW: Voices are now automatically detected and switched depending on the situation. NPC tagged to work as vendor or initiate radiant quests will be assigned a voice supporting this. Entering combat will switch back to their default one to enable faction specific "trashtalking"
NEW: "Set home" function, this will show the popup to assign a new settlement for the NPC in the first registry slot and then set everyone else to use it too enabling quick mass-relocations
NEW: "Summon unassigned" function, teleports all NPCs without settlement assignment to your position
FIX: Clones are now properly levelmatched to player
FIX: Clones now have their XYZ angle reset when spawning to prevent a leanment issue with the vanilla teleportscript
MISC: Sequencer is now removed/spent on successful cloning