Please Read the read me first before reporting bugs, chances are it has been answered before. KNOWN ISSUES
* Some may experience radmeter not showing the right percentage of rads. * Installing before exiting vault 111 causes pipboy open lag. Fixed by open and closing pipboy when leaving vault 111. * Using the flashlight before leaving vault 111 will break it. Fixed by open and closing pipboy when leaving vault 111.
* Some outfits have rolled up/missing sleeves where pipboy normally is placed. That's how bethesda has modeled the mesh with optimisation in mind. Fixed Models so far:
ArmoredCoat ArmyFatigues CombatArmor EngineerScribe FieldScribe HazmatSuit HighschoolOutfit Kellogg KnightLancer KnightUnderArmor Leather MacCready Maxson Metal Minuteman MinutemanUnderArmor Preston_Garvey Raiders (ALL) RaiderHeavy RaiderHeavy02 RaiderModArmor RaiderUnderArmor RusticUnderArmor ScienceScribe Synth Bathrobe ChildrenOfAtom Courser Father GrandmaMonk( mama murphy) GreaserJacket Grognak Hancock InstituteUniform InstituteWorksuit Irma Lorenzo Mayor Piper Postman Residents Ronnie SilverShroud Sturgess Tuxedo Valentine VaultTecSalesman VaultTecScientist Wastelander Wastelander02
In total 134 meshes. Base game is patched. DLC's remain.
This mod is not compatible with Auto unequip Pipboy mod!!!
Works great, though after playing for a few real days, the pip pad disappeared when holding it up (no change of clothes or anything). But easy to fix. Here's what I did: 1. Take off all clothes by depositing them into a container, since I don't need the pad for containers (may be an unnecessary step) 2. Save, load (may be an unnecessary step) 3. Mod configuration menu > Uninstall 4. Exit menu, and see pip boy back on my arm 5. Mod configuration menu > Install 6. Success, pad is working as normal.
For these issues: - PIP-pad is on wrist in 1st person view; - Old Pipboy is on wrist in 3rd person view; - MCM menu says mod disabled; - 'Install' button in MCM do nothing.
The fault is indeed with F4SE. Just uninstall F4SE and reinstall the using the installer exe. This seems to be a weird initialization bug. When I encountered the issue, all other mods worked with F4SE and all the correct files were in place. Just try a reinstall.
FYI for anyone updating mods for game version 1.10.163 and F4SE version 0.06.20. If you find that after those updates your Pip-Pad has become invisible in-game, then you might need to uninstall the mod from the Mod Configuration Menu, just as described on this mod's description page except don't uninstall the mod assets. Once you've uninstalled from the MCM, make a new save, load that save, and re-install the mod in the MCM menu. That solved the problem for me.
TLDR
After updating I found that my Pip-Pad was invisible in-game. Literally both my characters hands were held up like he was holding the Pip-Pad. The fingers would move as they should when changing tabs in the Pad and the sounds of changing tabs would play correctly. After confirming that F4SE scripts were installed correctly I tried dropping the load order position of the Pip-Pad esp but that didn't solve the issue. Then I tried loading previous saves I had made prior to updating but that didn't resolve it. Changing the attachment slot in the MCM didn't do anything either. Finally, I decided to try uninstalling and reinstalling the mod. As soon as I uninstalled the mod from the MCM the Pip-Pad became visible again. This was a bit strange considering I now had a perfectly visible Pip-Pad but in the MCM it said Pip-Pad was "uninstalled." So anyway, after making and loading a fresh save file, I went back into the MCM and "installed" the Pip-Pad, which I think just reactivates Pip-Pad associated scripts or something, IDK since I haven't read the description page in a while.
I saw that I was having the same issue some people were having, with Pip-Pad being on wrist in 1st person view, and Pipboy on wrist on 3rd person view. This is how I fixed my issue. f4se was not installed correctly because the mod page readme file tells you you only need 3 files. f4se_loader.exe, f4se_steam_loader.dll, and f4se_1_10_163.dll. What they fail to tell you in the readme file, is that you need all the files in the folder, not just those 3 files. I know right. Crazy. I should say that it is mentioned on the mod page itself that you need all files inside the folder, but on the readme file(which is the instructions I followed), and when you go searching, people just tell you you need 3 files. WRONG!!! You need all of them. This is what you need to do. Go back to the download and copy all of the contents in f4se_0_06_21 folder into your game folder. Once you have actually correctly installed f4se, the Pip-Pad 1st person view issue and Pipboy 3rd person view issue will be FIXED!!!. I searched for hours until I found a comment on steam community on how to actually install. There you go guys. Hoped this helps some of you guys out. Oh I should also mention that I did all this after I left the vault. Probably 3 hours into the game and still worked.
This has to be the Worse Mod ever, It works but it Causes a Game Breaking Bug when Dialoge is stuck, if you reload a new game Preaston is Stuck at the Concord museum
In my case there should be a mod is conflict with this, but i have no other PipBoy mod, i have CBBE 3bbb bodyslides and weapons mods(AWKCR), HUD framework and the mods for the Wheel menu, including the animations. I even removed the OCBP mod but still causing that body glitch.
Guys i am having this glitch in the clothing, i think is only the jumpsuit, that one is a skin for the jumpsuit but the jumpsuit is a slide for 3bbb. I removed my physics mods and still the problem persist, i have no other pip boy mods. image
Brother you need to come back and update this or at least check on it, its breaking down or something dude. Randomly breaking for people, including me. Had it start being invisible for no reason mid way through my game. Installed correctly and everything.
I will say I re installed it through the mod config and that fixed it but Im worried it might keep happening. Its a bit annoying. Like thank you for your work, the pip pad is awesome, but id like to be able to continue using it. I hope it doesn't stop working entirely...
every time I press TAB to open Pippad will get a camera flicking ,other things work fine . I searched in comment for pages but didnt find the same problem🥲
EDIT: Founded the problem. If use FOV slider or other mods to change 1ST/PIPBOY/WEAPON FOV , you need to keep those three parameters in the same scale ,otherwise the camera would flick when open/close pipboy . I dont know its fixable or someone could make a patch for that .
I'm having a strange issue where on my latest new game the pip pad is showing on my characters arm in first and 3rd person. But if I load saves from my other playthroughs its invisible on those characters arms. It's only doing it on my current file. I tried uninstalling and reinstalling as well as changing the equipment slot and nothing. It's still showing on the characters arm.
EDIT: Ok I fixed it. Here's what I did. Open the console, Click on your character (make sure your character is selected) and type resetinventory. That will reset your inventory and remove the pip-pad from your arm. You should now be able to use it normally. Be aware that you may lose some of the items that are in your inventory.
2497 comments
KNOWN ISSUES
* Some may experience radmeter not showing the right percentage of rads.
* Installing before exiting vault 111 causes pipboy open lag. Fixed by open and closing pipboy when leaving vault 111.
* Using the flashlight before leaving vault 111 will break it. Fixed by open and closing pipboy when leaving vault 111.
* Some outfits have rolled up/missing sleeves where pipboy normally is placed. That's how bethesda has modeled the mesh with optimisation in mind.
Fixed Models so far:
ArmoredCoat
ArmyFatigues
CombatArmor
EngineerScribe
FieldScribe
HazmatSuit
HighschoolOutfit
Kellogg
KnightLancer
KnightUnderArmor
Leather
MacCready
Maxson
Metal
Minuteman
MinutemanUnderArmor
Preston_Garvey
Raiders (ALL)
RaiderHeavy
RaiderHeavy02
RaiderModArmor
RaiderUnderArmor
RusticUnderArmor
ScienceScribe
Synth
Bathrobe
ChildrenOfAtom
Courser
Father
GrandmaMonk( mama murphy)
GreaserJacket
Grognak
Hancock
InstituteUniform
InstituteWorksuit
Irma
Lorenzo
Mayor
Piper
Postman
Residents
Ronnie
SilverShroud
Sturgess
Tuxedo
Valentine
VaultTecSalesman
VaultTecScientist
Wastelander
Wastelander02
In total 134 meshes. Base game is patched. DLC's remain.
This mod is not compatible with Auto unequip Pipboy mod!!!
props to our scripter Wanderer
1. Take off all clothes by depositing them into a container, since I don't need the pad for containers (may be an unnecessary step)
2. Save, load (may be an unnecessary step)
3. Mod configuration menu > Uninstall
4. Exit menu, and see pip boy back on my arm
5. Mod configuration menu > Install
6. Success, pad is working as normal.
For these issues:
- PIP-pad is on wrist in 1st person view;
- Old Pipboy is on wrist in 3rd person view;
- MCM menu says mod disabled;
- 'Install' button in MCM do nothing.
The fault is indeed with F4SE. Just uninstall F4SE and reinstall the using the installer exe. This seems to be a weird initialization bug.
When I encountered the issue, all other mods worked with F4SE and all the correct files were in place. Just try a reinstall.
TLDR
After updating I found that my Pip-Pad was invisible in-game. Literally both my characters hands were held up like he was holding the Pip-Pad. The fingers would move as they should when changing tabs in the Pad and the sounds of changing tabs would play correctly. After confirming that F4SE scripts were installed correctly I tried dropping the load order position of the Pip-Pad esp but that didn't solve the issue. Then I tried loading previous saves I had made prior to updating but that didn't resolve it. Changing the attachment slot in the MCM didn't do anything either. Finally, I decided to try uninstalling and reinstalling the mod. As soon as I uninstalled the mod from the MCM the Pip-Pad became visible again. This was a bit strange considering I now had a perfectly visible Pip-Pad but in the MCM it said Pip-Pad was "uninstalled." So anyway, after making and loading a fresh save file, I went back into the MCM and "installed" the Pip-Pad, which I think just reactivates Pip-Pad associated scripts or something, IDK since I haven't read the description page in a while.
IT DOES NOT WORK WITH MODS THAT ALTER THE PIP-BOY. This does include but not limited to mods like:
- Unequip Pipboy?
- Hide Pip-Boy?
- Pipboy Zero?
- PipboyRemover?
- Fallout 3 Holotape
Saying this because I did and didn't see that it wasn't compatible with F3 Holotape. :/I even removed the OCBP mod but still causing that body glitch.
image
I will say I re installed it through the mod config and that fixed it but Im worried it might keep happening. Its a bit annoying. Like thank you for your work, the pip pad is awesome, but id like to be able to continue using it. I hope it doesn't stop working entirely...
EDIT: Founded the problem. If use FOV slider or other mods to change 1ST/PIPBOY/WEAPON FOV , you need to keep those three parameters in the same scale ,otherwise the camera would flick when open/close pipboy . I dont know its fixable or someone could make a patch for that .
EDIT: Ok I fixed it. Here's what I did. Open the console, Click on your character (make sure your character is selected) and type resetinventory. That will reset your inventory and remove the pip-pad from your arm. You should now be able to use it normally. Be aware that you may lose some of the items that are in your inventory.