Please Read the read me first before reporting bugs, chances are it has been answered before. KNOWN ISSUES
* Some may experience radmeter not showing the right percentage of rads. * Installing before exiting vault 111 causes pipboy open lag. Fixed by open and closing pipboy when leaving vault 111. * Using the flashlight before leaving vault 111 will break it. Fixed by open and closing pipboy when leaving vault 111.
* Some outfits have rolled up/missing sleeves where pipboy normally is placed. That's how bethesda has modeled the mesh with optimisation in mind. Fixed Models so far:
ArmoredCoat ArmyFatigues CombatArmor EngineerScribe FieldScribe HazmatSuit HighschoolOutfit Kellogg KnightLancer KnightUnderArmor Leather MacCready Maxson Metal Minuteman MinutemanUnderArmor Preston_Garvey Raiders (ALL) RaiderHeavy RaiderHeavy02 RaiderModArmor RaiderUnderArmor RusticUnderArmor ScienceScribe Synth Bathrobe ChildrenOfAtom Courser Father GrandmaMonk( mama murphy) GreaserJacket Grognak Hancock InstituteUniform InstituteWorksuit Irma Lorenzo Mayor Piper Postman Residents Ronnie SilverShroud Sturgess Tuxedo Valentine VaultTecSalesman VaultTecScientist Wastelander Wastelander02
In total 134 meshes. Base game is patched. DLC's remain.
This mod is not compatible with Auto unequip Pipboy mod!!!
Works great, though after playing for a few real days, the pip pad disappeared when holding it up (no change of clothes or anything). But easy to fix. Here's what I did: 1. Take off all clothes by depositing them into a container, since I don't need the pad for containers (may be an unnecessary step) 2. Save, load (may be an unnecessary step) 3. Mod configuration menu > Uninstall 4. Exit menu, and see pip boy back on my arm 5. Mod configuration menu > Install 6. Success, pad is working as normal.
For these issues: - PIP-pad is on wrist in 1st person view; - Old Pipboy is on wrist in 3rd person view; - MCM menu says mod disabled; - 'Install' button in MCM do nothing.
The fault is indeed with F4SE. Just uninstall F4SE and reinstall the using the installer exe. This seems to be a weird initialization bug. When I encountered the issue, all other mods worked with F4SE and all the correct files were in place. Just try a reinstall.
FYI for anyone updating mods for game version 1.10.163 and F4SE version 0.06.20. If you find that after those updates your Pip-Pad has become invisible in-game, then you might need to uninstall the mod from the Mod Configuration Menu, just as described on this mod's description page except don't uninstall the mod assets. Once you've uninstalled from the MCM, make a new save, load that save, and re-install the mod in the MCM menu. That solved the problem for me.
TLDR
After updating I found that my Pip-Pad was invisible in-game. Literally both my characters hands were held up like he was holding the Pip-Pad. The fingers would move as they should when changing tabs in the Pad and the sounds of changing tabs would play correctly. After confirming that F4SE scripts were installed correctly I tried dropping the load order position of the Pip-Pad esp but that didn't solve the issue. Then I tried loading previous saves I had made prior to updating but that didn't resolve it. Changing the attachment slot in the MCM didn't do anything either. Finally, I decided to try uninstalling and reinstalling the mod. As soon as I uninstalled the mod from the MCM the Pip-Pad became visible again. This was a bit strange considering I now had a perfectly visible Pip-Pad but in the MCM it said Pip-Pad was "uninstalled." So anyway, after making and loading a fresh save file, I went back into the MCM and "installed" the Pip-Pad, which I think just reactivates Pip-Pad associated scripts or something, IDK since I haven't read the description page in a while.
I saw that I was having the same issue some people were having, with Pip-Pad being on wrist in 1st person view, and Pipboy on wrist on 3rd person view. This is how I fixed my issue. f4se was not installed correctly because the mod page readme file tells you you only need 3 files. f4se_loader.exe, f4se_steam_loader.dll, and f4se_1_10_163.dll. What they fail to tell you in the readme file, is that you need all the files in the folder, not just those 3 files. I know right. Crazy. I should say that it is mentioned on the mod page itself that you need all files inside the folder, but on the readme file(which is the instructions I followed), and when you go searching, people just tell you you need 3 files. WRONG!!! You need all of them. This is what you need to do. Go back to the download and copy all of the contents in f4se_0_06_21 folder into your game folder. Once you have actually correctly installed f4se, the Pip-Pad 1st person view issue and Pipboy 3rd person view issue will be FIXED!!!. I searched for hours until I found a comment on steam community on how to actually install. There you go guys. Hoped this helps some of you guys out. Oh I should also mention that I did all this after I left the vault. Probably 3 hours into the game and still worked.
i dont know whats wrong it says incoimpatible mod but its working fine and fter 30 second i keep exploding why edit i disabled hide pipboy and now its say instalatuon canceled until you find pipboy but itys stil working lol.. i guess ill keep polaying like this
You could try the ol' reliable Pip-Boy Flashlight mod. I hasn't been updated in a while though. I'm unsure if "ol' reliable" is a very descriptive name for it anymore since I haven't used it in a few years, but I'll let you figure that out.
I love pip-pad since new vegas. However you got nice feature in this one. I use custom outfit overhaul so, you know, pip-pad appearing on my left hand. I found solution with using incompatible Hide PipBoy, which work well with outfits and pippad same ways. Yaay! No? Well, Alex, you are craphead. Detonating people for incompatible mods? You are same stupid as guys annoying you.
i found a solution for the problem of the tablet/pip-pad appearing on the arm in first person after switching to tactical tablet and eventually getting the same problem with it. it still comes back sometimes but whenever I see the tablet on my arm in 1st person I use a mod called q.c.a quick change armor which is free on patreon by someone called tooun. this mod brings up a menu of apparel items while you have a perspective of your character from the front view. in this menu at the top there are two items for me which have no name. unequiping one removes the 3rd person tablet model and equiping the other reenables functionality of my flashlight. i have pip boy flash light mod(with the associated patch to work with the tablet) so you may have to repeat these conditions to recreate my fix but i wanted to throw this out there because i know a lot of people are still using these mods. peace everybody.
Sometimes it gets really persistent and will reset each time i use the tablet/pip-pad. in which case uninstalling, loading the save file, save & quit, then reinstall and reload. seems to solve the problem more semi-permenantly when it decides to crop up.
2578 comments
KNOWN ISSUES
* Some may experience radmeter not showing the right percentage of rads.
* Installing before exiting vault 111 causes pipboy open lag. Fixed by open and closing pipboy when leaving vault 111.
* Using the flashlight before leaving vault 111 will break it. Fixed by open and closing pipboy when leaving vault 111.
* Some outfits have rolled up/missing sleeves where pipboy normally is placed. That's how bethesda has modeled the mesh with optimisation in mind.
Fixed Models so far:
ArmoredCoat
ArmyFatigues
CombatArmor
EngineerScribe
FieldScribe
HazmatSuit
HighschoolOutfit
Kellogg
KnightLancer
KnightUnderArmor
Leather
MacCready
Maxson
Metal
Minuteman
MinutemanUnderArmor
Preston_Garvey
Raiders (ALL)
RaiderHeavy
RaiderHeavy02
RaiderModArmor
RaiderUnderArmor
RusticUnderArmor
ScienceScribe
Synth
Bathrobe
ChildrenOfAtom
Courser
Father
GrandmaMonk( mama murphy)
GreaserJacket
Grognak
Hancock
InstituteUniform
InstituteWorksuit
Irma
Lorenzo
Mayor
Piper
Postman
Residents
Ronnie
SilverShroud
Sturgess
Tuxedo
Valentine
VaultTecSalesman
VaultTecScientist
Wastelander
Wastelander02
In total 134 meshes. Base game is patched. DLC's remain.
This mod is not compatible with Auto unequip Pipboy mod!!!
props to our scripter Wanderer
1. Take off all clothes by depositing them into a container, since I don't need the pad for containers (may be an unnecessary step)
2. Save, load (may be an unnecessary step)
3. Mod configuration menu > Uninstall
4. Exit menu, and see pip boy back on my arm
5. Mod configuration menu > Install
6. Success, pad is working as normal.
For these issues:
- PIP-pad is on wrist in 1st person view;
- Old Pipboy is on wrist in 3rd person view;
- MCM menu says mod disabled;
- 'Install' button in MCM do nothing.
The fault is indeed with F4SE. Just uninstall F4SE and reinstall the using the installer exe. This seems to be a weird initialization bug.
When I encountered the issue, all other mods worked with F4SE and all the correct files were in place. Just try a reinstall.
TLDR
After updating I found that my Pip-Pad was invisible in-game. Literally both my characters hands were held up like he was holding the Pip-Pad. The fingers would move as they should when changing tabs in the Pad and the sounds of changing tabs would play correctly. After confirming that F4SE scripts were installed correctly I tried dropping the load order position of the Pip-Pad esp but that didn't solve the issue. Then I tried loading previous saves I had made prior to updating but that didn't resolve it. Changing the attachment slot in the MCM didn't do anything either. Finally, I decided to try uninstalling and reinstalling the mod. As soon as I uninstalled the mod from the MCM the Pip-Pad became visible again. This was a bit strange considering I now had a perfectly visible Pip-Pad but in the MCM it said Pip-Pad was "uninstalled." So anyway, after making and loading a fresh save file, I went back into the MCM and "installed" the Pip-Pad, which I think just reactivates Pip-Pad associated scripts or something, IDK since I haven't read the description page in a while.
IT DOES NOT WORK WITH MODS THAT ALTER THE PIP-BOY. This does include but not limited to mods like:
- Unequip Pipboy?
- Hide Pip-Boy?
- Pipboy Zero?
- PipboyRemover?
- Fallout 3 Holotape
Saying this because I did and didn't see that it wasn't compatible with F3 Holotape. :/edit i disabled hide pipboy and now its say instalatuon canceled until you find pipboy but itys stil working lol.. i guess ill keep polaying like this
I use custom outfit overhaul so, you know, pip-pad appearing on my left hand.
I found solution with using incompatible Hide PipBoy, which work well with outfits and pippad same ways. Yaay! No?
Well, Alex, you are craphead. Detonating people for incompatible mods? You are same stupid as guys annoying you.