It has been a long time since I have been able to do any work on my mods but I hope that time is finally over. In the next few weeks, I will be looking at all my mods and trying to fix various issues. Please send me PMs to let me know what needs to be fixed and I will do what I can. Thank you all for your continued support, game on. ?? ?? ?? ?'?'\????\з=(KillroyICS)?=ϵ/????/’?’? ? ?? ?? ??
do you know if there are any issues using this mod and the mystic Pines settlement mod? there both more or less on the same spot allthough the vault is.. well.. underground. i have both mods installed and both workbenches seem to work . i have not build on either settlement yet though.. as i am not sure if this is going to work well.. would be cewl though to have both settlements working
It should work fine since Vault 120 only adds a building to the surface and a load door with map marker. It works ok with other mods In the Lexington area.
Hmm forestry service, that gave me a great idea though I am not a modder, expand your vault to include large cavern's with very high ceiling's, lot's of lighting and some pipes along part's of the ceiling (for irrigation but just for show) and a forest environment on the floor of the cavern with trees and grass, a kind of seed vault if you like but of living tree's not simply seed's and a few robot's either idling around pruning and tending them or overgrown and no longer functional hulk's (but one at least still idling doing it's pruning to explain why the cavern is not full of dead plants), a few notes on a terminal like a diary left by a worker whom decided to stay there when the bombs fell knowing that going outside would be certain suicide and so he or she ended up spending the rest of there life down there alone while the world above was a radioactive hell living in his hidden subterranean forest world and lamenting there spouse, children and friends whom they knew they would never see again, maybe place this lonely souls bones on an old bed near an underground waterfall in a forest clearing and even add a log cabin in those hidden woods were they spent there time, fully.
It would be vastly different to normal vault's but also far more interesting.
You could create an underground settlement in a clearing in those wood's in the first cavern.
Be like Silent Running but in a cave rather than in space?.
I would have to stop you there. Vault 112 is a vault in FO3, in which.... well, I won't spoil that one for you. You should consider naming that some other number not used.
Could never get TTW to work, however I did manage to find a workaround for fo3 on w10. You know what? Vault 69 is up for grabs, its never in any of the games, but its been mentioned. I think that would be perfect for near sunshine tidings co-op. The only other time its used is in mods, so its all fair game. ;3
First of all, I wanted to thank you for continuing with the project I created and the credit you gave me, but I just created an idea, and I could not continue for lack of experience in the Creation Kit. I hope you have not had many problems To solve this mod, and I think the main one is the lack of suits, and I think the video problem in the main construction area was my fault, because I had no idea how big the space I created. I think I can build a couple Vaults there . But the rest is excellent, thank you very much for giving life to the mod .
You're welcome. I just had the urge to make a Vault large enough to replicate the other Vaults from the previous games, with a few changes here and there. Soon I'll post on my page the floor plans of the 12 Vaults of Fallout 3 and New Vegas.
For anyone wondering ,a heads up :the newest version drops this right beside/inside the ITC Natick Banks settlement Mod http://www.nexusmods.com/fallout4/mods/10824/? Sadly since the vault 120 moved (intact thankfully) but it collides with ITC mod making it useless (wont attract settlers). Nice mod either way,sadly i cant use it as my ICT settlement was fully done already and max settlers.endorsed anyways.
62 comments
It has been a long time since I have been able to do any work on my mods but I hope that time is finally over. In the next few weeks, I will be looking at all my mods and trying to fix various issues. Please send me PMs to let me know what needs to be fixed and I will do what I can. Thank you all for your continued support, game on. ?? ?? ?? ?'?'\????\з=(KillroyICS)?=ϵ/????/’?’? ? ?? ?? ??
there both more or less on the same spot allthough the vault is.. well.. underground. i have both mods installed and both workbenches seem to work . i have not build on either settlement yet though.. as i am not sure if this is going to work well.. would be cewl though to have both settlements working
It would be vastly different to normal vault's but also far more interesting.
You could create an underground settlement in a clearing in those wood's in the first cavern.
Be like Silent Running but in a cave rather than in space?.
Downloading your mod so that I can endorse it.
Thanks for all the work you did on this mod it really has turned out to be a good spot.
Sadly since the vault 120 moved (intact thankfully) but it collides with ITC mod making it useless (wont attract settlers).
Nice mod either way,sadly i cant use it as my ICT settlement was fully done already and max settlers.endorsed anyways.
Sorry for the inconvenience.
However I am working on a Mod for Concord Township and after that I plan to make my own Natick settlement mod so we will see.
Thanks for reminding me