62 comments

  1. Killroyics
    Killroyics
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    Hello, world,

    It has been a long time since I have been able to do any work on my mods but I hope that time is finally over. In the next few weeks, I will be looking at all my mods and trying to fix various issues. Please send me PMs to let me know what needs to be fixed and I will do what I can. Thank you all for your continued support, game on.  ?? ?? ?? ?'?'\????\з=(KillroyICS)?=ϵ/????/’?’? ? ?? ?? ?? 
  2. whiskeyjack9105
    whiskeyjack9105
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    Great location but it seems to have disabled navmesh at the front of the building, NPCs no longer will walk on the road but stop at a certain point.
  3. Levekellyhayes
    Levekellyhayes
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    make more vaults with this vault door, plz
  4. BayPacman
    BayPacman
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    I can't move any settlers to the vault.
  5. Mccjm96
    Mccjm96
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    Love the mod but it seems like it`s very laggy from the outside to the inside i don`t know if it`s the or is it on my end
    1. Killroyics
      Killroyics
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      there are a lot of light volumes in the mod could be causing your lag.
    2. Mccjm96
      Mccjm96
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      Do you know anyway to fix lighting issues or are you going to fix up the mod lighting or not
    3. Killroyics
      Killroyics
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      I will be changing the lighting in the next update, I am working on another project at this time so it will take a little time thanks
  6. Harry121314
    Harry121314
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    do you know if there are any issues using this mod and the mystic Pines settlement mod?
    there both more or less on the same spot allthough the vault is.. well.. underground. i have both mods installed and both workbenches seem to work . i have not build on either settlement yet though.. as i am not sure if this is going to work well.. would be cewl though to have both settlements working
    1. Killroyics
      Killroyics
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      It should work fine since Vault 120 only adds a building to the surface and a load door with map marker. It works ok with other mods In the Lexington area.
  7. Hairballtea
    Hairballtea
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    Hmm forestry service, that gave me a great idea though I am not a modder, expand your vault to include large cavern's with very high ceiling's, lot's of lighting and some pipes along part's of the ceiling (for irrigation but just for show) and a forest environment on the floor of the cavern with trees and grass, a kind of seed vault if you like but of living tree's not simply seed's and a few robot's either idling around pruning and tending them or overgrown and no longer functional hulk's (but one at least still idling doing it's pruning to explain why the cavern is not full of dead plants), a few notes on a terminal like a diary left by a worker whom decided to stay there when the bombs fell knowing that going outside would be certain suicide and so he or she ended up spending the rest of there life down there alone while the world above was a radioactive hell living in his hidden subterranean forest world and lamenting there spouse, children and friends whom they knew they would never see again, maybe place this lonely souls bones on an old bed near an underground waterfall in a forest clearing and even add a log cabin in those hidden woods were they spent there time, fully.

    It would be vastly different to normal vault's but also far more interesting.

    You could create an underground settlement in a clearing in those wood's in the first cavern.

    Be like Silent Running but in a cave rather than in space?.

    Downloading your mod so that I can endorse it.
    1. Killroyics
      Killroyics
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      I am thinking about something similar but for a new vault I am working on called Vault 112 it will be located near Sunshine Tidings Co-op.
    2. MajinnFranky
      MajinnFranky
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      I would have to stop you there. Vault 112 is a vault in FO3, in which.... well, I won't spoil that one for you. You should consider naming that some other number not used.
    3. Killroyics
      Killroyics
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      Ok I had forgotten it in F03 I haven't played that version since I upgraded to windows 10 Maybe I will install TTW and run through it again lol
    4. MajinnFranky
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      Could never get TTW to work, however I did manage to find a workaround for fo3 on w10. You know what? Vault 69 is up for grabs, its never in any of the games, but its been mentioned. I think that would be perfect for near sunshine tidings co-op. The only other time its used is in mods, so its all fair game. ;3
    5. MikhailScott
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      Vault 69 is a LORE vault that has 1 man and 999 women in it. http://fallout.wikia.com/wiki/Vault_69
  8. shnoogles
    shnoogles
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    just wondering, does anyone else get mass frame rate drops in the beginning of vault 120?
    1. Killroyics
      Killroyics
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      There are a lot of lights and textures in the vault it would not surprise me if you get frame drops.
  9. CharlesPrado
    CharlesPrado
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    First of all, I wanted to thank you for continuing with the project I created and the credit you gave me, but I just created an idea, and I could not continue for lack of experience in the Creation Kit. I hope you have not had many problems To solve this mod, and I think the main one is the lack of suits, and I think the video problem in the main construction area was my fault, because I had no idea how big the space I created. I think I can build a couple Vaults there . But the rest is excellent, thank you very much for giving life to the mod .
    1. Killroyics
      Killroyics
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      Your very welcome and it was my pleasure to do so. I hope you enjoy using it.

      Thanks for all the work you did on this mod it really has turned out to be a good spot.
    2. CharlesPrado
      CharlesPrado
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      You're welcome. I just had the urge to make a Vault large enough to replicate the other Vaults from the previous games, with a few changes here and there. Soon I'll post on my page the floor plans of the 12 Vaults of Fallout 3 and New Vegas.
  10. BioHazardSperm
    BioHazardSperm
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    For anyone wondering ,a heads up :the newest version drops this right beside/inside the ITC Natick Banks settlement Mod http://www.nexusmods.com/fallout4/mods/10824/?
    Sadly since the vault 120 moved (intact thankfully) but it collides with ITC mod making it useless (wont attract settlers).
    Nice mod either way,sadly i cant use it as my ICT settlement was fully done already and max settlers.endorsed anyways.
    1. Killroyics
      Killroyics
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      I haven't seen this mod yet I can look at it and see if there is a solution. or you can use the ver. 1.2 I guess
      Sorry for the inconvenience.

      However I am working on a Mod for Concord Township and after that I plan to make my own Natick settlement mod so we will see.
    2. BioHazardSperm
      BioHazardSperm
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      hey thanks,DUH completely forgot i could just use 1.2 (altho ill miss the goodies you put near the new entrance lol)

      Thanks for reminding me