This page was last updated on 08 April 2025, 6:10AM
Changelogs
Version 1.4
With the latest AWKCR update (version 6.1), this mod is now unncessary.
The base mod will still work for those that don't use AWKCR.
There are no other changes to any files in this version.
Version 1.3
ESP filename changed for clarity of what the mod does. This change should have no affect on mid-playthrough updates, though you may want to note the old files' locations in your load order before updating so that you can re-arrange the new ESP files accordingly.
AWKCR's internal structure regarding clean and dirty vault jumpsuits has changed. Ideally, that team will fix the vanilla bug where trim and material swap records are missing or simply not applied correctly to the model swaps for jumpsuits other than 111. If AWKCR does implement a fix down the line, then this entire mod will become obsolete for AWKCR users.
Please note that if you updated AWKCR mid-playthrough from a pre-5.0 to a post-5.0 version, you may see number 111 or dirty material and trims on existing regular and "New" vault jumpsuits. This is due to AWKCR. Spawning in a new jumpsuit (or using newly spawned jumpsuits in the case of vault 88) should correct the issue. For non-AWKCR users, there is no difference between the 1.2 and 1.3. The base mod is identical for both versions, with the exception of the ESP name change.
Version 1.2
Added missing "Clean" item records for several vanilla suits
Added a patch to allow the fix listed above to work with Armorsmith Extended
Version 1.1
Fixed Vault 75 and Vault 95 jumpsuits showing incorrect numbers.
Added clean number fixes (not actually sure if this did anything, but the records are now corrected.)
Added fixes for male versions as well. Some models were missing clean trim swaps.