File information

Last updated

Original upload

Created by

borjoyzee

Uploaded by

borjoyzee

Virus scan

Safe to use

Documentation

Readme

View as plain text

Working Vending Machines
-------------------------

Adds working a Nuka-Cola, Vim, and a cigarette machine to the workshop menu from which you can buy all their respective items, all paid for with pre-war money.

Notes
-----

- They take more mats to construct than the other ones (See Screenshot) and a fusion core to keep drinks machines powered. (Cigarette machine doesn't need power)

-Nuka-Cola, Cherry, Quantum and their Ice Cold versions bought from the Nuka-Cola Machine. Vim, Vim Quartz, Vim Refresh, Vim Captains Blend and their Ice Cold versions are bought from the Vim machine. And for the Cigarette machine all the packs of cigarettes and cigars can be bought.

-Uses pre-war money to purchase, if you don't have enough or any in your inventory they won't show.

-Nuka-Cola costs 10 pre-war money, Cherry costs 20, Quantum costs 25. Prices for Vim are similar, and for the cigs the prices adjusted to match, because:

-The costs were based on the fact that before the war inflation was at and all time high before the bombs fell. I wanted to use pre-war money as surely they wouldn't take bottlecaps back then. Plus I wanted to have a use for them.

-The working versions appear in the list right after the decorative versions.

-Uses assets from Far Harbor, goes without saying it needs Far Harbor to work. I have a version that only has the Nuka-Cola machine if you don't have Far Harbor.

-If you were using that version and wish to use this one, delete the script from that version as you won't need it anymore as the scripts are now packed up into the BA2 file. This one: aaWorkingNCMachineScript


Bugs/incompatibilities
----------------------

Shouldn't be, I made new vending machine objects and recipes to eliminate conflicts.

Install
-------

Put both the esp. and BA2. file into your data folder. Or use NMM.