I was able to make the armor craftable pretty easily if anyone wants to up their immersion.
1. Open the mod up in xEdit
2. Find a constructable object in fallout.esm that you want to use as a base and copy as new into blacksmoke.esp. Do that once for each piece of the armor and name them appropriately.
3. Remove any entries under conditions unless you want to have a perk requirement.
4. Set FVPA - Components to whatever you want the crafting components to be. Count is how many of each you need.
5. Set CNAM - Created Object to the part of the armor you want to create
6. Set BNAM - Workbench Keyword to WorkbenchChemlab.
7. Set FNAM - Category to RecipeUtility.
8. Save and you should now be able to craft the armor in the chem lab under the utility section.
i Hate this mod because the mod is broke by me when i equip this really super cool armor then have i only the red minut men armor I DONT KNOW WHY ... :(
This mod use the standard CBBE Bodyslide, but if you interested make a new one for it, its up to you. Feel free. But the mod regulary have no need any bodyslides. Of course thats not means its not needed. There is lots of different shapes in Nexus. That is why i said, feel free to make a new one for yourself.
Will admit, if creeping death was the original author thank you for reuploading this mod especially after the original author was banned for theft and piracy... Which makes me think the original modder got banned for this armor set, or another mod of his. So probably shouldn't keep this up sadly.
I heard he also stole the declaration of independence. No not really, he asked for his account to be closed and claimed to have pirated the game in that post
19 comments
1. Open the mod up in xEdit
2. Find a constructable object in fallout.esm that you want to use as a base and copy as new into blacksmoke.esp. Do that once for each piece of the armor and name them appropriately.
3. Remove any entries under conditions unless you want to have a perk requirement.
4. Set FVPA - Components to whatever you want the crafting components to be. Count is how many of each you need.
5. Set CNAM - Created Object to the part of the armor you want to create
6. Set BNAM - Workbench Keyword to WorkbenchChemlab.
7. Set FNAM - Category to RecipeUtility.
8. Save and you should now be able to craft the armor in the chem lab under the utility section.