Fallout 4

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  1. kinggath
    kinggath
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    Conqueror is now live! The third expansion pack for Sim Settlements adds the ability to start your game with settlements built up, the ability to attack and conquer settlements, tons of Raider themed options, and even a raider-based quest line!: Conqueror
  2. kinggath
    kinggath
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    SimSettlements.com is now live! Includes a wiki with detailed information on the mod (still a work in progress! ) and forums for comments, suggestions, bug reports, or just hanging out!

    Please make suggestions and help requests here: SimSettlements.com

    If you find what you believe to be a bug, make a Help post on the simsettlements.com forums. Lots of people can help to solve the issue or chime in and confirm it is a bug so we can address it.

    Thanks!
  3. damanding
    damanding
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    For all those having trouble with Sanctuary, Red Rocket, and Abernathy farm please check this out.

    Triangle Of Death
  4. kinggath
    kinggath
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    Attention VR Players and Pirates -

    Late 2019, Bethesda made a change to the Creation Kit, all mods saved in it are marked with header version 1.00.

    Your version of the game does not support this, you either need to go back to an older version of Sim Settlements (likely 4.1.7), or use FO4Edit to change the header version to 0.95. (This applies to any of my mods updated after November 2019)
  5. sigi144
    sigi144
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    Hello Guys,
     
    excuse me for disturbing. But i really found no solution. After playing alot of Skyrim and Skyrim SE i decidided to reinstall Fallout 4 after 4 Years because i wanted to play trough again with all the new addons and mods. Like alot of People i can play for 2 minutes, then i got a ctd. I am not a hardcore modder,
    but i know how to to handle xedit, cleaned all mods, did a merge patch and a batch patch. After five days of struggling i am on the edge to give up. I run an  Intel 7 4 GHZ with 16 GB RAM, Geforce 2080 16 GB. I have no issues with actual games, like RDR 2 oder Gears Tactics. I still run Skyrim and Skyrim SE with 350 Mods without big problems. CTD's in Skyrim are happening rarely, but i can live with that. Like in Skyrim i use MOD Organizer 2, here my Papyruslog. I would really appreciate help.
    [07/11/2020 - 12:01:38PM] Papyrus log opened (PC-64)
    [07/11/2020 - 12:01:38PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
    [07/11/2020 - 12:01:38PM] Memory page: 128 (min) 512 (max) 153600 (max total)
    [07/11/2020 - 12:01:38PM] Maximum stack depth: 100
    [07/11/2020 - 12:01:38PM] This is a script log only and does not contain information on any other part of the game, including crashes.
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_SetStageOnTriggerEnter", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_RadioSceneScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:UnlockPostersScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasRedemptionMachine", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:ccSWKFO4001_CaptainCosmosQuestScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasOnContainerChange", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasPowerArmorEnter", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasExitDoor", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasEntryDoor", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:ZSEFO4001:RefAliasDoor", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4001:NeoSkyLightSwitchScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4001:HolotapeAliasCheckScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4001:SynthDeathAliasCheckScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:AdjustMaxHealth", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001isableBleedoutRecovery", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:ViewRaidRecords", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "creationclub:kgjfo4001:endlessraidmanagerscript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "creationclub:kgjfo4001:alterturrets", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "creationclub:kgjfo4001:datastructs", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "creationclub:kgjfo4001:raidtype", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:CameraScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "creationclub:kgjfo4001:cameramonitorscript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:RaidTrigger", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:CameraTriggerBox", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:CameraMonitorBank", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:ShootingRangeStation", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "creationclub:kgjfo4001:shootingrange", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:RemoveFromAliasOnDeath", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:AlterSettlers", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:REScriptExtension", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:InducedRaidScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:AlterAttackers", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "creationclub:kgjfo4001:namepoolscript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:StartVertibird", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:KGJFO4001:LinkedNamePoolScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccFRSFO4003:TerminalScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccFRSFO4003:cc_ObjectivesObtainedCheckScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccSBJFO4002:RadstagActivateScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccSBJFO4002:RadstageActivateScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccSBJFO4002:RadstagTeleportBackup", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4002:LightEnableDisableScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4002:TerminalSetStageScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4002:TerminalHackScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "creationclub:tosfo4002:counterscript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4002:SynthUnconsciousScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4002:SignalStrengthScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccBGSFO4117:WaveEnableFunctionScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccBGSFO4046_ickupCloakEffectScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccBGSFO4046_:GunnerTerminalScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccBGSFO4046_:GunnerSignalStrengthScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccBGSFO4046_:GunnerPipboyPerkScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccBGSFO4117:RadioOffonActivateScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccBGSFO4117:BlockActivation", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4002:SynthEncounterDisableScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "DLC04LC04OperatorsRifleAnimationScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_RadioSceneToggleScript", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:ChainedDoorLoad", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:SWKFO4001:ChainLoadDoor", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "CreationClub:TOSFO4002:ccTOSFO4002_LightSwitch", missing file?
    [07/11/2020 - 12:01:39PM] Cannot open store for class "ccBGSFO4117:OnActivateTeleportScript", missing file?
    [07/11/2020 - 12:01:41PM] Cannot open store for class "ToasterRoFSwitch", missing file?
    [07/11/2020 - 12:01:41PM] Cannot open store for class "ToasterPlaceThings", missing file?
    [07/11/2020 - 12:01:41PM] Cannot open store for class "workshopframework:assaultmanager", missing file?
    [07/11/2020 - 12:01:41PM] Cannot open store for class "workshopframework:workshopcontrolmanager", missing file?
    [07/11/2020 - 12:01:41PM] Cannot open store for class "workshopframework:hudframeworkmanager", missing file?
    [07/11/2020 - 12:01:41PM] Cannot open store for class "workshopframework:library:objectrefs:thread", missing file?
    [07/11/2020 - 12:01:41PM] Error: Unable to link "workshopframework:library:objectrefs:thread" - the parent of "simsettlements:workshopframeworkintegration:thread_spawncityobject".
    [07/11/2020 - 12:01:41PM] error: Failed to find variable ::bAutoDestroy_var used in simsettlements:workshopframeworkintegration:thread_spawncityobject.RunCode()
    [07/11/2020 - 12:01:41PM] Cannot open store for class "workshopframework:mainthreadmanager", missing file?
    [07/11/2020 - 12:01:41PM] Cannot open store for class "workshopframework:f4semanager", missing file?
    [07/11/2020 - 12:01:41PM] Cannot open store for class "workshopframework:library:datastructures", missing file?
    [07/11/2020 - 12:01:42PM] Cannot open store for class "SimSettlementsConqueror:ObjectReferences:BountyPost", missing file?
    [07/11/2020 - 12:01:42PM] Cannot open store for class "ts_holotape_questscript", missing file?
    [07/11/2020 - 12:01:42PM] error: Extra bind data version too old. Must be version 2 or newer
    [07/11/2020 - 12:01:42PM] error: Extra bind data version too old. Must be version 2 or newer
    [07/11/2020 - 12:01:42PM] error: Extra bind data version too old. Must be version 2 or newer
    [07/11/2020 - 12:01:42PM] error: Extra bind data version too old. Must be version 2 or newer
    [07/11/2020 - 12:01:43PM] Cannot open store for class "CF_SpawnNPCScript", missing file?
    [07/11/2020 - 12:01:43PM] Cannot open store for class "SmithyPete:sp_vt_VendorTrunkScript", missing file?
    [07/11/2020 - 12:01:43PM] Cannot open store for class "ResourceGeneration:Altairp_WorkshopResourceGeneration", missing file?
    [07/11/2020 - 12:01:43PM] Cannot open store for class "creationclub:fsvfo4003:slocumsvendorextension", missing file?
    [07/11/2020 - 12:01:43PM] Cannot open store for class "ConvertWorkshopItemOnStore", missing file?
    [07/11/2020 - 12:01:43PM] Cannot open store for class "HHSOutfit", missing file?
    [07/11/2020 - 12:01:43PM] Cannot open store for class "aaf:aaf_api", missing file?
    [07/11/2020 - 12:01:43PM] Cannot open store for class "CROSS_weaponfireeffect", missing file?
    [07/11/2020 - 12:01:43PM] Cannot open store for class "F4NV_KnockbackOnHit", missing file?
    [07/11/2020 - 12:01:44PM] Cannot open store for class "F4NV_SR_Starter", missing file?
    [07/11/2020 - 12:01:44PM] error: Unable to bind script F4NV_SR_Starter to 01F4NV_ServiceRifleMainQuestStarterIncreaseLevelNode (CA091126) because their base types do not match
    [07/11/2020 - 12:01:44PM] error: Unable to bind script F4NV_SR_Starter to 01F4NV_ServiceRifleMainQuestStarter (CA091127) because their base types do not match
    [07/11/2020 - 12:01:44PM] Cannot open store for class "F4NV_SR_AddMagazinesToInv", missing file?
    [07/11/2020 - 12:01:44PM] error: Unable to bind script F4NV_SR_AddMagazinesToInv to 01F4NV_ServiceRifleMainQuestStarter (CA091127) because their base types do not match
    [07/11/2020 - 12:01:44PM] Cannot open store for class "F4NV_SR_RefAliasScript", missing file?
    [07/11/2020 - 12:01:44PM] Cannot open store for class "F4NV_SR_MainQuestHandler", missing file?
    [07/11/2020 - 12:01:44PM] error: Unable to bind script F4NV_SR_MainQuestHandler to 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:01:45PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D677) because their base types do not match
    [07/11/2020 - 12:01:45PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D676) because their base types do not match
    [07/11/2020 - 12:01:45PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D675) because their base types do not match
    [07/11/2020 - 12:01:45PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D674) because their base types do not match
    [07/11/2020 - 12:01:45PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D673) because their base types do not match
    [07/11/2020 - 12:01:45PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D672) because their base types do not match
    [07/11/2020 - 12:01:45PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D671) because their base types do not match
    [07/11/2020 - 12:01:45PM] error: Unable to bind script UDStmSheltersAmbienceRem to  (38056E2E) because their base types do not match
    [07/11/2020 - 12:01:56PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias SurvivalistRifleAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:01:56PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias ServiceRiflePatriotAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:01:56PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias LovemakerAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:01:56PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias AllAmericanAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:01:56PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias NPCAtomGloryAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:01:56PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias NPCAcceleratorAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:01:56PM] error: Property List01 on script UDStm_testscriptxxxx attached to  (38508F4C) cannot be bound because <nullptr form> (38504A26) is not the right type
    [07/11/2020 - 12:01:56PM] warning: Property LinkCustom01 on script UDStm_leakActivatorScript attached to  (384941A3) cannot be initialized because the script no longer contains that property
    [07/11/2020 - 12:01:56PM] error: Property leakCheck on script UDStm_leakActivatorScript attached to  (384941A3) cannot be bound because <nullptr form> (384C824F) is not the right type
    [07/11/2020 - 12:01:56PM] error: Property List01 on script UDStm_HolderScript attached to 0UDStm__InfoHolder (38504A40) cannot be bound because <nullptr form> (38504A26) is not the right type
    [07/11/2020 - 12:01:56PM] error: Property BLD_XPmodifier on script bld_maincontrolscript attached to BLD_MainControlQuest (2E0165AD) cannot be bound because  (2E023AA5) is not the right type
    [07/11/2020 - 12:01:56PM] error: Property SpawnLoc on script UDStm_generatorscript attached to  (384122FE) cannot be bound because <nullptr form> (384098CC) is not the right type
    [07/11/2020 - 12:01:56PM] error: Property SettlementResources on script simsettlements:simbuildingplan attached to  (3E070CB1) cannot be initialized because the value is the incorrect type
    [07/11/2020 - 12:01:56PM] warning: Property LL_Lasergun_Legendary on script StandaloneBozarScript attached to BozarDistribQuest (44002E2F) cannot be initialized because the script no longer contains that property
    [07/11/2020 - 12:01:56PM] VM is freezing...
    [07/11/2020 - 12:01:56PM] VM is frozen
    [07/11/2020 - 12:02:09PM] Reverting game...
    [07/11/2020 - 12:02:09PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D672) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D671) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script UDStmSheltersAmbienceRem to  (38056E2E) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D677) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D676) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script F4NV_SR_Starter to 01F4NV_ServiceRifleMainQuestStarterIncreaseLevelNode (CA091126) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script F4NV_SR_Starter to 01F4NV_ServiceRifleMainQuestStarter (CA091127) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script F4NV_SR_AddMagazinesToInv to 01F4NV_ServiceRifleMainQuestStarter (CA091127) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D673) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D674) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to  (3803D675) because their base types do not match
    [07/11/2020 - 12:02:09PM] error: Unable to bind script F4NV_SR_MainQuestHandler to 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:02:13PM] error: Unable to bind script StartMeUp:SMU_ShowTraitsMenu to  (00023CCD) because their base types do not match
    [07/11/2020 - 12:02:25PM] Loading game...
    [07/11/2020 - 12:02:25PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias LovemakerAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:02:25PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias NPCAcceleratorAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:02:25PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias ServiceRiflePatriotAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:02:25PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias NPCAtomGloryAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:02:25PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias SurvivalistRifleAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:02:25PM] error: Unable to bind script F4NV_SR_RefAliasScript to alias AllAmericanAlias on quest 01F4NV_LootPicAnd6Barrels (CA09112 because their base types do not match
    [07/11/2020 - 12:02:25PM] error: Property List01 on script UDStm_testscriptxxxx attached to  (38508F4C) cannot be bound because <nullptr form> (38504A26) is not the right type
    [07/11/2020 - 12:02:25PM] warning: Property LinkCustom01 on script UDStm_leakActivatorScript attached to  (384941A3) cannot be initialized because the script no longer contains that property
    [07/11/2020 - 12:02:25PM] error: Property leakCheck on script UDStm_leakActivatorScript attached to  (384941A3) cannot be bound because <nullptr form> (384C824F) is not the right type
    [07/11/2020 - 12:02:25PM] error: Property List01 on script UDStm_HolderScript attached to 0UDStm__InfoHolder (38504A40) cannot be bound because <nullptr form> (38504A26) is not the right type
    [07/11/2020 - 12:02:25PM] error: Property SettlementResources on script simsettlements:simbuildingplan attached to  (3E070CB1) cannot be initialized because the value is the incorrect type
    [07/11/2020 - 12:02:25PM] error: Property SpawnLoc on script UDStm_generatorscript attached to  (384122FE) cannot be bound because <nullptr form> (384098CC) is not the right type
    [07/11/2020 - 12:02:25PM] error: Property BLD_XPmodifier on script bld_maincontrolscript attached to BLD_MainControlQuest (2E0165AD) cannot be bound because  (2E023AA5) is not the right type
    [07/11/2020 - 12:02:25PM] warning: Property LL_Lasergun_Legendary on script StandaloneBozarScript attached to BozarDistribQuest (44002E2F) cannot be initialized because the script no longer contains that property
    [07/11/2020 - 12:02:25PM] warning: Variable ::TS_Holotape_Quest_var on script SimSettlements:TransferSettlementsSupport has an invalid type ts_holotape_questscript loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable ::AssaultManager_var on script simsettlements:workshopframeworkintegration:factioncontrolmanager has an invalid type workshopframework:assaultmanager loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable ::ControlManager_var on script simsettlements:workshopframeworkintegration:factioncontrolmanager has an invalid type workshopframework:workshopcontrolmanager loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable Group01 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable Group02 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable Group03 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable Group04 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable Group05 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable Group06 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable Group07 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] warning: Variable Group08 on script simsettlements:workshopframeworkintegration has an invalid type workshopframework:library:datastructures#powerconnectionlookup[] loaded from save. This variable will be skipped.
    [07/11/2020 - 12:02:25PM] error: Variable object type ts_holotape_questscript is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Unable to load object 0x00000170BCF288C0 from save game
    [07/11/2020 - 12:02:25PM] error: Variable object type workshopframework:assaultmanager is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Variable object type workshopframework:workshopcontrolmanager is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Unable to load object 0x00000170283C6100 from save game
    [07/11/2020 - 12:02:25PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Variable struct type workshopframework:library:datastructures#powerconnectionlookup is unknown - data will be ignored
    [07/11/2020 - 12:02:25PM] error: Unable to load object 0x000001701EDC9F60 from save game
    [07/11/2020 - 12:02:25PM] warning: Loaded update offset for stack ID 5287 is too negative for the current time - forcing to 1 second. (Offset: -25, Current: 0)
    [07/11/2020 - 12:02:25PM] Errors occurred while loading the Papyrus save game data
    [07/11/2020 - 12:02:27PM] VM is thawing...
    [07/11/2020 - 12:02:27PM] [CWSS] PC platform detected v1.10.163.0
    [07/11/2020 - 12:02:27PM] error: Cannot call GetStageDone() on a None object, aborting function call
    stack:
        [JtB_SSAO_Utilities_FactionQuests (C500178D)].JtB:BarracksFactionSupport.CheckQuestTriggers() - "C:\Users\tnboy\AppData\Local\Temp\PapyrusTemp\JtB\BarracksFactionSupport.psc" Line 73
        [JtB_SSAO_Utilities_FactionQuests (C500178D)].JtB:BarracksFactionSupport.::remote_Actor_OnPlayerLoadGame() - "C:\Users\tnboy\AppData\Local\Temp\PapyrusTemp\JtB\BarracksFactionSupport.psc" Line 139
    [07/11/2020 - 12:02:27PM] warning: Assigning None to a non-object variable named "::temp9"
    stack:
        [JtB_SSAO_Utilities_FactionQuests (C500178D)].JtB:BarracksFactionSupport.CheckQuestTriggers() - "C:\Users\tnboy\AppData\Local\Temp\PapyrusTemp\JtB\BarracksFactionSupport.psc" Line 73
        [JtB_SSAO_Utilities_FactionQuests (C500178D)].JtB:BarracksFactionSupport.::remote_Actor_OnPlayerLoadGame() - "C:\Users\tnboy\AppData\Local\Temp\PapyrusTemp\JtB\BarracksFactionSupport.psc" Line 139
    [07/11/2020 - 12:02:34PM] Added [simsettlements:simbuildingplan < (3F01261E)>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:34PM] Added [simsettlements:simbuildingplan < (3F0019A>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:34PM] Added [simsettlements:simbuildingplan < (3F012627)>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:35PM] Added [simsettlements:simbuildingplan < (3F01262>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:35PM] Added [simsettlements:simbuildingplan < (3F012629)>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:35PM] Added [simsettlements:simbuildingplan < (3F01262A)>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:42PM] UpdateMeterData with: fCurrentSettlement_FoodPercent: 1.000000, fCurrentSettlement_WaterPercent: 1.000000, fCurrentSettlement_SafetyPercent: 0.000000, fCurrentSettlement_PowerPercent: 0.000000, fCurrentSettlement_HomesPercent: 1.000000, fCurrentSettlement_JobsPercent: 1.000000
    [07/11/2020 - 12:02:42PM] CityPlanManager ready for additional plans.
    [07/11/2020 - 12:02:48PM] Added [simsettlements:simbuildingplan < (3E01229>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:48PM] Added [simsettlements:simbuildingplan < (3E03D7A5)>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:49PM] Added [simsettlements:simbuildingplan < (3E03D7A6)>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:49PM] Added [simsettlements:simbuildingplan < (3E074AA9)>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:02:49PM] Added [simsettlements:simbuildingplan < (3E098C07)>] to [FormList < (0E00332E)>]
    [07/11/2020 - 12:03:06PM] SimParent ready for addon registration.
    [07/11/2020 - 12:03:06PM] UpdateMeterData with: fCurrentSettlement_FoodPercent: 1.000000, fCurrentSettlement_WaterPercent: 1.000000, fCurrentSettlement_SafetyPercent: 0.000000, fCurrentSettlement_PowerPercent: 0.000000, fCurrentSettlement_HomesPercent: 1.000000, fCurrentSettlement_JobsPercent: 1.000000
    [07/11/2020 - 12:03:32PM] error: Cannot remove item from index 3, as it is out of range (0-0)
    stack:
        [kgSIM_SIMSettlementParent (0E002E0E)].simsettlements:simparentscript.HandleAddonsAwaitingItemRegistration() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1591
        [kgSIM_SIMSettlementParent (0E002E0E)].simsettlements:simparentscript.OnTimer() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1069
    [07/11/2020 - 12:03:32PM] error: Array index 2 is out of range (0-0)
    stack:
        [kgSIM_SIMSettlementParent (0E002E0E)].simsettlements:simparentscript.HandleAddonsAwaitingItemRegistration() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1590
        [kgSIM_SIMSettlementParent (0E002E0E)].simsettlements:simparentscript.OnTimer() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1069
    [07/11/2020 - 12:03:40PM] error: Property ScrapMisc on script ShipmentScript attached to Item 20 in container  (001679C7) cannot be bound because  (0001FA91) is not the right type
    [07/11/2020 - 12:03:53PM] error: Cannot remove elements from a None array
    stack:
        [kgSIM_SIMSettlementParent (0E002E0E)].simsettlements:simparentscript.HandleAddonsAwaitingItemRegistration() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1591
        [kgSIM_SIMSettlementParent (0E002E0E)].simsettlements:simparentscript.OnTimer() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1069
    [07/11/2020 - 12:03:53PM] error: Cannot access an element of a None array
    stack:
        [kgSIM_SIMSettlementParent (0E002E0E)].simsettlements:simparentscript.HandleAddonsAwaitingItemRegistration() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1590
        [kgSIM_SIMSettlementParent (0E002E0E)].simsettlements:simparentscript.OnTimer() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimParentScript.psc" Line 1069

     
  6. neoblaster
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    Hi all,

    I would like to know is there is a way to take acknowledge of quest mark "Construction (since last visit)" ?
    For instance, by reading the plate(plaque) ?
    That could be cool to prevent the flood of quest markers.

    Thanks a lot for help
    1. uituit
      uituit
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      You can turn of quest tracking in your pipboy data tab
  7. ZarahNeander
    ZarahNeander
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    Some (most?) of my settlements look like waxworks. Instead of working their plots, they just chill, all clumped together. Every now and then, they move 50 ft and resume their waxwork thing.
    Until recently I assumed this is a ai package conflict of some kind, but it seems to be related to the plot type. After installing some (alot?) addons. there're plots where they actually work their plot. Is this the 'settler navigation: yes' thing?. Can I find it out without looking on nexus? Is there a way to make my settlements more...immersive

    Thanks!
    1. uituit
      uituit
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      The clumping thing is vanilla issue ,in sanctuary they tend to hang out behind teh workshop house but they should start to move after you have been in teh settlement for a while.

      Its possible some plots nav isnt set up right ,any idea what plots they dont use?
  8. lwpuma20
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    when i build my settlement it does the whole cinamatic mode and everything but all it builds is random things and never the complete settlement no matter how long i wait ingame for it to completely finish it never progresses past that point.

    i tried 3 different settlements and its all the same

    i have all the actuall sim settlement addons and some addons made by other creators could the other addons by other creators be messing with my game ?
    1. uituit
      uituit
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      The foundation level is very bare and it will take a while before teh city will upgrade.
      Use Refresh city on teh city planners desk if you think it looks odd or scrap and rebuild city plan.
      Could you provide a screenshot ?

      No the addons wont mess with a city plan
  9. Poizhan
    Poizhan
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    Hi, I am running into this on a new play through, I noticed that none of my advanced industrial zones were creating stockpile items in their inventory. I ran through all the options and I saw the stockpile system was off by default, I don't remember ever turning it off. For troubleshooting I turned the setting back on and my industrial zones would still not stockpile.

    For additional testing I created a new game and ran through to the museum and got the city manager's holo-tape, ran the wizard and confirmed with default settings that the stock pile system was showing off. I am showing in the documentation that this setting is supposed to be on by default, is this intentional behavior? What am I doing wrong?
    1. rizzla
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      Hmm, odd, it should be on by default and stockpiling generally works for me. The plots take their sweet time to produce items, maybe you need to wait longer (sleep a few in-game days) to see them show up once you've turned it on. But I'm no expert on the advanced industrial plots.
  10. TI36X
    TI36X
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    Hi, small question: Do i need to interact with FO4's main storyline to use Sim Settlements? I tried a no quest run, spawned the holotape via MCM and started building in Sanctuary, but none of the settlers that arrived via the recruitment beacon were auto assigned by the system. They showed up in the HUD as settlers. In fact, despite being able to build SS plots, everything was dormant. When rescuing Preston, SS runs just like it should.
    1. uituit
      uituit
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      It should work fine without doing any quests ,try another settlement and see how you go
  11. Vorlod
    Vorlod
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    Either I'm being stupid, or there's something wrong with my game.

    If I build a house plot in sanctuary and hook it up to the power, nothing happens. No settler is interested in this plot.

    What am I doing wrong?

    Ok, I have deleted the SIM settlement files in the script folder and reinstalled the mod. Now everything works.
  12. LokeYourLord
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    Hey kinggath, been a while. I have started FO4 again and of course I'm playing with your mod. However I have run into an issue: In Sanctuary (not sure of other settlements as I have mostly focused on Sanctuary and not really progressed much in the game yet), my settlers are basically not moving anymore and just stuck on the spot, they move a little sometimes but almost never. Besides that, my companions can only walk around the compound and within very specifically confined areas of Sanctuary if I Fast Travel there. If I then tell my companions to go somewhere in Sanctuary, they say that they cannot go there whatsoever, they can only walk within a confined cube. What is causing this? I can post a list of all my mods if necessary.

    Regards, -Loke
    1. LokeYourLord
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      Okay so I'd like to add that this behaviour even happens on a new save, because I have the "Nora - Spouse" companion mod installed, and I found her at Abernathy Farm which was modified by the Sim Settlements ROTC plugin from the beginning. She was not able to move out of the compound at all, and ended up teleporting to me when I was far enough away. This is the only bug plagueing my game with a 150+ mods in it, I hope there is a solution to this.

      And just an extra note: I noticed that this only occurs whenever I let a Settlement be automatically managed by either like ROTC or by a City Plan Manager, before that everything seems to be fine.

      Regards, -Loke
    2. uituit
      uituit
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      are you using scrap mods?

      Could be script lag , try waiting in diamond city for at least 30 mins and try this https://youtu.be/rl71OZUWFmI
    3. FireStar999
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      Its a bug with RotC City Plans that has been around for several months now and has not been fixed. Its been already reported, don't waste your time following generic advice waiting out inexistent script lag, use another city plan that is not RotC or nuke the settlement, either of those 2 work like a charm.

      Uncmpacted versions of the Mega Pack work fine, just make sure you don't get the "latest" version, any city plan that has been compacted will be broken.
    4. LokeYourLord
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      @FireStar999, Thanks for the advice, I was afraid of that being that case as I did not have this issue before I installed ROTC, or at least not that I ever noticed. However it still doesn't make sense as it happens in Settlements (like Sanctuary) which are not ruled by ROTC but just by the regular City Planners Desk as well.
      And it's really sad to hear that this issue has been existing for a long time and just gone ignored, it's a really big issue imo that needs to be addressed.

      And @uituit, I already tried all of what was mentioned, it changed nothing, because I also had a feeling it isn't script lag as everything works just fine without issues (there are no other halts and such), especially considering my PC should be able to handle a lot and also me having turned the Performance Setting to "Low" in Sim Settlements.
    5. LokeYourLord
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      @Firestar999 , So I have the following Sim Settlements mods installed, which one would you say is the culprit?

      Sim Settlements
      Sim Settlements - Industrial City
      Sim Settlements Gunners Faction Pack (General)
      Sim Settlements: Conqueror
      Sim Settlements: Industrial Revolution
      Sim Settlements: Mega Pack - Year Two
      Sim Settlements: Rise of the Commonwealth

      Yeah that's it. If you know which one causes it, or if multiple, can you tell me which version of each I should install instead? Thanks a lot :)
    6. FireStar999
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      You can use current versions of Sim Settlements, you just don't use ROTC or any compacted city plans or else NPC pathfinding will break, but only on the settlement that currently is using a compacted city plan, they should be fine outside of these.

      If you are experiencing exactly what I said above, you can try downloading one of those Mega Pack Year X , just make sure its non-compacted, Mega Pack Year 1 version 1.0.4 should work , destroy any settlements that have this issue in your game with the holotape then apply a mega pack year one non-compacted plan, settlers should start pathing as soon as you destroy the problematic settlement with the holotape , fast travel away then come back, if they don't something else might be going on with your game.
    7. rizzla
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      It's the first time I'm hearing that the compacted city plans are the reason for NPC freezes. That should be verifiable by downloading and using the complex city plans (see optional files), because those are pretty old, long before the compacted plans came along. Or I guess by using ROTC or 3-in-1 pre patch 4.20, which introduced the compacted plans. (Also, there is no city plan in the Mega Pack Year One and only one (for Vault 88) in the Year Two pack. )
    8. uituit
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      Compacted City Plans have been fully tested.
      we assume its a mod conflict or broken preconbines.

      If you are having this problem please post on simsettlements.com and include as much info as possible.
    9. LokeYourLord
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      @uituit I guess I will do that then because the issue comes and goes tbh.
  13. Nscovil
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    I'm using the ROTC City Plan on Vault 88. Around level 2 I get this wall of pure black. Looks like a shadow and it's associated with objects that are usually merged. Like a counter with half a workstation built in. If I disable the kitchen counter near the back, it goes away.

    I've never had this issue in my previous playthroughs. I have all 3 of the Mega Packs, but other than that it's this 3 in 1.

    Does anyone know what causes this. I've refreshed, cleaned, city managed holotape, but shy of disabling the counter it doesn't fix anything.
    1. uituit
      uituit
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      Do you have a screen shot of the kitchen counter?

      The cause is usally a bad nif file or a conflict of soem kind
    2. uituit
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      Are you using workshop rearranged?
    3. Nscovil
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      Yes, I'm using "Workshop Rearranged." I don't think I was using it in my last playthrough, either.

      It's the kitchen at the back of the vault if you use ROTC city plan. I don't know how to upload images to this thread.
    4. uituit
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      That mod changes a few counters so best thing to do is just delete teh counter
  14. Skyboy999x
    Skyboy999x
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    When will conqueror become part of sim settlement all in one pack? I don't wanna download it separately and later finding out it has become a part of all in one pack.
    1. uituit
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      Conqueror needs the workshopframework mod so there wont be a 4 in 1 ,maybe far in teh future it may happen.