9480 comments

  1. kinggath
    kinggath
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    Known Trouble Mods: https://simsettlements.com/web/wiki/index.php?title=Problematic_Mods

    Note that these are not necessarily incompatible, they have just proven to create issues for some players. If you are having strange problems, check the list and read the explanation of the problem next to each mod.
  2. kinggath
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    Patch 3.2.3 is now available - adds MCM Support. No need to update RotC or IR if using the non-3-in-1 version.

    Rise of the Commonwealth is now live! The second expansion pack for Sim Settlements adds city plans so you can allow your companions and settlers to handle building entire settlements!: Rise of the Commonwealth
  3. kinggath
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    SimSettlements.com is now live! Includes a wiki with detailed information on the mod (still a work in progress! ) and forums for comments, suggestions, bug reports, or just hanging out!

    For nexus users who'd rather not go to another site, I have a handful of volunteers who are helping me manage all of the Sim Settlements mod pages here. So if you get a response from damanding, owenho, ilja, or firebirdman, they are part of the team and are helping to make sure everyone gets answers and that all bug reports make it to the fix list. I will try to pop in and answer some things myself periodically, but balancing fatherhood, my job, and the work on the mod makes it difficult for me to keep up with every post - hope everyone understands!
  4. kinggath
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    Three-In-One Version Now Available in the Files tab!

    This includes Sim Settlements, Industrial Revolution, and Rise of the Commonwealth as a single ESM. You should be able to switch in an existing save without issue.

    FYI: Regarding updates to the Three-in-One, be sure to do them manually! NMM does not handle giant files very well and may fail to overwrite everything. Also note that each patch day the Three-in-One will be updated last, after I get confirmation that the individual mods uploaded correctly.
  5. efg3
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    Amazing mod @kinggath! I love the great execution of a great idea.
    ...Scratch that. The amazing execution of an amazing idea ;)
  6. SigynX1
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    I downloaded a while back and just got back on F04 and tried it out last night. Super fun and really adds so much to settlement building. Thanks for this, your great instructional videos, and the new MCM capability.
  7. dsams32
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    is 3.2.3 a all in one or can i just add the mcm stuff to my pc nvm i see it now thanks for all you do
  8. kinggath
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    FYI: If you're looking to use the new MCM features - there IS a version updated to the latest build of F4SE - even though the nexus page isn't updated. To get the updated version: Go to the description of the MCM page, under mirrors, the mirrored version is updated for the latest F4SE/Fallout build.

    If you use that version, keep an eye out for MCM to post an update, as it will include a feature that Sim Settlements' menu implementation requires to save all of your settings. Even without that version the SS MCM menus will still work, but a few of the settings may not save correctly when you go back into MCM.
  9. Madmaster01
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    I tried the mod. It seems cool but not my kind of thing.
    But I really like that bonus hud. Is there any chance you could make that hud a stand alone mod. It would make it SO much easier to reach 100% on my settlements and stuff.
    1. damanding
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      You can always leave SS installed without using the plots to keep the hud.
  10. DimosZargarda
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    nvm my mistake
  11. ori128
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    Hi.
    For some strange reason im having some 'godlike' powers after installing the mod. Things like infinite AP, infinite gun mags, infinite settlement resources (like wood, steel, etc).
    Its breaking the game and i find myself uninstalling it after 5 mins of gameplay just because of that.
    Am i doing something wrong here?
    1. damanding
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      Did you accidentally use console to go into total god mod (tgm) or turn it on and then forget about it? This mod definitely does not do any of those things.
    2. ori128
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      Wow i just went full blonde moment on that one. Yea that was it, i did use TGM and TCL to fly over to the upper part of the freedom museum to catch the holotape faster and i've forgot to disable it via console. lmao
      thanks!
  12. om3n1rpak
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    Hi. Love Sim Settlements. I am playing with The recently upadated FO4.exe and F4SE 1.10.89

    Currently the Sim Settlements does not show up in my build menu. Am I doing something wrong or has the mod not yet been updated?

    Thanks for the hard work.

    Edit: Forgot I have to get the ASAMs from the Museum, duhhhh
    1. 1ae0bfb8
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      i think the asams need to be updated as well. i'd go back to the museum after you restart the game and then they'll be updated to the correct version.
  13. Sarge1011
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    Hi

    I'm trying to increase the display time for the messages that update me when settlers build, upgrade plots etc. as they disappear too fast. I thought it would work to add uNotificationPostDisplayCooldown=x to my Fallout4Custom.ini under Interface but that doesn't seem to work. I tried 2000ms and 5000ms and there's no difference which leads me to believe that this is not the correct line to use.

    Great mod by the way, thanks so much.
    1. damanding
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      Unfortunately the time for that is baked into the engine and can't be changed. However I believe there is an option in the holotape to turn them into the kind of popup window you have to say ok to. Though that could easily drive you nuts pretty quickly. I think there's also an option to reduce the types of messages you see when that starts driving you nuts.
    2. Sarge1011
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      OK, thanks a lot man, I'll try fiddle with those for a bit then.
  14. khmp
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    This is a very nice addition to the modding community. I know this mod has been around a while now but I've just recently started my first playthrough with your mod. I went full bore. Admittedly I was wary at first, overwhelmed even. Worried about how it behaved but any perceived shortcomings were destroyed - once I figured out why my turrets and generators were catching fire every time I came back from salvaging that is ;). I enjoy the freedom of watching my settlements grow naturally.

    So at the end of all things, thank you all for your hard work and sharing it with the rest of us.
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