Conqueror is now live! The third expansion pack for Sim Settlements adds the ability to start your game with settlements built up, the ability to attack and conquer settlements, tons of Raider themed options, and even a raider-based quest line!: Conqueror
SimSettlements.com is now live! Includes a wiki with detailed information on the mod (still a work in progress! ) and forums for comments, suggestions, bug reports, or just hanging out!
If you find what you believe to be a bug, make a Help post on the simsettlements.com forums. Lots of people can help to solve the issue or chime in and confirm it is a bug so we can address it.
Late 2019, Bethesda made a change to the Creation Kit, all mods saved in it are marked with header version 1.00.
Your version of the game does not support this, you either need to go back to an older version of Sim Settlements (likely 4.1.7), or use FO4Edit to change the header version to 0.95. (This applies to any of my mods updated after November 2019)
I have a problem with starlight-drive in (auto-build). It shows water and food 999 but it's red and people are running about to run away. The smiley dropped from almost 80 to 58 and it keeps sinking.
Why is it 999 and still not enough?
I can't even build food and water manually because it hit the vanilla building limit. SS is still building though.
999 means its in negative numbers but the HUD cannot show negatives. In the city holotape you can increase teh build limit, Tools>Config Tools>Build limits. Dont go to crazy with the increse ,only use it when you have to.
Is the auto-cabble building working for anyone? Even using the "Run city plan power lines" on the city desk isn't working in Starlight drive in and others.
IS there a page or mod to allow us users to have a preview on the building stage plans to see what it looks like, like i only found 1 preview on SS main page and its outdated ( from 2017- no industrial/rise add ons or mega pack Y123), maybe a mod that show 3d model of every building plan in game before we build ( found 1 on nexus but again-outdate, it only cover stuff from 2018), Im aware that the sperate mod is include in each mega pack, but its hard everytime you lurking in the building list in game then having to alt-tab, open a bunch of mods page up to see what and where is that from, then lost in a bunch of images mixing up together in no same order as the build list in game + some dont even have names attach with the image so i know what is that plan . I mainly only care what stage 3 look like .
Old save is fine ,but always remember once you add ANY mod to a save you cannot remove it as it may cause issues ,so make sure you keep a backup save before installing any new mod just in case
Bug report: I install the mod by vortex. But when I tried to get the holotape to start the mod the mcm button dosen't work. I also tried to add the holotape by console but it said that the item doesn.t exist.
Hello! so I have this bug where the turrets keeps adding negative value to the income/tax stat in city planners desk. If I remove and then add a turret it doesn't update to the correct values instead it keeps adding -8 caps from heavy turret to the current values. Is this a common problem? so far I haven't been able to find solution for it.
Edit: Fixed by rebuilding local data on city planners desk
Hi there, sorry if this is just me being dumb but I seem to have an issue with the mod. I have set the leader table thing up in sanctuary had the whole cinematic thing, set Preston as the leader, and all the frames are there. However no one seems to be building anything, in fact they seem to be going backwards! the one thing I did see get done was Sturges started working on some farm bringing up the food but eventually he just stopped so people started getting hungry. piper began living there because I told her to say there and she took a residential plot but nothing has been built on it, sometimes she just crouches down and works on it with a wrench but nothing has been made at all, Mama Murphy does the same with a security plot (kinda funny that she has one of those lol XD). Also one settler joined but she just stands in the same spot permanently and does nothing, also the settler count did not raise when she or piper joined. I hope you can help as this seems like a very interesting mod!
Ah thanks for the swift reply, ill try these now, I havent got any mods that should confflict with sims as its the only settlment oriented mod i have (cos i dont like fiddling with the settlments anymore after doing it in so many playthroughs so this mod is perfect for me lol). Hopefully this works :)
so i have followed the steps you layed out and im not sure but perhaps the issue was caused by me scrapping some of the ruined houses before activating the mod as i assumed they werent needed, they have been added back now. do i need to leave the settlment and wait real time for things to be made as i splept in a bed for 48 hours and nothing was created.
Hi, I'm new to FO4 and Sim Settlements and am a bit confused....if I used Transfer Settlements to install a blueprint for Sanctuary, and now the main Sanctuary area looks like I want it to and I don't want anyone to mess with it...can I still assign someone as a city leader and put down a few plots outside of the main area (like behind some of the existing houses) so that new buildings and settlers can magically take them over and build up sort of an expansion to the main settlement while I'm gone? Or is that not how it works, and I have to have them build over / on top of / in place of the existing settlement or nothing at all? I've read all of the instructions but am not entirely clear on how the automation part works.
Basically, I was hoping to set up the main settlements with Transfer Blueprints and then use Sims to have the settlers continue to expand the settlement while I'm gone, by building new homes, shops, etc. around the existing ones. Is that possible?
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Please make suggestions and help requests here: SimSettlements.com
If you find what you believe to be a bug, make a Help post on the simsettlements.com forums. Lots of people can help to solve the issue or chime in and confirm it is a bug so we can address it.
Thanks!
Triangle Of Death
Late 2019, Bethesda made a change to the Creation Kit, all mods saved in it are marked with header version 1.00.
Your version of the game does not support this, you either need to go back to an older version of Sim Settlements (likely 4.1.7), or use FO4Edit to change the header version to 0.95. (This applies to any of my mods updated after November 2019)
Why is it 999 and still not enough?
I can't even build food and water manually because it hit the vanilla building limit. SS is still building though.
In the city holotape you can increase teh build limit, Tools>Config Tools>Build limits. Dont go to crazy with the increse ,only use it when you have to.
I have 2 agricultural plots active so food shouldn't be below 0.
Di i need a certain F4SE version for this?
Also check this out Issues - Sim Settlements
Try manual install Install Guide
Edit: Fixed by rebuilding local data on city planners desk
Do you use mods that change settler AI?
Try this in City Holotape Tools.Config Tools> Rebuild local data.
Also City Refresh from teh city planers desk.
The buildings you scrapped did you use a scrap mod?
Can you try in another settlement and see if s city plan will build for you. But not Red Rocket or Abernathy.
Basically, I was hoping to set up the main settlements with Transfer Blueprints and then use Sims to have the settlers continue to expand the settlement while I'm gone, by building new homes, shops, etc. around the existing ones. Is that possible?