11038 comments

  1. kinggath
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    Known Trouble Mods: https://simsettlements.com/web/wiki/index.php?title=Problematic_Mods

    Note that these are not necessarily incompatible, they have just proven to create issues for some players. If you are having strange problems, check the list and read the explanation of the problem next to each mod.
  2. kinggath
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    Patch 3.4.5a is now available for Sim Settlements and Three-in-One!

    Rise of the Commonwealth is now live! The second expansion pack for Sim Settlements adds city plans so you can allow your companions and settlers to handle building entire settlements!: Rise of the Commonwealth
  3. kinggath
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    SimSettlements.com is now live! Includes a wiki with detailed information on the mod (still a work in progress! ) and forums for comments, suggestions, bug reports, or just hanging out!

    Please make suggestions and bug reports here: SimSettlements.com

    Thanks!
  4. kinggath
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    Three-In-One Version Now Available in the Files tab!

    This includes Sim Settlements, Industrial Revolution, and Rise of the Commonwealth as a single ESM. You should be able to switch in an existing save without issue.

    FYI: Regarding updates to the Three-in-One, be sure to do them manually! NMM does not handle giant files very well and may fail to overwrite everything. Also note that each patch day the Three-in-One will be updated last, after I get confirmation that the individual mods uploaded correctly.
  5. dgchessman2
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    So, I'm pretty sure this isn't a 'bug' so much as an unintended feature.

    If you use the mud farm on a raised surface (like the upper landings of The Castle, the mud 'pile' is over 2 stories high underground!! A gigantic mound of impenetrable dirt.

    Might want a warning sticker on those ^__^;;
  6. SomeoneUnexpected
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    Can someone please tell me how to use the "special" things I buy from Sim Settlement dealers, that come as "shipments" (for example, the furniture dealer sells furniture and decor, and they show up under MISC in your inventory), but when I buy something like that, I can't figure out how to actually use it in the game, to add to my buildings...
    1. uituit
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      Try dropping them.

      they should show up in the furniture section in the workshop menu or in the SMM.
    2. kinggath
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      You shouldn't drop them - while they will work visually if you do that, they won't actually work as furniture that way.

      I may have only setup build options for those using Settlement Menu Manager. If you install that mod, you will get a custom Sim Settlements menu where everything is nicely organized from the mod.
  7. Soldierboy0098
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    Hi Kinggath, this mod looks amazing but I suspect it is causing crashes and I am wondering if you can help me figure it out. The game itself played perfect until I got to scrapping and wondering around inside Sanctuary then the game made a noise for about a second, stopped the noise and CTD a second or two later. I enabled the papyrus logs and Sim settlements pops up last in the log and several times before that. I looked at your list of incompatible mods and I should be good there. I also tried to enable FO4SE logging the way you do it with SKSE and it didn't work so I cannot offer much more than papyrus at the moment but the problem has reoccurred several times. Really looking forward to playing thanks to this mod and I appreciate any and all help.
    1. uituit
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      Sounds like this https://www.simsettlements.com/site/index.php?threads/have-you-experienced-the-scrap-crash.4166/

      should be a fix soon for those who use fo4se :)
    2. Soldierboy0098
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      Thanks, That sounds like it. It started when I hit sanctuary with Preston and started scrapping but no mods were removed and it was just scrapping the old houses, cars, trees, ect...different areas in sanctuary every time, haven't tried anywhere else.
    3. uituit
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      No worries .
      Sanctuary can be a pain and best to be avoided if u have any problems there .
  8. Kaeyix
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    is there some way to make it so the settlement will use your materials when building up plots? i've used this mod for a little bit, and i love the idea, because i'm not very creative when it comes to the interior of houses.. but the fact that i just get building and structures for only the price of an ASAM sensor makes it far too easy. i want my junk collecting to have meaning again
    1. uituit
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      Best place for suggestions is simsettlements.com
  9. mamelukturbo
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    Big kudos tho whomever designed the Mainlander's museum in Longfellow's cabin, it really is a great touch and I really like how it's filling up as I progress on the Island. Will there be something similar for Nuka World perchance?
    1. uituit
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      Maybe something for Nuka world is in teh works
  10. Katenkrad
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    Hello, i seem to have a problem with getting new settlers, i´ve noticed that the beacons never have any generator so i´m building them myself, but even then no new settlers even after 4+h of gameplay. Should i have left the beacons offline, is there some setting i missed or could it be mod conflict?
    I have quite a lot of mods but mostly additional items of all sorts,new quests and some more settlelemnt building stuff.
    1. uituit
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      Do you mean the City plan beacons? They are self powered and should be active.

      Check Gameplay>Recruitment in the city holotape

      do you have any mods that affect the beacons? or increase recruitment times?
    2. Katenkrad
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      They are offline, or at least appear to be, but they aren´t doing their job for sure.
      Checked the setting, nothing seems to be a problem there, must be related to some other mod, wish i knew which one, LOOT is happy with my install.
      I mainly have additional workshop items, i am not aware of any mod doing anything to beacons, but i can always be wrong.
      I know for sure tho, that i have no mod that does anything to recruitment.
    3. uituit
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      ok try refresh your city from the city planners desk

      and try rebuild local data from teh city holotape Tools>config.

      do beacons work ok in non city settlements?
    4. Katenkrad
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      It fixed itself somehow. Let´s hope it will stay that way, nyway thanks.
    5. Eman17j
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      I'm having the same issue with recruitment. I turned off the send the three settlers at one time option and at starlight I got one settler and I have been playing for 22 hours. I only have this mod and worshop framework that mess with recruitment. I do have two enemy spawner mods WOTC and Endless Warfare, do you think those could interfere with settler spawning?

      Another thing I was thinking is if I turned off beacon recruitment then saved, restart the game then turn it back on maybe that would possibly reinitialize recruitment possibly? I had even turned off the recruitment based on Charisma since I only had 1 Charisma because I use a mod to only have one special point in each special to start the game. Thought maybe it was because of this but it didn't make any difference.

      Actually I'm going to go and try turning off the enemy spawner mods first just to make sure those aren't the issue because the more I think about it. I don't think I have actually seen any settlers walking around anywhere.
  11. DeAngeloDaBear
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    I have 2 questions about this mod. 1: How noob friendly is it? I never got around to playing fallout 4 and am starting new. I followed the biraitbec mod list. My past experience with modding games is that often times mods are created with the assumption that the user is already very familiar with the base game and can leave noobs confused, and a LOT of the stuff I see in the description of this mod makes no sense to me. I'm currently watching through the in-depth video series and hope that'll answer any questions for someone who isn't familiar with settlements in the first place. I know I have to go find a holotape to even start using this. Would it be best to get some experience with vanilla settlements first?
    My second question is will I be able to completely ignore this mod when I want to? My reason for downloading it is I really like the IDEA of making a settlement the original way (meaning placing everything yourself) but I hate the idea of doing this over and over and over, so I wanted to pick one settlement that I like the aesthetic of, send my favorite people there and work on it myself, while letting this mod do the heavy lifting for all the other ones.
    1. ScrollTron1c
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      1) If you are new to FO4 modding, then Sim Settlements itself is certainly among the most noob-friendly mods. Everything is plug&play and standalone so it doesn't conflict with other mods.
      Unlike the general FO4 modding, which often ends up in very complex and fragile mod setups because mods tend to change some things about the game that stop other mods from working.

      Wether you should get experience with vanilla settlements first, that's a question that others can't answer for you. Sim Settlements is a fundamental rework of the settlement feature, and i guess to truly judge (and perhaps appreciate) its features, it might be necessary to spend a lot of time with the ups and downs of the vanilla settlements first.
      To actually make vanilla building worthwhile, you need a number of mods, otherwise it is a terribly frustrating experience due to its limitations. The same mods are also highly recommended alongside Sim Settlements though.
      Place Everywhere and some major content overhauls like Workshop Rearranged would be a good baseline.

      Lastly the question would be, do you want to use Sim Settlements' "City Plans" feature or not?
      I personally love the building, creating something new in every playthrough and being proud of it everytime i visit a settlement - so i don't use the feature. But if you do use the City Plans, you won't be involved in the settlement construction anyways. Meaning that you don't need additional mods, and don't have to build anything besides one initial object (the City Planner's Desk).


      2) Yes you can even have Sim Settlements installed, and still build everything "vanilla style" as if the mod wasn't installed.
      You can also build a settlement partially with SS and partially with vanilla mechanics (although there will be minor penalties for settlers using e.g. a vanilla bed instead of a residential plot).
      And of course you can spend all your time building only in your one favorite settlement, and automate the other 29 via City Plans.
  12. theorygreen
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    Is this normal that Brahmin keep spamming at Abernathy Farm? I'm using 3.4.2 and assigned leader at Abernathy Farm, and Preston built Brahmin barn.
    It's really cool, and yet Clarabell seems not going in the barn, even with the Brahmin feed trough, and she hanging around in farm area. And these damn Brahmin keeps spawning I can count them like 10. I guess I have to kill them via console command and take their meat, except two or three
    1. uituit
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      yeah you should have a lot of cows;)
      are there more than 10?
      Clarabell is stuck to her initial area and cant be moved without digging in the CK.
  13. FlooWAP
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    Hi, I am sure that it is explained somewhere, but I couldnt find it. What can I do against deficits in settlements, cause I get the message, that a settlement had a deficit for every settlement all the time?
    1. ScrollTron1c
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      Generators and Turrets have maintenance costs by default. There is a video that explains the details.

      Either

      A) Keep maintenance costs low by prioritizing Martial Plots and Wind Generators until the settlement has more income from plots / taxes, or

      B) Disable maintenance costs
  14. DHotness
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    I'm sure it's come up but I can't see it (might have missed it) but how in the hot pink Hell do I make these cut scene things go away, die and never come back? Everything else is either really excellent or pretty good with major promise. Cut scenes that pull me away from what I'm doing... even if I'm not close to that settlement anymore. I keep having to fast travel away every time so I'm not forced into another one. I don't like "hostile takeovers" of game control and I don't care about the 1 platform they built.
    1. uituit
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      Cut scenes should only happen when you 1st build your city or when they level up. and that only happens when you are in the settlement.
      You can turn them off in the city holotape.


      Are they happening when you are not in a settlement?
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