10378 comments

  1. kinggath
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    Known Trouble Mods: https://simsettlements.com/web/wiki/index.php?title=Problematic_Mods

    Note that these are not necessarily incompatible, they have just proven to create issues for some players. If you are having strange problems, check the list and read the explanation of the problem next to each mod.
  2. kinggath
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    Patch 3.4.0 is now available for Sim Settlements, Rise of the Commonwealth, and Three-in-One! Yes the file size shrank intentionally - I was able to compress most of the sound files substantially!

    Rise of the Commonwealth is now live! The second expansion pack for Sim Settlements adds city plans so you can allow your companions and settlers to handle building entire settlements!: Rise of the Commonwealth
  3. kinggath
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    SimSettlements.com is now live! Includes a wiki with detailed information on the mod (still a work in progress! ) and forums for comments, suggestions, bug reports, or just hanging out!

    Please make suggestions and bug reports here: SimSettlements.com

    Thanks!
  4. kinggath
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    Three-In-One Version Now Available in the Files tab!

    This includes Sim Settlements, Industrial Revolution, and Rise of the Commonwealth as a single ESM. You should be able to switch in an existing save without issue.

    FYI: Regarding updates to the Three-in-One, be sure to do them manually! NMM does not handle giant files very well and may fail to overwrite everything. Also note that each patch day the Three-in-One will be updated last, after I get confirmation that the individual mods uploaded correctly.
  5. gautierguillaume
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    Hello.
    Just installed the three mods, i'm in sanctuary : no city plan available;
    Uninstalled and installed the 3 in 1 : same
    uninstalled, reinstalled, saved, restarted... nothing works.

    Any idea ?
  6. Tortolian
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    Is there a listing anywhere of what the leader traits mean, and which leaders have which traits? Scrolling through the menu in-game is cumbersome and doesn't provide much information.
  7. ruddy88
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    Hi there, I have recently released a mod, its an XEdit script that automatically patches item names for use with DEFUI item tags.

    I have found that there are several people with issues using Sim Settlements due to several VMAD script properties referencing NULL records.

    This is not just an issue with my scripted patcher, but any XEdit scripted utility (or things such as MatorSmash) that pick up records from Sim Settlements.

    Basically, the NULL records stops the offending records from copying as overrides correctly, ends up corrupting the override which then results in crashing on runtime.

    Anyway, I am basically wondering if these NULL record properties are intentional or not? They arent just a regular NULL (like an empty property), they are trying to reference actual editor ID numbers but no such records are being found.
    You can find these offending records by using XEdit and "Checking for Errors", theres a handful of MISC records that reference NULL records with an Editor ID (also some other errors reported back but I haven't looked in to these as they haven't affected my script).

  8. xXGHOST30Xx
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    I can't get into sanctuary hills without the game crashing. How am i supposed to take back the city?
  9. N3xtUs3r
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    How do I go about updating the mod?
    I've heard from someone that you just Install the new version over the old version and let it overwrite everything from the old version, then uninstall the old version,
    or do I uninstall the old version, then install the new one?
  10. JonathanRich
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    Just to be clear----anything I scrap in Sanctuary before handing it over to be turned into level 0----anything at all----will be put back in, if it's supposed to be there, and taken out if it's not? Like, if I go on a cleaning spree and ripped up all the grass and leaves and trees and tree stumps and little trash piles, all of them would be put back (unless the mod gets rid of them even if they were already there). I'm asking because going on said cleaning spree would be useful for netting me Cloth and Rubber and such, but I don't want to have suspiciously-clean sidewalks and shining streets or anything. I'm using a mod that lets me rip a bunch of that stuff up, but I'm not sure which one.
  11. GladiusVictorius
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    In the optimal City Plans is some error or Bug.I see it yesterday as i start to Build a new City at Nordhagen Beach.On some Plot the Plans build 2 Plots on the same space.Near the Water line it Builds an adv Fabric Plot and normal Fabric Plot on the same Concrete Foundation.Same in Greentop Nursery it Builds on 2 Place there 2 Plots on 1 Foundation.As only 1 can be build the other remain always empty and i must destroy it manually.
    1. uituit
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      try city refresh from teh city desk.

      or rebuild local data in teh tools section in teh city managers holotape
    2. GladiusVictorius
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      I try all option nothing work the 2 Plot remain and at the end i must destroy one manually.
      Today i Change near all my Citys to the optimize Plans.And i don't have any Problems like that in other Citys.But i have a Real huge FPS drop in all Citys if i try to Change 1 Building Manually after the Citys was Build it start when i open the Plot Plans and is so huge that is near impossible to chose something.And in some Settlement some Settler disappear as i was over 15 Settlers.After i Build the new City i give work to all Settlers that was over the City Settler number and left the City when i return some of that Settlers was gone.
    3. uituit
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      Haveing a lot of addons will make choosing a plot harder i have them all and it takes ages to find what i want but its a good problem.

      you could try some of these to improve your performance https://simsettlements.com/web/wiki/index.php?title=Performance

      not sure why u are loseing settlers but the optimized city plans are smaller , when u lose settlers is it dropping it down to the max population of teh city?
  12. BolognaSandwitch
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    i have a VERY odd problem, my sanctuary hills settlement has been stuck at L2 90% for ages, & after some playing around i noticed when i fast travel to red rocket & walk back to SH when i get close to the bridge i get a pop up telling me to build SH water (or something to that effect, you know the settlement build tutorial thing) & says its at 40% i look for it & it's in my completed quests with only the water part at 40%. im at least guessing this is what's keeping it from going the last 10% (though God knows why) if i'm right any clue what i'm supposed to do to fix this short of starting over lol.
    1. uituit
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      try putting down some simple water pumps and see if that helps.
    2. BolognaSandwitch
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      ok, here's the thing, LITERALLY as soon as i was done posting thing this & went back to fallout it quit doing the whole 40% water thing, but i DID try that though when it was doing it. the L2 90% thing though it's been stuck at for 3 or 4 days worth of play time (IRL Days )
    3. uituit
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      ah :)
      for the 90% thing you could try a city refresh from teh city desk or try Rebuild Local data from teh city holotape in the tools section
  13. firydoom3
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    I am having major script lag and crashing after updating to the 3.4.0 update, i'm going to try destroying all my cities with the previous version first and see if i can use the optimized cities without any problems
    1. firydoom3
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      Even after going back to 3.3.3 (which is still working fine) and destroying all of my cities, after i use the new update my game starts to stutter wildly in settlements whether i have a city built or not, and even with the optimized cities plans if i dare build a city the game starts to get extremely unstable with crashes and stuttering running rampent
    2. uituit
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      3.4.0 is needed for the optimized city plans.

      try thishttps://www.simsettlements.com/site/index.php?threads/clearing-locked-workshop-scripts.3830/
  14. evil701
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    this mod causes little stutter and the city building desk responses late and game freeze for a few seconds every 10 minutes .ryzen 5 1600 gtx 1060 6gb , 16gb ddr4 ram . had no problem before this mod . any solution ?

    1. damanding
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      Is it in a particular settlement? In general throughout the game? We've seen a bit of stutter in Sanctuary city plan on occasion possibly related to AI pathing going crazy but we've not had reports of stutter with this mod in general. You can also try the optimized city plans and look at some of the performance options and maybe turn off one or two of the high performance offenders. You have good GPU's, but I would imagine that correctly configuring two different GPU brands to work nicely together may have some challenges.
    2. evil701
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      in general i have little stutter with this mod in settlements but in some more .and stutter outside settlements too time to time . the worst thing is that game freezes for a few seconds every 10-15 minutes . game freeze a few seconds everywhere not just inside settlements . and then city manager desk in settlements responds too late like 20-30 seoconda up to 2-3 minutes . Now i have unistalled this mod game runs great again
    3. damanding
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      No one else has ever reported this as a problem, I suspect it's something unique to your hardware or mod list.
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