Fallout 4

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Davis237

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Davis237834

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274 comments

  1. Davis237834
    Davis237834
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    Update: Merry Christmas! sorry for the long wait. New version includes custom animations by Wardaddy and more receiver options. Material swapping options tbd later on.
  2. Zarandok501
    Zarandok501
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    With the new animations, the weapon is now tilting to the left (as shown on the animation modpage screenshot, which is annoying in itself), making the reflex scope misaligned. Shoots always to the right from the reticle.

    Original (1.1) weapon position and Nuka World AR reload animation is ugly (the hand doesn't grab the magazine), but otherwise works perfectly even with the tactical reload patch.
  3. Trenchman1
    Trenchman1
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    Cool mod, but the gun is not appearing in game. I mean it is in the game but when I equip it nothing appears.
  4. GnomeHunter88
    GnomeHunter88
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    Hello friend! it's a great mod, but can you please make a plain black skin to make it more lore friendly if you don't mind?
  5. TiborChungus2
    TiborChungus2
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    Craftable grenades?
  6. yulin0128
    yulin0128
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    Hello, Incredible mod! 
    I would like to ask if it's ok to use the mesh for one of my 3d printing project?
  7. mrking1234
    mrking1234
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    mod works as described and is good in combat 9/10
  8. heavy421
    heavy421
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    Can it be spawned with console commands? I only seen it in diamond city's gun store and 1 setteler in nuka world. Other than these places it is nowhere to be found :(
  9. canadianjames
    canadianjames
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    Could you do more Wolfenstein TNO/TOB weapons? i'd love to see the AR-1946, 
  10. dracoboi420
    dracoboi420
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    Why the f*#@ is this gun so rare to come across if its so mid
    1. militiahunter
      militiahunter
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      I've made some changes to the mod to make it more enjoyable. Check out my latest comment.
      https://drive.google.com/file/d/1k9l_iQ9OX04zbW1W2_7KKlt7zVLYRqnJ/view?usp=sharing
  11. militiahunter
    militiahunter
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    If anyone still uses this mod, I've made some changes to the .esp to make it more reasonable and useful.

    1. STG-60 still uses .308 ammo, but the damage is about twice as powerful as the original.
    2. STG-60 base weight reduced to 5.
    3. Buffs to the two grenades' damage. Now M60 frag does 200 physical damage and M60 pulse does 150 physical + 200 energy damage.
    4. M60 pulse grenade now behaves much more closely to the Wolfenstein original. The sound is changed from base game EMP grenade to Plasma grenade, and the damage is almost instant as opposed to EMP grenade's damage over time. No change to the explosion model so it's still blue electric arcs.
    5. (update) The two variants of M60 grenades can now be crafted at the chem station.

    https://drive.google.com/file/d/1k9l_iQ9OX04zbW1W2_7KKlt7zVLYRqnJ/view?usp=sharing