Update: Merry Christmas! sorry for the long wait. New version includes custom animations by Wardaddy and more receiver options. Material swapping options tbd later on.
With the new animations, the weapon is now tilting to the left (as shown on the animation modpage screenshot, which is annoying in itself), making the reflex scope misaligned. Shoots always to the right from the reticle.
Original (1.1) weapon position and Nuka World AR reload animation is ugly (the hand doesn't grab the magazine), but otherwise works perfectly even with the tactical reload patch.
Can it be spawned with console commands? I only seen it in diamond city's gun store and 1 setteler in nuka world. Other than these places it is nowhere to be found :(
I've made some changes to the mod to make it more enjoyable. Check out my latest comment. https://drive.google.com/file/d/1k9l_iQ9OX04zbW1W2_7KKlt7zVLYRqnJ/view?usp=sharing
If anyone still uses this mod, I've made some changes to the .esp to make it more reasonable and useful.
1. STG-60 still uses .308 ammo, but the damage is about twice as powerful as the original. 2. STG-60 base weight reduced to 5. 3. Buffs to the two grenades' damage. Now M60 frag does 200 physical damage and M60 pulse does 150 physical + 200 energy damage. 4. M60 pulse grenade now behaves much more closely to the Wolfenstein original. The sound is changed from base game EMP grenade to Plasma grenade, and the damage is almost instant as opposed to EMP grenade's damage over time. No change to the explosion model so it's still blue electric arcs. 5. (update) The two variants of M60 grenades can now be crafted at the chem station.
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Original (1.1) weapon position and Nuka World AR reload animation is ugly (the hand doesn't grab the magazine), but otherwise works perfectly even with the tactical reload patch.
I would like to ask if it's ok to use the mesh for one of my 3d printing project?
https://drive.google.com/file/d/1k9l_iQ9OX04zbW1W2_7KKlt7zVLYRqnJ/view?usp=sharing
1. STG-60 still uses .308 ammo, but the damage is about twice as powerful as the original.
2. STG-60 base weight reduced to 5.
3. Buffs to the two grenades' damage. Now M60 frag does 200 physical damage and M60 pulse does 150 physical + 200 energy damage.
4. M60 pulse grenade now behaves much more closely to the Wolfenstein original. The sound is changed from base game EMP grenade to Plasma grenade, and the damage is almost instant as opposed to EMP grenade's damage over time. No change to the explosion model so it's still blue electric arcs.
5. (update) The two variants of M60 grenades can now be crafted at the chem station.
https://drive.google.com/file/d/1k9l_iQ9OX04zbW1W2_7KKlt7zVLYRqnJ/view?usp=sharing