Fallout 4

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TrickyVein

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TrickyVein

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819 comments

  1. TrickyVein
    TrickyVein
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    1.3 is now out and available! Adds Shotguns.

    1.31 adds some small fixes.

    Now available on XBONE, too.
  2. Dragonblade123
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    when are we getting an update
  3. Gunrunner66
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    The sheer volume of effort that must have gone into this is astounding.  Almost every modification has a unique model, most with glowmaps.  Uncommon loot, but they do drop.  Not lorefriendly by any strech, but fuggit, Rule of Cool is All.  And these gats are coool.

    Enthusiasticly endorsed!
  4. JenkieHarks
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    Anyone figured out how to make the guns take vanilla ammo?
    1. TheJarredHog
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      That's easy, go into XEdit , click on the weapon, scroll down to the top of DNAM section and change the ammo to the one you want, then scroll down to near the bottom at Npc ammo list and select the matching ammo so people will spawn with ammo for the gun.
    2. Leowulf
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      Using ECO https://www.nexusmods.com/fallout4/mods/55503 and Crafting Mastery https://www.nexusmods.com/fallout4/mods/17849 in my game.  One of the two lets me change the ammo at a weapons workbench, and I think ECO lets me change the ammo from inventory with a menu.
    3. Nothatimportant
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      Go to BLGUNS MCM menu, under CONFIGURATION set "Use regular, vanilla ammo" to ON, then just reload the save, or to be safe reboot your game, the instruction isn't exactly clear on that part, this won't affect guns that had already spawned in the world and in your inventory afaik, only fresh spawned ones will use vanilla ammo.
  5. TheJarredHog
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    I managed to port the Assault rifle from this mod to Fallout New Vegas. Is it OK if I post it on Nexus?
    1. JADabandon
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      Thats pretty awesome you were able to do that, I hope TrickyVein returns to us soon~
    2. TheJarredHog
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      Had to fudge the textures, and it uses the Gauss rifle reload, but it works.

      I'm tempted to post the ports anyway. I think I could do alot.
    3. Ausarq23
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      maybe 4estgimp or somebody else we know is active can fix the bugs at least i don't think with the permissions other modders can add in the missing weapons
    4. TheJarredHog
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      Permissions seem open enough to me. but you'd need new animations for the launchers, SMGs, and some snipers.
    5. Ausarq23
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      oh cool i can already see the mod name "BL Guns Redux"
  6. Ausarq23
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    4 years and no update such a shame it's such a good idea
  7. NuklearR4bb1t
    NuklearR4bb1t
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    Have you ever thought about or are you currently making another mod like this but with the Borderlands 2/TPS or 3/Wonderlands guns?
  8. Riddick2024
    Riddick2024
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    Dear,
    I use F4se. When I open §mod_CONFIG, I have the option INJECT LIST but I am blocked because I can do nothing. It is the same with TOGGLE ECHO PCD,  I click on this one but nothing happens. Could you please help me to active these options?
    Thank you very much for your help
    Regards,
  9. AngryTomato1995
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    since i installed the mode no matter how many enemies i kill , no matter how many boxes i loot , i cant get any weapon from this mod, i even put the option to explosionloot from mcm menu, i dont know what to do
  10. TheJarredHog
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  11. Hottstuff
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    I'm willing to donate an encouraging amount for you to keep developing this mod and fixing some bugs. Please give us an answer if you're abandoning this mod or if there's been any production in this mod since the 1.3 shotgun update came out. I would LOVE to see SMGs and Sniper Rifles included in this mod. Stopping the mod where it's at now, is such a cliffhanger!!

    Any answer from TrickyVein would be necessary. Thanks!!
    1. JADabandon
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      Heck I would be willing to consider providing support as well! I would love to see this mod continued!