Don't know if you use these mods or not, but any chance you can make a patch for Weaponsmith Extended and/or VIS? I love the changes you made to the ammo types, but WS2 doesn't point some of the calibers to the right projectiles if loaded before. Loaded after, it's a whole other mess. lol Love the mod! Nice to see an update to this patch.
I'll try it out. I assume you meant to load your mod after WSE2? Looking through the mods in xedit the only thing that changes are the projectile path and some of the weights, but i assume your weights are more akin to the real world equivalent? Only thing missing are the ammo tags for VIS. Not that it matters much at all for ammo anyway. Just loose the pretty icon for it. Oh, i'm also using WSE2's weight patch. Could i not just ditch that now as your mod pretty much does the same thing, but more?
Added to my load order already. I have some questions though: some of the impact values that are altered by WOF aren't altered in your plugin. Is it intended? Thanks!
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You should also try out my other mod Modern Weaponry if you like WSE2.
http://www.nexusmods.com/fallout4/mods/21589/?
Thanks for taking care of this for me, I am quite busy.