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TeddyShots

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TeddyShots

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11 comments

  1. jesusyvan
    jesusyvan
    • premium
    • 27 kudos
    What are the stats for the bullets in New Calibers?
  2. Pepzi
    Pepzi
    • member
    • 5 kudos
    WOF was updated today. Will this patch still work for it or do I need to wait till you update this?
    1. superiorarsenal
      superiorarsenal
      • member
      • 0 kudos
      Was wondering the same thing. Noticed a lack of bullet drop in my game now so it might, gonna play around with things to see what I can do about it.
  3. stray952
    stray952
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    • 0 kudos
    Just curious, anyone noticed an impact on NPC accuracy now that it isnt just a hit marker?
  4. MgARBITER
    MgARBITER
    • supporter
    • 0 kudos
    Don't know if you use these mods or not, but any chance you can make a patch for Weaponsmith Extended and/or VIS? I love the changes you made to the ammo types, but WS2 doesn't point some of the calibers to the right projectiles if loaded before. Loaded after, it's a whole other mess. lol Love the mod! Nice to see an update to this patch.
    1. TeddyShots
      TeddyShots
      • member
      • 2 kudos
      Glad you're enjoying it and his mod fixes that lol just put the esp after WSE2 in your load order.

      You should also try out my other mod Modern Weaponry if you like WSE2.
      http://www.nexusmods.com/fallout4/mods/21589/?



    2. MgARBITER
      MgARBITER
      • supporter
      • 0 kudos
      I'll try it out. I assume you meant to load your mod after WSE2? Looking through the mods in xedit the only thing that changes are the projectile path and some of the weights, but i assume your weights are more akin to the real world equivalent? Only thing missing are the ammo tags for VIS. Not that it matters much at all for ammo anyway. Just loose the pretty icon for it. Oh, i'm also using WSE2's weight patch. Could i not just ditch that now as your mod pretty much does the same thing, but more?
    3. TeddyShots
      TeddyShots
      • member
      • 2 kudos
      You could if you wish, and besides the weights it mainly edits the velocity of the rounds and the impact values for their physics.
  5. Shykary
    Shykary
    • supporter
    • 8 kudos
    Added to my load order already. I have some questions though: some of the impact values that are altered by WOF aren't altered in your plugin. Is it intended? Thanks!
    1. TeddyShots
      TeddyShots
      • member
      • 2 kudos
      Yes those are for a few of the vanilla ammo. Left them as is since they conform with the impact values I set for the NC ammo.
  6. BrowncoatGarrus
    BrowncoatGarrus
    • member
    • 73 kudos
    Updated my mod page to include link for this.

    Thanks for taking care of this for me, I am quite busy.